Holy crap guys! You all are still keeping this thread going regardless of how much I update...I don't even have the words(actually I do).
The way my mind works is that I don't like to update unless I have something to show for it(that being finished screens) but over the past month I've done at least 20 new maps, but none are really completed enough to show off yet. I'm going to try and give updates more often though.
QUOTE (Sofresh85 @ Feb 7 2010, 08:22 PM)
Wow, now this is a great looking project, I love the mapping and also how you implemented faces into the battle, gives it a unique feel to it. hope theres a demo soon, keep up the great work, I'm definately showing my support for this game.
Thank you, It took many hours to get the battle system just right, so it's nice to hear people are finally happy with it's look. The only thing I have to worry about now is if people like how it plays...which is a pretty big thing ^^;
QUOTE (jaydee15 @ Feb 8 2010, 11:11 PM)
Okay, here is the deal: I will support your project, if you tell me how you got your Battle HUD independent from one another (single file for each Actor, in other words--what script you used, if it is independent of the Spin Battle Menu script). LOL!
Hahaha sorry can't do that, at least not yet. I did plan to release my stuff eventually but I'm not so sure about that anymore
QUOTE (Avadan @ Feb 8 2010, 11:27 PM)
QUOTE (neosky @ Feb 9 2010, 12:00 AM)
So supporting this, can't wait for a demo!!
Thank you very much!
QUOTE (HurricaneHarry @ Feb 9 2010, 12:42 AM)
Well, seems like he is only new to the rpg forums, already has knowledge of the maker AND has displayed excellent Mapping and writing skills.
To be fair I have been lurking on this site for well over a year now, and I've been working with rpg makers since at least 2003...
Thank you and I'll try not to disappoint
QUOTE (jaydee15 @ Feb 14 2010, 09:46 PM)
I have a question: did you have to reconfigure the passability of the Tilesets, or was it already good for you? Because I have tried to reconfigure it to make it logical (ex.: grass), and I cannot seem to move where I am supposed to. Also, I am your new supporter!
Nah I never really messed around with that stuff, I just guess it wasn't necessary to the gameplay for me...and oh! I may just release my resources yet!
QUOTE (joerao1 @ Feb 22 2010, 05:17 PM)
*Gasp* Your mapping skills are incredible! I mean, everything else is good too, but your mapping really shines. I'll be keeping a tab on this one.
It's hard work but tend to be worth it (most of the time)
QUOTE (captainregal @ Feb 25 2010, 12:03 AM)
Hey Stormrider. Thanks for the shout-out. Game is looking better and better.
No problem, and thanks for the help again on RMN!
QUOTE (wltr3565 @ Feb 25 2010, 08:57 AM)
Wow, very good story and mapping. I'm going to like this
But you lack one thing: MOE! I hardly play without moe
. World's pretty dark without moe. Sprites moe doesn't count
Cheryl and Shelly.....I think once you meet them, that will fill in the gap o_O(they're the two in the minigame screenshot)
QUOTE (xXCronoXx @ Feb 25 2010, 09:55 AM)
Epic. Simply, epic. Girl's hair is kinda froofy, but it fits. Your mapping is pristine, the storyline is engaging, and the artwork is simply wonderful. Bookmarked and homepaged.
Homepaged isn't a word? Shenanigans, it is now.
Wow! I really appreciate that, but I tend not to update too often so I'm not sure I'd make the best homepage ever XD.
But thank you for all of the kind words. I personally wouldn't want Sienna's SSJ wild elegant monkey hair any other way.
Like I said, not a ton to say update wise besides getting lots of maps done and reworkings some cutscenes to be a little more animated (sprite movement and whatnot). And I do want to be ahead of the game when I release the first chapter(finished making the first area in chapter 2). But the demo is coming don't worry.