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Mar 11 2010, 01:52 PM
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#21
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![]() Resistance is not terrorism! ![]() Type: Writer Alignment: True Neutral |
You have saved the community. We are sometimes a bucketload of cliches. (Well, I am.) Thanks, this'll help the newbies. I second the notion. QUOTE John: Alas! Bithinken have I, aboute thy fathom of thine examinement! Lucy: Fathom? Fathom thine insanity? John: Thy leader is not attempting to aide thy country. Thy leader desires destruction of thy country! Lucy: Thus, I FASTE fathom thine insanity... Kaptain J, are you writing for any VX projects at the moment? |
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Mar 11 2010, 02:08 PM
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#22
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![]() Death says "Hi" ![]() Type: Writer Alignment: Lawful Evil |
Mine. But, I love writing. So, I'd write for other people, if they ask me
-------------------- Come join Team Smash today! ![]() Other stuffz: Spoiler: RPGMakerVX.net Awards: Spoiler: Check out my tutorial and articles: How to Write a Story The Kaptain's Article Dump |
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Mar 11 2010, 03:38 PM
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#23
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![]() I walk into walls. ![]() Type: Writer Alignment: Chaotic Evil |
WRITE FOR MEEEEEEEEEH! Only joking XD
QUOTE John: Alas! Bithinken have I, aboute thy fathom of thine examinement! Lucy: Fathom? Fathom thine insanity? John: Thy leader is not attempting to aide thy country. Thy leader desires destruction of thy country! Lucy: Thus, I FASTE fathom thine insanity... I don't know a word apart from have, I, of, insanity, leader, is, not, attempting, destruction, desires. -------------------- |
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Mar 11 2010, 03:39 PM
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#24
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![]() Death says "Hi" ![]() Type: Writer Alignment: Lawful Evil |
Exactly.
-------------------- Come join Team Smash today! ![]() Other stuffz: Spoiler: RPGMakerVX.net Awards: Spoiler: Check out my tutorial and articles: How to Write a Story The Kaptain's Article Dump |
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Mar 11 2010, 04:36 PM
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#25
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![]() I walk into walls. ![]() Type: Writer Alignment: Chaotic Evil |
Damn Shakespearean writing x.x
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Mar 11 2010, 05:16 PM
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#26
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![]() Type: Designer Alignment: Chaotic Neutral |
Some of this is certainly solid advice, but don't feel locked to it.
A good writer can use cliches and have them work well. EDIT: Dah! Blast you Kaptain J! This is what I get for not reading the last part of the post. Remember folks, good writing is only good if you, the reader, pay attention! >.< This post has been edited by Psiwri: Mar 11 2010, 05:18 PM -------------------- ![]() |
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Mar 11 2010, 05:33 PM
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#27
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![]() I walk into walls. ![]() Type: Writer Alignment: Chaotic Evil |
Don't look if you don't want to face the truth.
Spoiler: -------------------- |
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Mar 11 2010, 06:41 PM
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#28
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![]() ![]() Type: Writer |
Don't look if you don't want to face the truth. Spoiler: Deliciously true. -------------------- |
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Mar 11 2010, 06:54 PM
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#29
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![]() I walk into walls. ![]() Type: Writer Alignment: Chaotic Evil |
Another truth about me:
Spoiler: I have a kind of... argument about bad SPaGs. Why do you bother writing or making a game? You don't see games out in the shops riddled with bad spelling, grammar and punctuation, do you? (Exceptions with one teeny tiny mistake) Exactly. So why have them in your game? 'Cause you're so lazy. I don't CARE how old you are, EVERYONE CAN SPELL IF THEY'RE IN ELEMENTARY/PRIMARY SCHOOL OR PAST IT!!! I know a ten year old who says she has dyslexia who can spell better than some teenagers I know. GET IT RIGHT, PEOPLE! -------------------- |
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Mar 11 2010, 07:02 PM
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#30
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![]() Resistance is not terrorism! ![]() Type: Writer Alignment: True Neutral |
@ny0ne 3l53 h3r3 h@t3 l33t5933k?
