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Announcement
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New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Mar 24 2012, 09:11 PM
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#121
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
it's not a folder
On your project editing program known as rpgmakervx. There are some options at the top. Database, scripts, and so on. Open Scripts go down to the bottom and you'll see a section called MAterials. Now paste all those scripts from Demos. You'll find the scripts in the same place. -------------------- ![]() Tarris Hold Website 95% complete. Now contains content. only two pages to go. Forums completed. Come watch me work and play on Twitch.tv Other stuff Spoiler: |
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Mar 24 2012, 10:11 PM
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#122
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Ruler of All Mankind ![]() Type: Writer Alignment: Chaotic Neutral |
it's not a folder On your project editing program known as rpgmakervx. There are some options at the top. Database, scripts, and so on. Open Scripts go down to the bottom and you'll see a section called MAterials. Now paste all those scripts from Demos. You'll find the scripts in the same place. Oh! I feel stupid now xD Thank you! |
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Mar 25 2012, 12:58 AM
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#123
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Ruler of All Mankind ![]() Type: Writer Alignment: Chaotic Neutral |
...and the stupid is back. I installed the files into the material section, but whenever I enter a battle it does this.
what did I do wrong? This post has been edited by 99centtaco: Mar 25 2012, 01:01 AM
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Mar 27 2012, 11:08 PM
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#124
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![]() ![]() Type: Spriter Alignment: Lawful Good |
You didn't rearrange the monsters in the troops tab.
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Apr 10 2012, 06:07 PM
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#125
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![]() Type: Undisclosed |
Hi, i need a litttle help! i download the demo and copyed all the scripts correctly, but when i try to go to the status i get this erroe:
[size="5"][/size] Script 'YEZ Status Command Menu' line 879: NoMethodError occurd. undefined method `> for nil:NilClass! Please help if you can. |
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Aug 5 2012, 07:43 AM
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#126
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![]() ![]() Type: Designer Alignment: Lawful Good |
I searched for weeks for something like this. As much as I love the earthbound feel, it just doesn't fit for my game. I'm glad I can finally take advantage of such a script that doesn't require me to make new sprite sheets and animations for certain poses and attacks.
I might release 2 versions of my game. One with this, one without. I'm still debating whether I will actually put this in my current developing game since I'll have to change the sprite positions in the troops section. But, still, this should be script of the year or something. Finally, a plug-and-play sideview battle system. This "Feature-packed" approach isn't working for most people. But your base code and add-ons approach should be awesome. I hope this can be well supported with enhancement scripts. EDIT: I'm now using this full forward on my game. My game's done and published. And might I say, this system is an incredible touch. And, it had just the right customization. Thanks Reedo for having the best plug-and-play battle script I've seen so far. For Users of Ziifee's Wait Gague Battle System: RSSBS does work with it. However, you need to make sure that RSSBS is above all the Ziifee WGBS Scripts. Otherwise, the interface gets messed up. I.E. the character faces appear where the character sprites should be. This post has been edited by Rifall: Aug 17 2012, 07:14 PM -------------------- |
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Aug 17 2012, 03:42 PM
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#127
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![]() ![]() Type: Designer Alignment: Lawful Good |
I apologize if I miss any points, it's hard to read a wall of text that isn't formatted properly for easier reading. The point I address is the comparison of the two SBS scripts in a potentially hostile way. I've read quite a number of "use this script instead of Tankentai" posts without that much thought put into it. It is then an open invitation for a person, either with good or bad intentions, to come in and say "hey wait a minute!" and thereby potentially unleash a shitstorm of drama similar to the infamous browser wars (which ultimately resulted in nothing, really). Neither of these scripts, as well as YEZ which is being showcased as a demonstration, deserve to be entangled in that and I simply wish to stop that from happening. Frankly, if this were an ideal world people would view both as simply scripts and choose what they want without much fuss. We all know, however, that there are people who over-react to this sort of lingering air and make a big issue out of an otherwise small thing. Both are great scripts and it'd be to the benefit of everyone to leave it on that note. I don't see a problem with a drama between battle systems arising as if it was some sort of browser war, or SBS War. In fact, it's great that there are scripts and systems that are just as friendly to noobs as they are to veteran developers. An SBS war where different systems will aim for higher compatibility and ease-of-use as well as a useful account of features would only result in developers winning in the end. Because, in the end, we get a choice of what to use. And yes, some people will drop Tankentai and use Reedo, but not from simple praise and blunt recommendations. I tried to use Tankentai, which kept crashing on me because of certain other scripts, so I even tried Kudaki which ironically came out even harder. When the only result I wanted was a simple side-view battle system, Reedo devlivered where others packaged in features I'm not even using. So now, as my game features a brilliant mix between RSSBS and YERD, it is making use of every feature that came with those scripts, instead of 10%. This high compatibility praise is great. A script needs praise to move on. And so far, I've only heard praise for Tankentai as being the best and most feature filled side-view battle system on the SBS 'market' so-to-speak. And I hope some people do drop Tankentai and use Reedo through the enlightenment that maybe they don't need Tankentai and only need Reedo. And the more people that adopt and support Reedo, the more scripters will support Reedo with plug-ins. Whether this happens voluntary or through requests shouldn't matter. Perhaps Tankentai is happy with the state of his battle system. That wouldn't be a bad thing. But Reedo does offer a choice, and hopefully, enough plug-ins can become available to ultimately, make Reedo superior to Tankentai. I'm enjoying the thought of this plug-and-play core with add-ons and plug-ins architecture. If it does start a war between feature-packed or plug-in supported, we only win. TL;DR What's wrong with an SBS War? Developers win in the end from the competition. So hopefully, some people who don't need Tankentai drop it and decide to use Reedo if it has everything it needs. -------------------- |
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Aug 18 2012, 09:49 AM
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#128
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
This isn't really a debate about battle system, can we keep the topic strictly about helping with this specific script? Thank you for your opinion. I think this one will be closed soon if no one else is in need of asking questions, or if it's not going to be updated any time soon. I'll give it a bit, and then we'll see how it plays out. Thank you again for staying on topic everything and as always have nice day.
-------------------- ![]() Tarris Hold Website 95% complete. Now contains content. only two pages to go. Forums completed. Come watch me work and play on Twitch.tv Other stuff Spoiler: |
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Mar 3 2013, 04:13 AM
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#129
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![]() Type: Undisclosed |
Hi I wanted to ask something and please understand I have absolutely no script knowledge how exactly do i make it work and also does it work on vx ace? I also get this warning any help please?
This post has been edited by georgethetree: Mar 3 2013, 05:40 AM
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Mar 22 2013, 07:29 PM
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#130
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![]() Type: Artist |
Is there any way to make enemies also animated like the Actors? I would love a second script that makes the enemies have sprites and move and have the same stuff as the Actors.
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Mar 28 2013, 07:25 AM
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#131
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![]() Type: Designer Alignment: Chaotic Neutral |
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| Lo-Fi Version | Time is now: 19th June 2013 - 05:37 AM |
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