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Announcement
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Jan 9 2010, 09:13 AM
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#21
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![]() "Stop staring and focus!" ![]() |
EDIT: Nevermind.
This post has been edited by ChaosProductions: Jan 9 2010, 09:15 AM |
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Jan 9 2010, 09:50 AM
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#22
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![]() ![]() Type: Undisclosed |
Just so I can evade the inevitable flamers and trolls that will target me for potentially crashing the party, I will state clearly that I am impressed by what Reedo has done. This SBS does what it has advertised: A lightweight, simple, straight-to-the-point, highly compatible sideview battle system. I wish him the best of luck in improving this script and its extensions!
I am disturbed however by the attitude taken by the majority of the people when this SBS and Tankentai are brought up. Ever since this script was first announced, I've seen countless cries along the lines of "this will be better than Tankentai because it has no compatibility issues!", "noobs should use this SBS!", and "I might use this instead of Tankentai." I am also unnerved at how the YEZ suite of scripts alone is being used to advertise this SBS. From what I can see, I am concerned the attitude I've generally seen being taken here is, in the end, not constructive nor productive to either battle systems. Both SBS scripts have their strengths and weaknesses, with specific objectives in mind and both were created by skilled and respectable coders, but it looks to me as if such considerations are being ignored. It appears as if the appearance of this SBS has created a bandwagon upon which people are joining without first thinking through it rationally. I feel it would be prudent to take a step back and calm down from this "high" everyone seems to be experiencing. I state this because the biggest reason why Tankentai is frowned upon (for arguably unjustifiable reasons) is due to the lack of customization and/or misconfiguration of the script. Simply saying "drop Tankentai and move to Reedo's SBS" solves nothing; the cause of the problem lies in the user, and the problem will not erase itself unless we properly educate the user. At the current way things are progressing, I wouldn't be surprised if people started doing the exact same mistakes as they are doing now with Tankentai. tl;dr: The SBS scripts are not at fault, the user is. Even if it may be easier, simply suggesting this SBS and denouncing Tankentai solves nothing and is detrimental to the future of both SBS scripts. I will also address the issue that I have of showcasing this SBS script with the YEZ script suite prominently, of which I mentioned above. One of the primary objectives of Reedo's SBS is its high compatiblity with other scripts, would it not be standard then to showcase this SBS with scripts other than YEZ? I'm sure YEZ isn't the only set of scripts that alter the battle system. As it stands, it looks as if this SBS relies on YEZ (and Yanfly's reputation) for its survival and public adoption, which is certainly not the case as this script is more than capable of standing on its own. Would it be too much to ask that other battle-altering scripts be showcased in addition to YEZ? If only to distance itself from YEZ and make it clear this is an independent (and completely unrelated) SBS script. Again, take note I am NOT attacking Reedo or his SBS! I fully understand the primary objective of this script is to be simple and compatible and it has achieved this brilliantly. However, I wish to think that the RM community as a whole is wise enough to realize that saying "X is better! Screw Y!" is pointless in the end. All skillfully created scripts deserve the respect they have rightfully earned. |
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Jan 9 2010, 10:15 AM
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#23
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![]() ![]() Type: Designer |
Well I believe everyone admires your cander, however being that this is a script that is fully functional and highly compatible with other scripts is whats causing so much praise, I dont beleive people are saying "X" is better, screw "Y" because later on down the line theres bound to be "Z" or however you wish to refer to it, and we'll probably be hearing the same scenario with this script compared to whatever other script comes next., but no one is saying that they are going to start to use this script and just drop Tankentai and Reedo was not getting at that either, I mean c'mon how many people do you see posting things that can easily be done with events, RMVX has become so involved with having incorporated scripting languge that people who download it primarily "noobs", are somewhat seeking their solutions with a script rather than figuring out on their own, I myself have been part of that scene, and Im sure all of use who were first introduced the RPG Maker series from RM2K were a perfect example of that. Not that its a bad thing its just that some frequent users are growing weary of telling them the same thing and we all start off like that until we learn to incorporate things on our own, people just dont magically become a scripter or a spriter or a graphic artist or even a writer, its not the "noobs" fault either because theres always gonna be a new person introduced to the program and they will see that its just easier to browse for a script that does just what they want without all the bells and whisltes like OriginalWij stated, so this is just going to be an additional script among others that people are free to use and may find it favorable among those other scripts, So when stating that people are praising this like they ae just simply going to drop tankentai.....well I myself will continue to use tankentai for its vast amount of options and features, but someone else might not be able to have a good understanding of the script so they can refer to this script and it will give them a boost to learn more things about scripting, and maybe someday they will figure out the Tankentai SBS, but Reedos script is yet to be improved with more features as he stated as well. Simply put, the priase is in appreciation of Reedos excellent work not slandering upon Enu or anyone else involved with Tankentai SBS.
