Well, as far as the comments about Tankentai, I'm not sure what, if anything, I should say, but since (AFAIK) I'm the only one who actually wrote the words "Just use RSSBS and you'll be fine" in post #8. As far as I recall reading, everyone else said "I
am going to use this instead of Tankentai"; not sure how that translates into "do not use Tankentai", or could be confused for meaning such.
And if it was my comment which caused the concern, I apologize; though I must say, it would be taking the statement out of context to suggest that I was encouraging people to use RSSBS instead of Tankentai.
Personally, I think Wij worded it best in his observation of the script.
And it does seem that Sofresh's point is valid; the post which voices the concern, is really the only one which contains the issues raised... which is why I'm a bit confused by the whole thing and not sure what else to say.
As for the weapon graphics, as I've stated before, there will be enhancement scripts for the actor and enemy graphics. However, I am waiting to see what Yanfly plans for the YEZ scripts before I implement my own solution.
And now (apparently) I need to call out the fact that while I am writing my code in conjunction with Yanfly's YEZ code, that is not to imply that YEZ is required, or that you will not get any new features without it. It simply means that it is MUCH easier to write my code after her's, than it is to write my code, then rewrite it (if necessary) to work seemlessly with hers.
Now, that fact that I chose Yanfly's scripts as my personal favorite, and target my scripts for compatibility with hers, is just something that I guess everyone will have to live with.
I don't think it is too uncommon for people to release scripts which are really something they wrote for themselves, and as such, are limited to the wants and needs of their creators. My wants and needs were a simplistic, functional, SBS. If anyone else has those same wants and needs, than I don't think it can be argued that, as it stands right now, RSSBS is the answer.