Wow, thanks for all the comments you guys
This game is already overhyped, I'm doomed to fail! XD
QUOTE (mudducky @ Jan 31 2010, 01:01 PM)
Like others have said, visually this looks fantastic. The story catches my attention and gives me the impression there's a lot more here which we'll have to wait to discover.
I'm curious to know how your events play-out.
At the moment however, a lot of RMVX projects put very little focus on the battle aspect. This is a huge mistake. No matter how good a story is or how beautiful mapping is, if the battles are boring then a majority of the gameplay will be boring. You may have done so already, I'm just presuming here from the mistakes I see in a variety of projects, but I'd advice recommend adding strategy to the battles where possible. Try to make an interesting set of skills for Dante and Sienna that would match them, and make use of the element efficiency.
Good luck with your project StormriderAngel! I'm definitely going to download the demo, or full game, once it's ready.
Thanks for the comment
It actually took some skill to write that much about the game while giving almost nothing away XD. The way the game works out is that there's almost no prologue so the story keeps building and building upon itself rather than relying on what happened in the past.
Don't worry about the battle system. Before the game had any maps and a story, the very first thing I did was the battle system. I must have spent 30+ hours alone perfecting and balancing everything about it to get it to this point. So I'd worry more about the rest of the game before the battles
QUOTE (Rixis @ Jan 31 2010, 03:29 PM)
Damn...I was totally suppose to be the first post..but I seem to have missed it Dx!
Ah well, anyways you already know what I think about this project, so there isnt much to be said that hasnt bee said already
Sure did take long enough for this thing to show up after you posted it though O_o!?
Anyways heres a well deserved bump
EDIT: Hey sweet im in the credits 8D! Not sure what I did to get that though lol.
btw, wheres that user bar >_>?
Haha yeah, you were waaaay to late. I was pretty much stalking this site reloading over and over again to make sure I got the first post XD.
You got in the credits mostly because if it weren't for your encouragement I probably wouldn't have done this for another month or so and even that thread would have probably been half-assed.
As for the the bars, you see I have them done...I just don't know what to do to get them in the codebox and sill only come out letters only instead of a link...
QUOTE (artificer-urza @ Jan 31 2010, 03:36 PM)
I disagree with that. Story is the most important thing. It doesn't matter how 'fun' or 'engaging' (not to mention most people are terrible at strategy) the battles are; if the story is poorly developed and riddled with poorly developed characters and ill-used cliches, it won't be an interesting game. That said, this one does hold my interest.
Story/Characters = Gameplay, but it really depends on what kind of game it is. For this type of game, the story is more likely to interested players than the gameplay...but I've seen bad gameplay ruin good stories all them time (that's more on RMN, while it's the opposite here).