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Announcement
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Feb 11 2010, 04:05 PM
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#1
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Style Menu Advanced V1.3 By Mesiah A.K.A. MakoInfused www.cetrastudios.com Introduction This is a sleek looking custom menu which has limited options at the moment, but provides some nice eye-candy to your game. I plan to add a lot more customization options soon. In addition I will add many more completely different styles for the menu that the player can choose from. Features Features for V1.3 1. Changes the menu layout to add a sleek design. 2. Allows you to add/remove 4 different optional windows; Location, Time, Gold, & a Customizable Window. 3. Customizable window features several options: Display Variable (Of your choice), Steps, Encounters, Last Save Time! 4. Ability to use either faces and/or characters sprites to display in the Menu. 5. Allows you to have custom names for your menu options. 6. Turn off any menu Options with a simple switch at any point in the game. 7. Different background styles. 8. Add or remove menu options with relative ease! 9. INFINITE Menu options. 10. There is also various style options such as allowing separate windows for each actor, and plenty more to come! Screenshots Picture of the menu with almost all of it's customizable features on. Here are the embedded images. Spoiler: How to Use This script is plug n' play! No configurations required, but there is plenty readily available. All of the instructions are in the script, and are very well explained. However, if you're unsure of something or need support, I can provide that here. Demo Coming soon...check back this week. (Posted: 03/02/2010) Script Alright, apparently the script is too long for a "code" bb code, so here is a link to my website which has the script: Spoiler: Compatibility This script almost completely rewrites the Scene Menu. So unfortunately, compatibility with other menu things will be low. However, I'll be working to improve this later. FAQ Q: This script conflicts with my other script, but I really want to use both, what do I do? A: If you really wanted a feature (from another script, or one of your own ideas) you could always suggest it here, and I'll create it for this script. The script can't conflict with itself, right? Q: I want to use this script with script _____, but it doesn't work, help? A: Try placing this script above the other, or try placing it below. One or the other might work Q: I have a problem with a script, what do I do? A: Tell me about the problem in detail, and I'll help you a.s.a.p. Please ask your questions here, don't P.M. me, as I want everyone to reap the benefits of the solution. Credit and Thanks - Me, Mesiah A.K.A. MakoInfused for not being lazy. - All of you great scripters out there, that inspired me to try and learn! Author's Notes More updates for this coming soon! This post has been edited by MakoInfused: Mar 2 2010, 11:36 AM -------------------- |
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Feb 11 2010, 08:26 PM
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#2
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![]() ずっと生活の学習 ![]() Type: Designer Alignment: Neutral Good |
I don't know what it looks like though ;P
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Feb 11 2010, 08:45 PM
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#3
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I don't know what it looks like though ;P Yeah, sorry lol working on it as we speak/type. EDIT: Ok, fixed it, read the post again if you want the screenshots This post has been edited by MakoInfused: Feb 11 2010, 08:52 PM -------------------- |
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Feb 11 2010, 08:49 PM
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#4
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![]() O.o ![]() Type: Designer Alignment: Chaotic Good |
In the background of the menu, is the black the map or part of the script?
Rio, you can see some screenshots on his site. |
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Feb 11 2010, 08:51 PM
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#5
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In the background of the menu, is the black the map or part of the script? Rio, you can see some screenshots on his site. Well currently, it's part of the script but you can disable that if you want, then it will display the background as it is by default. -------------------- |
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Feb 12 2010, 12:53 AM
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#6
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![]() ずっと生活の学習 ![]() Type: Designer Alignment: Neutral Good |
That looks pretty neat
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Feb 12 2010, 09:40 AM
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#7
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![]() Type: Writer Alignment: Chaotic Neutral |
Pretty cool, but upon testing, the blinking selection window is a little off center when using the non-joined window.