This post has been edited by Sofresh85: Jan 9 2010, 10:26 AM -------------------- Projects I highly recommend :-)
![]() Art teaches nothing, except for the significance of life." -- Henry Miller -- ![]() Check out my current project titled: Lunatic Shards Book I: The Arrival ![]() ![]() If you wish to support this game, copy and paste this into your sig. CODE [topic=22135][img]http://i830.photobucket.com/albums/zz228/sofresh8582/LS-TheatricalUserbar.png[/img][/topic] CODE [topic=22135][IMG]http://i830.photobucket.com/albums/zz228/sofresh8582/SupportLSSig.png[/IMG][/topic] I support: Spoiler: |
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Jan 9 2010, 10:39 AM
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#24
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![]() ![]() Type: Undisclosed |
I apologize if I miss any points, it's hard to read a wall of text that isn't formatted properly for easier reading.
The point I address is the comparison of the two SBS scripts in a potentially hostile way. I've read quite a number of "use this script instead of Tankentai" posts without that much thought put into it. It is then an open invitation for a person, either with good or bad intentions, to come in and say "hey wait a minute!" and thereby potentially unleash a shitstorm of drama similar to the infamous browser wars (which ultimately resulted in nothing, really). Neither of these scripts, as well as YEZ which is being showcased as a demonstration, deserve to be entangled in that and I simply wish to stop that from happening. Frankly, if this were an ideal world people would view both as simply scripts and choose what they want without much fuss. We all know, however, that there are people who over-react to this sort of lingering air and make a big issue out of an otherwise small thing. Both are great scripts and it'd be to the benefit of everyone to leave it on that note. |
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Jan 9 2010, 11:04 AM
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#25
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![]() ![]() Type: Designer |
Well let me write so that it's easier for you to read, I wouldnt want you to strain your eyes:
1) No one is picking sides here. 2) No one ever said that they are personally going to start using this script and drop Tankantai's, They are saying that this is better for people who are confused with Tankantai. 3) People ARE simply choosing which script they want to use without much fuss. 4) Speaking of fuss, any and almost every script will bring some fuss to the table eventually so its expected. 5) YEZ was showcased to show the compatibility with other scripts, assuming that was Reeods script of choice because of whats involved in it. 6) Yes there are people who like to "bandwagon" so to speak, but that cant be proven so pointing fingers is unnecessary. 7) Yes both scripts are great and leaving it at that is a good idea, so you adding on that people are bandwagoning is defeating what you just stated and thats hypocracy. This post has been edited by Sofresh85: Jan 9 2010, 11:14 AM -------------------- Projects I highly recommend :-)
![]() Art teaches nothing, except for the significance of life." -- Henry Miller -- ![]() Check out my current project titled: Lunatic Shards Book I: The Arrival ![]() ![]() If you wish to support this game, copy and paste this into your sig. CODE [topic=22135][img]http://i830.photobucket.com/albums/zz228/sofresh8582/LS-TheatricalUserbar.png[/img][/topic] CODE [topic=22135][IMG]http://i830.photobucket.com/albums/zz228/sofresh8582/SupportLSSig.png[/IMG][/topic] I support: Spoiler: |
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Jan 9 2010, 05:24 PM
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#26
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![]() ...Whatever ![]() Type: Designer Alignment: True Neutral |
I really like this battle system. It's more compatiple and Plug n Play. The only suggestions I can give you are:
[Making weapon icons appear in hands while attacking (like Tankentai and Requiem) [An ATB(probably won't happen, but it would make it more FF-ish.) That's it. This is beyond great already -------------------- |
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Jan 9 2010, 10:47 PM
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#27
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![]() ずっと生活の学習 ![]() Type: Designer Alignment: Neutral Good |
@abov e yes I think that would be really cool
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Jan 10 2010, 06:19 AM
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#28
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![]() ![]() Type: Coder |
Well, as far as the comments about Tankentai, I'm not sure what, if anything, I should say, but since (AFAIK) I'm the only one who actually wrote the words "Just use RSSBS and you'll be fine" in post #8. As far as I recall reading, everyone else said "I am going to use this instead of Tankentai"; not sure how that translates into "do not use Tankentai", or could be confused for meaning such.
And if it was my comment which caused the concern, I apologize; though I must say, it would be taking the statement out of context to suggest that I was encouraging people to use RSSBS instead of Tankentai. Personally, I think Wij worded it best in his observation of the script. And it does seem that Sofresh's point is valid; the post which voices the concern, is really the only one which contains the issues raised... which is why I'm a bit confused by the whole thing and not sure what else to say. As for the weapon graphics, as I've stated before, there will be enhancement scripts for the actor and enemy graphics. However, I am waiting to see what Yanfly plans for the YEZ scripts before I implement my own solution. And now (apparently) I need to call out the fact that while I am writing my code in conjunction with Yanfly's YEZ code, that is not to imply that YEZ is required, or that you will not get any new features without it. It simply means that it is MUCH easier to write my code after her's, than it is to write my code, then rewrite it (if necessary) to work seemlessly with hers. Now, that fact that I chose Yanfly's scripts as my personal favorite, and target my scripts for compatibility with hers, is just something that I guess everyone will have to live with. -------------------- "Yes, I saw that. You were doing well, until everyone died."
