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> Ravenwood Horror
Min Chan
post Jun 11 2008, 03:52 PM
Post #1


Groovy
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Intro
I've been using VX since it's been out but I have no complete rpg projects since I always think big when it comes to RPGs.
So, this time I decided to do a simple adventure-horror game, more like a homage to my all time favs.
The game runs for max and hour if you're stuck somewhere. Otherwise I'd say 40 minutes for your first time.

Story
Story takes place in 1886 and you assume the role of Dr Henry Smith.
You wake up in a strange, eerie basement where you realize that you must solve riddles and face many hostilities to survive.
You soon discover it's the Mansion of Sir Wilkins. You were invited by his wife to examine his mental health.
Somehow you're taken away from your room and end up where the adventure starts.

Characters
Henry Smith
Age:35
Profession:Psychiatrist
Dr Henry Smith is a man of logic thrown in an illogical situation. During the course of the story he continually tries to put logic first,
but he will soon discover that not everything can be explained.

Travis O'Brien
Age:28
Profession:Innkeeper
Travis is cousin of Sir Wilkins wife and was there for a visit with his wife. He claims he was attacked and lost contact with her.
He doesn't give away many details but his convinced that they are all in crave danger.


Sir Wilkins
Age:45
Profession:Factory Manager
According to his wife Sir Wilkins has started loosing his sanity. He has been obsessed with certain forbidden cults and religions,
and has been attacking people who get close to his study room. The day Dr Smith arrives to examine him, Sir Wilkins is tied down
on his bed by his wife and servants. But when the strange events happen, he is free and dangerous.


Screenshots











Features
The mechanisms of the game are simple adventure ones, where the only menu is the item menu, and you interact with most objects in order to proceed.
Depending on your actions there are three majore endings and many sligth alterations of the previous.

Full Game

New Link

Old Info
Spoiler:
Version1.6
http://www.mediafire.com/?sharekey=5249779...2db6fb9a8902bda
v1.6 Fixed some more bugs.
v1.5 Added walkthrough, added more descriptions and fixed a bug.




Walkthrough
Spoiler:

Here is a spoiler free walkthrough to achieve the very basic ending.
For the other endings you're on your own!

-Leave the first room and get to the cross like room
-Take the matches from the small room in the left
-Check the open grave in the small room in the right

-Notice the names' initials on the grave and put them in order based on age

-Go to the main hall through the right door of the library

-Check the dinning room on the right of the main hall

-Return to the library and check the office located to the left side
-Open the lights
-Check the far drawer

-After you put the painting in its place check the right statue

-Go to the second floor from the main stairs and enter the lower right door
-Enter the bedroom and check its bathroom (it's on the far right)
-Search the drawers next to the body
-Back in the bedroom check the little chest

-From the main second floor hall, go to the lower left door
-Enter the far bottom left room and check the drawer

-Go to the dinning room and open the upper door

-In the corridor after the dinning room enter the room opposite of the door
-Search the butler
-Back in the corridor enter the kitchen(lower right door) and go down the stairs
-In the cellar the clues for the chest are
-The numbers for the password come by adding the numbers of the wines amount
-The dates show you in what order the numbers go
-The numbers 1,4,6,8 are the only numbers used in the password

-Go to the main hall and check the right dragon statue

-On the second floor enter the upper left door

-After the balcony go to the right room and then to the other right room

-If you choose to "stay and search" go the corridor after the balcony and enter the left door
-According to the notes press the colored switches in order
-When the books go black except one row take the painting
-Return to the art gallery and use it
-After the secret art room return to the main hall and enter the upper left door
-Proceed to the courtyard using the north door and continue along the corridor

-If you choose to "explore the courtyard" return the corridor past to the balcony and go down the stairs
-Enter the corridor through right door and then the courtyard on the north

-After the maze, past the first house, go where the three houses are
-Search the first floor of the right house
-Search the small barn above the left house
-Enter the left house and check the fireplace
-Go to the second floor of the right house
-Examine the icon
-There are four hidden words
-Each word contains only one of the highlighted letters
-Enter the code in the chest

-Go north and open the gate. Continue along the cemetery into the church

-Check the crosses

-Go to the right room and up the stairs
-Ring the bell three times

-Check the altar and then enter the mausoleum from the cemetery

-In the obelisks you need to find three words
-The first and third word can be found in the upper right obelisk
-The second word is upper left obelisk formed by the red letters

--------->For different endings search some more by yourself next time you play wink.gif



Credits
Spoiler:

Min Chan
Aindra
Inquisitor
Poizinblud
Tori
Sithjester
BudsieBuds
Kaduki
Kylock
Woratana
Erzengel
Deadly Dan
Makerninja
Masami Ueda
Takeshi Miura
Masato Koda
Etsuko Yoneda
Akira Yamaoka
Enterbrain
Resident Evil Series
Silent Hill Series
Maria Lata
RpgmakerVX.net
RMXP.org
DJ OMiY


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Ravenwood Horror
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Chrispy
post Jun 12 2008, 01:40 AM
Post #2


Back from Iraq, and still Crispy!
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Type: Designer
Alignment: Unaligned




awesome, a nice simple, and slightly ilogical game. I like the Concept of the game,

and I'm like'n the dark atmosphere of those screenshots too.


