Game is Subject to change; this is by no means a final product and therefore I can make amendments based on feedback/ testing to reach where the full version will stand in the end.
The story of the game in its nature, is one of that deals with character progression through life changing events. As the story continues, the protagonist begins to wonder why he has been living a life in which is some how a lie. The character slowly begins to doubt his new found abilities and therefore begins questioning why he has to be the one who has to do continue a task passed onto him. The character's life will forever be changed by this enormous task weighted on his shoulders and he must embark on a journey to fulfill something his father would have not wanted him to do.
The demo should probably take you an hour or if not a half at most. And considering this IS my first game I am not expecting it to me a masterpiece however I did spend A LOT of time on it to make sure everything felt as if it could be done and as well be visually entertaining which I hope it will. I consider this as a DEMO only because it will expand on what it already is right now. As bugs occur (most likely) please address me so I can fix them otherwise I don't know unless I go through the whole game again...not sure I want to considering it does take a while xD
???: Protagonist (Knight)
He lives an everyday life fueled by his happiness that one day things will change for the better within his village. As he slowly comes to grip with himself and reality however, he slowly begins to plunder down a tunnel of despair and spirals down into a world in which is beyond what he can comprehend.
She accompanies our protagonist in hopes of learning more about his origins and why he traversed the place she has been watching in which nobody is allowed to enter.
Later on met in a seaport town, this girl has been known to sail around the ocean however, she is scared, and often is alarmed by newcomers so she tends to not show herself at all. As the story continues she becomes more aware of what is happening in the world around her and develops questions to what the world is and its people.
???: Secret Character (Knight)
A clumsy, annoying person who is often looked down upon by other people. He rather makes fun of such people to represent a crude attitude and a "whatever" personality.
Catcat just remember that it's incomplete sort of speak still and I'm still adding things along the way. However, the game does run till the end, (Unless otherwise something is blocking you from continuing on) so I'm trying my best to include side quests in which relate to the story and to the characters to further enhance the gameplay.
If you notice anything while playing (like a bug) let me know k?
Note: Version 1.2 will either come out tomorrow or after that and will include an array of fixes and improvements to mapping, dialogue, and side quests...just gotta finish some stuff up first.
This post has been edited by Riokogen: Mar 22 2010, 08:10 PM
Just to update this topic, I've been rather working diligently on this project for the last month or so and I figured with what I am at right now, I'd wait till updating it again. I see as this version as a "mock" of what to expect from the final version but I can guarantee you that almost everything will be different map wise. Lots of updates to mapping, dialogue, Character growth, classes etc have been rebalanced to match the overall progression of the game. I don't know when I'll update it it but expect it to be VERY soon
This post has been edited by Riokogen: Mar 22 2010, 08:09 PM
I should mention that the game is still not yet done. I guess I just put it up for download for feedback but I wouldn't play through the whole thing if I were to download it. I've been working on a new version and it by far surpasses the version that is posted in my first topic. I want to release the game but...slowly perhaps?
Yes, I was really trying to cut down the MB from the game but I figured the music fitted the game well. The previous version was 92MB I believe but the most I could cut this down to was 86.5. Perhaps I can still determine what to remove and to keep. Thanks for the feedback though~
Note: If anybody catches any bugs, I'll credit you
This post has been edited by Riokogen: Apr 2 2010, 01:16 PM
Heh, this reminds me some old school games . This difficulty... Is like FFI's
- Story: A This one isn't like the other RM games out there. It's story presentation is good and using variative emotions for each characters, and the NPCs aren't that similar to each other. With those greatly blend humors and some quality choices (yep, not just good and bad!), this game's story can be really enjoyable
- Gameplay: B+ Somehow, it has a slow-paced map movement, making the exploration not too comfortable. And dashing is, like doesn't work. Maybe it's because of Yanfly's option menu... And the battles are fast paced, yet has a difficulty of old school RPGs. It gives nostalgia . But you sure you don't want to increase their other status other than HP and EN via level up? And the SP gaining is really reminds me of license points...
- Graphics: B Goodly and naturally (and annoying) maps doesn't that empty. With those emotional facesets of RTP. Is it Vibrato who drew those? And some of the window skins are too flashy to stare on... A good quality for the graphics, I guess . Oh yeah, the selected window seems to be unused in the battle, instead, using the default window skin for the battle. Maybe you should ask Yanfly to fix this bug...
- Sound: B+ BOF's battle theme and FFI's boss theme! It does feel old school ! We shouldn't forget Pokemon's sexy super effective SFX . The musics does build the atmosphere.
Rank: B+ This should be played for some nostalgia . Don't forget some bugs there! It does annoying . I have some difficulty to enter the cave.
EDIT: Whoops! Almost forgot! Can I ask you what's the meaning of Escavar Fathome? It seems to be having a special meaning from some language...
This post has been edited by wltr3565: Apr 2 2010, 02:28 PM
This place is empty, just like I restarted myself.