"When you do things right, people won't be sure you've done anything at all." The Satellite That Collided With God – Futurama Spoiler: |
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Jan 10 2010, 07:35 AM
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#29
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![]() ![]() Type: Designer |
LOL, and Im sorry too Reedo, I didnt mean to cause a scene, I just didnt think it was fair for King Arthur to point fingers at everyone contributing to this post when its just as equal a script than alot of other great scripts, Simple Easy to use, and Efficient. I didnt mean to cause any racket, but there are other scripts that get praise and its up to the users who decide to utilize these scripts. King Arthur sounded like that was a bad thing and people are bandwagoning and I just had to say something, Dont worry no one is mad at you I know that came off as a suprise LOL, great script though keep up the good work.
-------------------- Projects I highly recommend :-)
![]() Art teaches nothing, except for the significance of life." -- Henry Miller -- ![]() Check out my current project titled: Lunatic Shards Book I: The Arrival ![]() ![]() If you wish to support this game, copy and paste this into your sig. CODE [topic=22135][img]http://i830.photobucket.com/albums/zz228/sofresh8582/LS-TheatricalUserbar.png[/img][/topic] CODE [topic=22135][IMG]http://i830.photobucket.com/albums/zz228/sofresh8582/SupportLSSig.png[/IMG][/topic] I support: Spoiler: |
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Jan 10 2010, 11:57 AM
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#30
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![]() Lurking... ![]() Type: Undisclosed Alignment: True Neutral |
Many thanks for making this Reedo! This is the exact type of battle system I (and no doubt about it, so have many others) have been looking for. Simple and works like a charm. Definitely very helpful.
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Jan 10 2010, 12:41 PM
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#31
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![]() The best BAKA ever ![]() Type: Undisclosed Alignment: True Neutral |
So the full version's out, Reedo! This can be very popular
-------------------- This place is empty, just like I restarted myself.
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Jan 11 2010, 12:07 AM
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#32
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![]() ![]() Type: Undisclosed |
I'm personally excited AND thankful for this because it's compatible with YEZ and to an extent, YERD. It means I won't have to make that tankentai patch for that friend of mine anymore and she even transfered over to using this one. YEZ does enough bells and whistles on its own and this adds even more frosting to the cake.
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Jan 11 2010, 06:22 PM
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#33
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Pump up the pie, yo! ![]() Type: Coder Alignment: Neutral Good |
Nice going Reedo, now we don't get a patch
Joeks, I might make a few addons for this myself maybe bows...or Kaduki battlers the possibilities are endlless... |
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Jan 12 2010, 12:36 AM
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#34
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![]() Type: Undisclosed |
i must say i am very impressed with this script... it seems like this combination of YEZ scripts and this battle system is also highly compatible with KGC scripts!
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Jan 12 2010, 12:07 PM
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#35
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![]() Type: Undisclosed |
Hello!