-------------------- Trailer for It Came From Yesterday: Click Me
This was made by a dear friend of mine. Any support is appreciated! Also, Like the Facebook page while you're at it: It Came From Yesterday New and improved official site: ICFY Swagbucks referral link: http://www.swagbucks.com/refer/jbart321 |
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Feb 12 2010, 07:06 PM
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#8
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Pretty cool, but upon testing, the blinking selection window is a little off center when using the non-joined window. Thanks for the tip! I fixed that and added a few more features. -------------------- |
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Feb 12 2010, 07:25 PM
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#9
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![]() ずっと生活の学習 ![]() Type: Designer Alignment: Neutral Good |
The imbedded images don't work for me.
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Feb 15 2010, 02:38 AM
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#10
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The imbedded images don't work for me. Ok, well I fixed it. Now the images should be working. No suggestions though? Anyone? I'll be adding a demo soon too, most likely -------------------- |
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Feb 15 2010, 04:07 PM
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#11
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![]() Jack of no Trades ![]() Type: Designer Alignment: Chaotic Neutral |
This looks really good, but you should probably either add a Demo, or post updated screens.
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Mar 1 2010, 11:58 PM
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#12
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![]() Type: Writer |
When I try to use this script I get this:
![]() It then refers me to the line that reads: "Sound.play_cancel" Why is this so? |
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Mar 2 2010, 12:17 AM
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#13
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![]() I'm still smiling. My jaw hurts now. ![]() Type: Coder Alignment: Neutral Good |
that's the problem with using codebox tags!
CODE if Input.trigger?(Input::B) becomes CODE if Input.trigger?(Input::cool.gif when codebox tags are used... -------------------- Spoiler: Scripts/Snippets: Exclude Player in Party | Bag Pockets |Custom Iconset Size | Moghunter's Title Screen forum elf - Gameover Screen | Shop Modes | NIS Designs Uno | Monster Breeding System |
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Mar 2 2010, 12:32 AM
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#14
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that's the problem with using codebox tags! CODE if Input.trigger?(Input::B) becomes CODE if Input.trigger?(Input::cool.gif when codebox tags are used... *facepalms* I should of noticed that! That fixed all my problems with this script. Thanks! Just to prevent any further problems like mine, here's the fixed script. This post has been edited by OMorty: Mar 2 2010, 12:37 AM |
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Mar 2 2010, 11:17 AM
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#15
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*facepalms* I should of noticed that! That fixed all my problems with this script. Thanks! Just to prevent any further problems like mine, here's the fixed script. Ahh, sorry I didn't get to you in time. I'll fix that up on the main post in a second...stupid codebox. Anyways, you're "fixed" version...doesn't work just so you know This post has been edited by MakoInfused: Mar 2 2010, 11:18 AM -------------------- |
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Mar 5 2010, 10:30 PM
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#16
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![]() Type: Writer |
Ahh, sorry I didn't get to you in time. I'll fix that up on the main post in a second...stupid codebox. Anyways, you're "fixed" version...doesn't work just so you know Ah, my bad. It worked when I tested it, though...lol. |
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Mar 7 2010, 03:54 AM
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#17
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Ah, my bad. It worked when I tested it, though...lol. No worries, you could've just pm'ed me anyways. It's all good though, I just hope you find use for the script. -------------------- |
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Mar 14 2010, 01:49 PM
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#18
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![]() Type: Designer |
You spelt "Gold" wrong. You put "Gald" in all the picks lol!
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Mar 14 2010, 03:00 PM
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#19
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![]() Behold. Me. ![]() Type: Coder Alignment: Chaotic Evil |
You spelt "Gold" wrong. You put "Gald" in all the picks lol! Gald is used as currency in many games as well. -------------------- ![]() STARE AT MY AWARDS: Spoiler: |
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Mar 28 2010, 01:08 PM
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#20
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![]() Myrmidon Sex Magic ![]() Type: Writer Alignment: Lawful Neutral |
Nice script man. Too bad I can't use it :\ but it is very nice.
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| Lo-Fi Version | Time is now: 19th May 2013 - 10:26 PM |
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