Ugh, I hate leetspeak, if you ask me. Oh, and this thread has turned more into a rant against bad grammar than a tutorial. |
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Mar 11 2010, 07:14 PM
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#31
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![]() I walk into walls. ![]() Type: Writer Alignment: Chaotic Evil |
Spoiler: [seriousness] Sorry. [/seriousness] -------------------- |
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Mar 11 2010, 07:31 PM
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#32
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![]() Death says "Hi" ![]() Type: Writer Alignment: Lawful Evil |
Hey, at least I'm getting replies
Also, I've actually seen school essays with that crap in it. I, personally, NEVER use it. If I don't say that in real life, I won't say it online... P.S. I actually know someone who says that stuff in real life... -------------------- Come join Team Smash today! ![]() Other stuffz: Spoiler: RPGMakerVX.net Awards: Spoiler: Check out my tutorial and articles: How to Write a Story The Kaptain's Article Dump |
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Mar 12 2010, 07:35 AM
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#33
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![]() I walk into walls. ![]() Type: Writer Alignment: Chaotic Evil |
I know people who write so badly even the most experienced chatspeak translator can't translate them... O_O
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Mar 12 2010, 12:51 PM
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#34
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![]() Death says "Hi" ![]() Type: Writer Alignment: Lawful Evil |
OMFG! IJGTNT! M33T M3 @ 1! L8ER!!!
-------------------- Come join Team Smash today! ![]() Other stuffz: Spoiler: RPGMakerVX.net Awards: Spoiler: Check out my tutorial and articles: How to Write a Story The Kaptain's Article Dump |
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Mar 12 2010, 01:48 PM
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#35
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![]() I walk into walls. ![]() Type: Writer Alignment: Chaotic Evil |
-hides eyes-
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Mar 12 2010, 09:57 PM
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#36
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![]() We're out of milk?! ![]() Type: Coder Alignment: Lawful Good |
I want to go back to, like... fifteen posts ago, to the thing about dialogue. Harmill argued that description and dialogue are both examples of showing. The "Show, Don't Tell" thing goes a LOT deeper than that, I believe.
For the longest time, I thought that dialogue was always a "show" instead of a "tell." After all, if a character was speaking, it was part of the physical action, right? But I posted some of my writing in a writing forum a while back and I got some interesting responses that have really changed how I think about the "Show, Don't Tell" issue. I now believe that anything can be either a "show" or a "tell." It's not limited to specific kinds of language or whatever. A character might say, "I have a thing against people who wear purple shirts," but just because he says it doesn't mean it's "showing." This is actually a very "telling" statement, because it's the character himself actually telling us something. Consider this instead. A person walks into the room wearing a purple shirt, and John turns to his friend and says, "Can we leave? We need to leave. Right now." Poor example as it may be, this "shows" the reader that John doesn't like people with purple shirts without him ever saying it directly. He's obviously feeling agitated (he repeats himself: "Can we leave? We need to leave.") and wants to be away from the purple-shirted person. There's always stuff in writing discussions about prologues being huge info-dumps, where the writer just explains everything they think the reader needs to know before the start of the story. But throwing it in quotation marks doesn't magically make it all better. It's still an info-dump. "Showing" involves more careful use of descriptive clues and subtle hints, making it so that the reader understands something without it ever being stated. But as a final note, I think telling is kind of underrated sometimes. Sometimes it's just less obtrusive to come out and say, "Lucy is my sister" rather than have a pointless visit from John and Lucy's mom and have her give them both a kiss just so the reader can establish that they're related. Anyway. Just my two cents. -------------------- |
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Mar 14 2010, 07:33 PM
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#37
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![]() ![]() Type: Coder Alignment: Neutral Good |
[font="Comic Sans MS"][/font]
This is a Great tutorial, thanks a lot. Sometimes one miss the north. (All about "showing and telling" is just an incredible amount of crap, we all get the big picture). |
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Mar 14 2010, 08:24 PM
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#38
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![]() Death says "Hi" ![]() Type: Writer Alignment: Lawful Evil |
You're welcome, and thanks!