1)It's possible that the actor don't have step animation in battle? 2)It's possible that the Actor 1 whit a certain skill can trasformation changed graphic? |
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Jan 12 2010, 04:29 PM
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#36
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![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
Hello! 1)It's possible that the actor don't have step animation in battle? 2)It's possible that the Actor 1 whit a certain skill can trasformation changed graphic? 1) change these CODE ############################################################################### ## This section adjusts the actors positions on screen ############################################################################### ACTOR_START_LINE = 432 # The left-most position of the first actor ACTOR_START_TOP = 80 # The top-most position of the first actor ACTOR_STAGGER_HORZ = 8 # The amount to recess each actor to the right ACTOR_STAGGER_VERT = 16 # The vertical spacing between characters ACTOR_CLASS_POS_STAGGER = 16 # The extra distance to the right for class position ACTOR_STEP_IN_DISTANCE = 64 # The distance an actor steps in during an action ACTOR_STEP_IN_RATE = 8 to this CODE ############################################################################### ## This section adjusts the actors positions on screen ############################################################################### ACTOR_START_LINE = 432 # The left-most position of the first actor ACTOR_START_TOP = 80 # The top-most position of the first actor ACTOR_STAGGER_HORZ = 8 # The amount to recess each actor to the right ACTOR_STAGGER_VERT = 16 # The vertical spacing between characters ACTOR_CLASS_POS_STAGGER = 16 # The extra distance to the right for class position ACTOR_STEP_IN_DISTANCE = 0 # The distance an actor steps in during an action ACTOR_STEP_IN_RATE = 0 2) Use the skill to call a common event, and use the change actor graphic command (event page 3). That should work I hope. -------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
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Jan 12 2010, 07:09 PM
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#37
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![]() Type: Undisclosed |
1) change these CODE ############################################################################### ## This section adjusts the actors positions on screen ############################################################################### ACTOR_START_LINE = 432 # The left-most position of the first actor ACTOR_START_TOP = 80 # The top-most position of the first actor ACTOR_STAGGER_HORZ = 8 # The amount to recess each actor to the right ACTOR_STAGGER_VERT = 16 # The vertical spacing between characters ACTOR_CLASS_POS_STAGGER = 16 # The extra distance to the right for class position ACTOR_STEP_IN_DISTANCE = 64 # The distance an actor steps in during an action ACTOR_STEP_IN_RATE = 8 to this CODE ############################################################################### ## This section adjusts the actors positions on screen ############################################################################### ACTOR_START_LINE = 432 # The left-most position of the first actor ACTOR_START_TOP = 80 # The top-most position of the first actor ACTOR_STAGGER_HORZ = 8 # The amount to recess each actor to the right ACTOR_STAGGER_VERT = 16 # The vertical spacing between characters ACTOR_CLASS_POS_STAGGER = 16 # The extra distance to the right for class position ACTOR_STEP_IN_DISTANCE = 0 # The distance an actor steps in during an action ACTOR_STEP_IN_RATE = 0 2) Use the skill to call a common event, and use the change actor graphic command (event page 3). That should work I hope. I have tried for all...but never function. |
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Jan 13 2010, 04:17 AM
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#38
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![]() ![]() Type: Coder |
@Levanth:
Mithos should be correct on the first point - setting the step in distance should stop the step in from happening. On the second point, I'm not sure that there is a good way to change the actor grahic as it stand right now... if you can access $scene.spriteset.actor_sprites from a script command in a battle event, then you could change the graphic. But as the code stands now, I'm not sure that the array is accessible in that context. However, it would be a simple matter to add a method to the the BattleScene which allows you do call a script command something like $scene.change_actor(1, "Actor2", 3) to change the graphic for the actor in party slot 1 to Actor2 image, index 3. To be honest, I haven't done anything with RPG Maker VX in the last few days because I got a new, maxed-out, Alienware laptop and have been playing EQII. But I will try to look into both points in the next few days. -------------------- "Yes, I saw that. You were doing well, until everyone died."
"When you do things right, people won't be sure you've done anything at all." The Satellite That Collided With God – Futurama Spoiler: |
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Jan 13 2010, 07:23 AM
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#39
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![]() Type: Undisclosed |
@Levanth: Mithos should be correct on the first point - setting the step in distance should stop the step in from happening. On the second point, I'm not sure that there is a good way to change the actor grahic as it stand right now... if you can access $scene.spriteset.actor_sprites from a script command in a battle event, then you could change the graphic. But as the code stands now, I'm not sure that the array is accessible in that context. However, it would be a simple matter to add a method to the the BattleScene which allows you do call a script command something like $scene.change_actor(1, "Actor2", 3) to change the graphic for the actor in party slot 1 to Actor2 image, index 3. To be honest, I haven't done anything with RPG Maker VX in the last few days because I got a new, maxed-out, Alienware laptop and have been playing EQII. But I will try to look into both points in the next few days. Ok, I'll wait anxiously. To be honest I did not understand much, so I hope you know to help me. PS: I tried to do as he said Mithos but does not work! |
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Jan 17 2010, 05:08 AM
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#40
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![]() ずっと生活の学習 ![]() Type: Designer Alignment: Neutral Good |
Spoiler: I managed to show the battlefloor on pictured images without crashing the system. Whenever I would go into battle, I wouldn't be able to see the battlefloor so I just edited this part out alias reedo_sbs_ssb_create_battlefloor create_battlefloor def create_battlefloor reedo_sbs_ssb_create_battlefloor @battlefloor_sprite.y = REEDO_SBS::BATTLE_FLOOR_TOP end and replaced it with this... def create_battlefloor @battlefloor_sprite = Sprite.new(@viewport1) @battlefloor_sprite.bitmap = Cache.system("BattleFloor") @battlefloor_sprite.x = 0 @battlefloor_sprite.y = 192 @battlefloor_sprite.z = 1 @battlefloor_sprite.opacity = 128 end and I removed this... ############################################################################### ## This section adjusts the battle floor location ############################################################################### BATTLE_FLOOR_TOP = 128 # Allows you to set the top of the battle floor And now it works fine This post has been edited by Riokogen: Jan 17 2010, 05:17 AM -------------------- |
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