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> Style Menu Advanced V1.3 Updated 02/12/10, A menu with some interesting features, as well as some eye-candy.
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MakoInfused
post Feb 11 2010, 04:05 PM
Post #1



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Style Menu Advanced V1.3
By Mesiah A.K.A. MakoInfused
www.cetrastudios.com



Introduction
This is a sleek looking custom menu which has limited options at the moment, but provides some nice eye-candy to your game. I plan to add a lot more customization options soon. In addition I will add many more completely different styles for the menu that the player can choose from.

Features
Features for V1.3
1. Changes the menu layout to add a sleek design.

2. Allows you to add/remove 4 different optional windows; Location, Time, Gold, & a Customizable Window.

3. Customizable window features several options: Display Variable (Of your choice), Steps, Encounters, Last Save Time!

4. Ability to use either faces and/or characters sprites to display in the Menu.

5. Allows you to have custom names for your menu options.

6. Turn off any menu Options with a simple switch at any point in the game.

7. Different background styles.

8. Add or remove menu options with relative ease!

9. INFINITE Menu options.

10. There is also various style options such as allowing separate windows for each actor, and plenty more to come!

Screenshots
Picture of the menu with almost all of it's customizable features on.

Here are the embedded images.
Spoiler:






How to Use
This script is plug n' play! No configurations required, but there is plenty readily available.
All of the instructions are in the script, and are very well explained. However, if you're unsure of something or need support, I can provide that here.

Demo
Coming soon...check back this week. (Posted: 03/02/2010)

Script
Alright, apparently the script is too long for a "code" bb code, so here is a link to my website which has the script:


Compatibility
This script almost completely rewrites the Scene Menu. So unfortunately, compatibility with other menu things will be low. However, I'll be working to improve this later.

FAQ
Q: This script conflicts with my other script, but I really want to use both, what do I do?
A: If you really wanted a feature (from another script, or one of your own ideas) you could always suggest it here, and I'll create it for this script. The script can't conflict with itself, right? wink.gif

Q: I want to use this script with script _____, but it doesn't work, help?
A: Try placing this script above the other, or try placing it below. One or the other might work tongue.gif. If not let me know, and I'll see what I can do!

Q: I have a problem with a script, what do I do?
A: Tell me about the problem in detail, and I'll help you a.s.a.p. Please ask your questions here, don't P.M. me, as I want everyone to reap the benefits of the solution.

Credit and Thanks
- Me, Mesiah A.K.A. MakoInfused for not being lazy.
- All of you great scripters out there, that inspired me to try and learn!

Author's Notes
More updates for this coming soon!

This post has been edited by MakoInfused: Mar 2 2010, 11:36 AM


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Riokogen
post Feb 11 2010, 08:26 PM
Post #2


継続は力なり。
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Type: Designer
Alignment: Neutral Good




I don't know what it looks like though ;P


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MakoInfused
post Feb 11 2010, 08:45 PM
Post #3



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QUOTE (Riokogen @ Feb 11 2010, 08:26 PM) *
I don't know what it looks like though ;P

Yeah, sorry lol working on it as we speak/type.

EDIT: Ok, fixed it, read the post again if you want the screenshots tongue.gif.

This post has been edited by MakoInfused: Feb 11 2010, 08:52 PM


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Lost Wolf
post Feb 11 2010, 08:49 PM
Post #4


O.o
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Type: Designer
Alignment: Chaotic Good




In the background of the menu, is the black the map or part of the script?

Rio, you can see some screenshots on his site.
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MakoInfused
post Feb 11 2010, 08:51 PM
Post #5



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QUOTE (Lost Wolf @ Feb 11 2010, 08:49 PM) *
In the background of the menu, is the black the map or part of the script?

Rio, you can see some screenshots on his site.


Well currently, it's part of the script but you can disable that if you want, then it will display the background as it is by default.


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Riokogen
post Feb 12 2010, 12:53 AM
Post #6


継続は力なり。
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Type: Designer
Alignment: Neutral Good




That looks pretty neat smile.gif


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fmjpr
post Feb 12 2010, 09:40 AM
Post #7



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Type: Writer
Alignment: Chaotic Neutral




Pretty cool, but upon testing, the blinking selection window is a little off center when using the non-joined window.


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Trailer for It Came From Yesterday: Click Me

This was made by a dear friend of mine. Any support is appreciated! Also, Like the Facebook page while you're at it: It Came From Yesterday

New and improved official site: ICFY

Swagbucks referral link: http://www.swagbucks.com/refer/jbart321
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MakoInfused
post Feb 12 2010, 07:06 PM
Post #8



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QUOTE (Jasonicus @ Feb 12 2010, 10:40 AM) *
Pretty cool, but upon testing, the blinking selection window is a little off center when using the non-joined window.