-------------------- Come join Team Smash today! ![]() Other stuffz: Spoiler: RPGMakerVX.net Awards: Spoiler: Check out my tutorial and articles: How to Write a Story The Kaptain's Article Dump |
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Mar 14 2010, 08:36 PM
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#39
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![]() Type: Designer Alignment: Chaotic Neutral |
I want to go back to, like... fifteen posts ago, to the thing about dialogue. Harmill argued that description and dialogue are both examples of showing. The "Show, Don't Tell" thing goes a LOT deeper than that, I believe. For the longest time, I thought that dialogue was always a "show" instead of a "tell." After all, if a character was speaking, it was part of the physical action, right? But I posted some of my writing in a writing forum a while back and I got some interesting responses that have really changed how I think about the "Show, Don't Tell" issue. I now believe that anything can be either a "show" or a "tell." It's not limited to specific kinds of language or whatever. A character might say, "I have a thing against people who wear purple shirts," but just because he says it doesn't mean it's "showing." This is actually a very "telling" statement, because it's the character himself actually telling us something. Consider this instead. A person walks into the room wearing a purple shirt, and John turns to his friend and says, "Can we leave? We need to leave. Right now." Poor example as it may be, this "shows" the reader that John doesn't like people with purple shirts without him ever saying it directly. He's obviously feeling agitated (he repeats himself: "Can we leave? We need to leave.") and wants to be away from the purple-shirted person. There's always stuff in writing discussions about prologues being huge info-dumps, where the writer just explains everything they think the reader needs to know before the start of the story. But throwing it in quotation marks doesn't magically make it all better. It's still an info-dump. "Showing" involves more careful use of descriptive clues and subtle hints, making it so that the reader understands something without it ever being stated. But as a final note, I think telling is kind of underrated sometimes. Sometimes it's just less obtrusive to come out and say, "Lucy is my sister" rather than have a pointless visit from John and Lucy's mom and have her give them both a kiss just so the reader can establish that they're related. Anyway. Just my two cents. I like dialog. I like talking heads. I hate prologues. I like starting with a -scene-, not an info dump, and to never actually dump info at any time throughout the story. I prefer to have it trickle along, even if I have to use a Mr. Exposition to do so. If there's no need for the characters themselves to explain something, then don't. Even without deliberate "hinting" just being natural with it will indeed show -and- tell the reader alike what's going on in a mostly passive way. tldr; Don't try so hard with establishing things, just go with scenes. (What I'm trying to say is; yeah I think the guy I quoted here has some merits in his post.) This post has been edited by Psiwri: Mar 14 2010, 08:37 PM -------------------- ![]() |
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Mar 15 2010, 03:50 AM
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#40
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![]() Type: Writer |
I want to go back to, like... fifteen posts ago, to the thing about dialogue. Harmill argued that description and dialogue are both examples of showing. The "Show, Don't Tell" thing goes a LOT deeper than that, I believe. For the longest time, I thought that dialogue was always a "show" instead of a "tell." After all, if a character was speaking, it was part of the physical action, right? But I posted some of my writing in a writing forum a while back and I got some interesting responses that have really changed how I think about the "Show, Don't Tell" issue. I now believe that anything can be either a "show" or a "tell." It's not limited to specific kinds of language or whatever. A character might say, "I have a thing against people who wear purple shirts," but just because he says it doesn't mean it's "showing." This is actually a very "telling" statement, because it's the character himself actually telling us something. Consider this instead. A person walks into the room wearing a purple shirt, and John turns to his friend and says, "Can we leave? We need to leave. Right now." Poor example as it may be, this "shows" the reader that John doesn't like people with purple shirts without him ever saying it directly. He's obviously feeling agitated (he repeats himself: "Can we leave? We need to leave.") and wants to be away from the purple-shirted person. There's always stuff in writing discussions about prologues being huge info-dumps, where the writer just explains everything they think the reader needs to know before the start of the story. But throwing it in quotation marks doesn't magically make it all better. It's still an info-dump. "Showing" involves more careful use of descriptive clues and subtle hints, making it so that the reader understands something without it ever being stated. But as a final note, I think telling is kind of underrated sometimes. Sometimes it's just less obtrusive to come out and say, "Lucy is my sister" rather than have a pointless visit from John and Lucy's mom and have her give them both a kiss just so the reader can establish that they're related. Anyway. Just my two cents. Nice post, and I don't really have an argument against the core of what you're saying. I don't want to go as far as saying 'badly' written dialog is 'telling' while well written dialog is 'showing' but I think there's also context that has to be taken into consideration. In your example, if someone enters with a purple shirt and John bluntly states, "I have a thing against people who wear purple shirts", I see it as very unnatural dialog (I suppose it could be considered 'telling' if that's all that happens). I dunno about you, but who just says something like that without any instigation? If he was to leave the room at an unusual pace and someone chased after him and asked him what's wrong then perhaps that dialog would be considered 'showing', even if it's John directly stating a pet peeve. It would make sense for him to say something like that given the context. And yes, I agree that telling shouldn't be labelled as a 'bad' thing. If used correctly it can help prevent a book from becoming unnecessarily long and drawn out. Certain scenes serve better to be 'skimmed'. Telling is given such a bad reputation because it's typically a sign of bad writing and new writers fill entire chapters with telling and barely any showing. |
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| Lo-Fi Version | Time is now: 25th May 2013 - 09:04 AM |
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