Thanks for the tip! I fixed that and added a few more features.


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Riokogen
post Feb 12 2010, 07:25 PM
Post #9


継続は力なり。
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Type: Designer
Alignment: Neutral Good




The imbedded images don't work for me.


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MakoInfused
post Feb 15 2010, 02:38 AM
Post #10



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QUOTE (Riokogen @ Feb 12 2010, 08:25 PM) *
The imbedded images don't work for me.


Ok, well I fixed it. Now the images should be working. No suggestions though? Anyone? I'll be adding a demo soon too, most likely


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Topaz
post Feb 15 2010, 04:07 PM
Post #11


Jack of no Trades
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Type: Designer
Alignment: Chaotic Neutral




This looks really good, but you should probably either add a Demo, or post updated screens.


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Down withthe RETs!


Currently working on:
Spoiler:
Other stuff(graphics, scripts, etc.)
Coded: Origins: 1%
>Coded: Axis: ~7%
Coded: Epilogue: 0%
A secret.

What's this?
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
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OMorty
post Mar 1 2010, 11:58 PM
Post #12



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Type: Writer




When I try to use this script I get this:



It then refers me to the line that reads:
"Sound.play_cancel"

Why is this so?
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SowS
post Mar 2 2010, 12:17 AM
Post #13


I'm still smiling. My jaw hurts now.
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Type: Coder
Alignment: Neutral Good




that's the problem with using codebox tags! dry.gif

CODE
if Input.trigger?(Input::B)

becomes
CODE
if Input.trigger?(Input::cool.gif

when codebox tags are used...


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OMorty
post Mar 2 2010, 12:32 AM
Post #14



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Type: Writer




QUOTE (SowS @ Mar 1 2010, 07:17 PM) *
that's the problem with using codebox tags! dry.gif

CODE
if Input.trigger?(Input::B)

becomes
CODE
if Input.trigger?(Input::cool.gif

when codebox tags are used...


*facepalms* I should of noticed that!

That fixed all my problems with this script. Thanks!

Just to prevent any further problems like mine, here's the fixed script.


This post has been edited by OMorty: Mar 2 2010, 12:37 AM
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MakoInfused
post Mar 2 2010, 11:17 AM
Post #15



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QUOTE (OMorty @ Mar 2 2010, 01:32 AM) *
*facepalms* I should of noticed that!

That fixed all my problems with this script. Thanks!

Just to prevent any further problems like mine, here's the fixed script.


Ahh, sorry I didn't get to you in time. I'll fix that up on the main post in a second...stupid codebox. Anyways, you're "fixed" version...doesn't work just so you know tongue.gif, at least not for me . In addition, I'll be updating this script soon and will add a demo as well within a few days.

This post has been edited by MakoInfused: Mar 2 2010, 11:18 AM


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OMorty
post Mar 5 2010, 10:30 PM
Post #16



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Type: Writer




QUOTE (MakoInfused @ Mar 2 2010, 06:17 AM) *
Ahh, sorry I didn't get to you in time. I'll fix that up on the main post in a second...stupid codebox. Anyways, you're "fixed" version...doesn't work just so you know tongue.gif, at least not for me . In addition, I'll be updating this script soon and will add a demo as well within a few days.


Ah, my bad. It worked when I tested it, though...lol.
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MakoInfused
post Mar 7 2010, 03:54 AM
Post #17



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QUOTE (OMorty @ Mar 5 2010, 11:30 PM) *
Ah, my bad. It worked when I tested it, though...lol.


No worries, you could've just pm'ed me anyways. It's all good though, I just hope you find use for the script.


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ashbash361
post Mar 14 2010, 01:49 PM
Post #18



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Type: Designer




You spelt "Gold" wrong. You put "Gald" in all the picks lol!
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Omegas7
post Mar 14 2010, 03:00 PM
Post #19


stai sprecando il tuo tempo
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Type: Coder
Alignment: Chaotic Evil




QUOTE (ashbash361 @ Mar 14 2010, 02:49 PM) *
You spelt "Gold" wrong. You put "Gald" in all the picks lol!


Gald is used as currency in many games as well.


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Chooo Chooo
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Khaosn95
post Mar 28 2010, 01:08 PM
Post #20


Myrmidon Sex Magic
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Type: Writer
Alignment: Lawful Neutral




Nice script man. Too bad I can't use it :\ but it is very nice.
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