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Yay! My Internet works the way it should again, and I found two of my Memory sticks! (still missing two though)

Spoiler:

Darn internet......
May
"The Desert and the Internet don't get along very well....."
-Verizon Wireless Tech support.
June
"The Internet in the Desert is reliable, but its reliably slow....."
-Sniper Hill Customer Representative.
Later that month
"Its not that we want to go into radio Blackout, we were just told to do so by higher-up!"
-Sniper Hill Worker.
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Min Chan
post Jun 15 2008, 04:33 PM
Post #3


Groovy
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Bump!!

@Chrispy: thanks for replying wink.gif

I put up an early demo. Also updated the first post with it. Demo link : http://www.mediafire.com/?mymmtbmjnbm

Also I'd like some suggestions about the battle part.. Should I make a event battle, or no battle?(the player has to avoid the enemy)

This post has been edited by Min Chan: Jun 15 2008, 04:34 PM


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Ravenwood Horror
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A√ęrendyll
post Jun 16 2008, 10:44 AM
Post #4


Will not reply to help PM's. Ever.
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Type: Spriter




I'm interested in the story, but macabre/horror always scares me if it involves gore. So no, I don't think I'll be able to play this game.


--------------------


My games:

Ae Games


Walking The Plank - Project topic - Development blog - Concept Art Gallery (DeviantArt) - Teaser

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Shurite
post Jun 16 2008, 03:35 PM
Post #5


Son of a Submariner!
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Type: Writer
Alignment: Lawful Neutral




I'm usually not into these dark atmosphere horror RM games, but I'll give this a try. I'll post later on with my review.


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Spoiler:










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DJ OMiY
post Jun 16 2008, 08:13 PM
Post #6


Darling Darling PLEEEEEAAAASSSEEE!!!
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Type: Writer




The game is extremely well done in terms of atmosphere, but some gameplay mechanics seem a little difficult. Namely, chasing down many keys and having to solve a number lock are frustrating at best.

The clues are, how do I say it, clearly clues, but it's hard to figure out how to use them. Overall, it's a fun experience, just some things need fixed.

(BTW, there is a glitch in the game where if a person uses the first small key they get on the drawer in the library's side room, it is impossible to move forward in the game)


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Current RPG MAKER VX Project: Fatal Frame II: Illusions.
DEMO AVAILABLE!
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Min Chan
post Jun 17 2008, 02:24 PM
Post #7


Groovy
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@Aerendyll: Thanks for posting even if you don't plan to play. But give it a try, you might like it. wink.gif

@Shurite: Thanks, I'm waiting for it

@DJ OMiY: Thanks for playing. I'm glad you liked the atmosphere.
As for the game mechanics I agree. I plan to add battles and some better puzzles but I don't wanna rush it.
The demo was made to show the basic layout of the game. Things are subject to change.

I really could use some help with the mechanics though. If you have any suggestions, I'm more than open.

Also about the glitch you say, there are many small keys hidden around. wink.gif


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Ravenwood Horror
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Locust
post Jun 17 2008, 08:16 PM
Post #8


Ever-Present, Ever-Lurking Mad Scientist
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Type: Undisclosed
Alignment: True Neutral




Hot dang, man! I like it so far, though I can't even get passed the first puzzle.


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kuz
post Jun 17 2008, 09:33 PM
Post #9



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Type: Undisclosed




Good game...
I passed the first puzzle and was now stuck at de 2nd code input... T_T

Anyway well done and keep it up! biggrin.gif


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Shurite
post Jun 18 2008, 01:36 AM
Post #10


Son of a Submariner!
Group Icon


Type: Writer
Alignment: Lawful Neutral




Alright here's my review:

First of all it's very dark in game lol, I could barley even make out objects but I managed. The first little puzzle was easy, wasn't really even a puzzle anyway...But the damn password coded door, I couldn't get past it worth my life. There's nothing to gain information from, I read the book and got nothing from that. I read all the grave crosses and I had no clue what to do after that. I bet If I would've found the password I would've enjoyed myself more, but I was just blindly walking around with nothing to help me. On a positive note, I really liked the atmosphere, the music was great with it.

So yeah all in all, really isn't my type of game. I got tired of these kinds of games when I used to play Resident Evil and such back in the day. But good effort and If you tweak it a bit I think it could become something great. Good luck!

This post has been edited by Shurite: Jun 18 2008, 01:37 AM


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Spoiler:










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Lkmb98
post Jun 18 2008, 03:19 AM
Post #11



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Type: Undisclosed
Alignment: Chaotic Neutral




i'm downloading and can't wait to play
im working on a horror game too but mine can't compare to yours because yours looks so awesome!
i'll write back once i played it! biggrin.gif

This post has been edited by Lkmb98: Jun 18 2008, 03:20 AM


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Min Chan
post Jun 18 2008, 02:00 PM
Post #12


Groovy
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@Locust + @kuz + @shurite :Thanks for playing! I will give more clues about the puzzles according to your feedback, and probably change some completely. The demo was there to give you a taste of what the game is about.

@Lkmb98: Waiting for your review!

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Ravenwood Horror
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Lkmb98
post Jun 19 2008, 01:57 AM
Post #13



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Type: Undisclosed
Alignment: Chaotic Neutral




Mah Review:

Its good although the door password was torture!
I didn't know what to do until i read the spoilers.....
Although I still can't wait for the full version.
I really dig the graphics and I hope theres another demo... Perhaps?
...... tongue.gif
4/5


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Min Chan
post Jun 19 2008, 10:22 AM
Post #14


Groovy
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@Lkmb98: I'm glad you liked it! Another demo is coming soon. I fixed some issues and there will be longer playtime.


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Locust
post Jun 19 2008, 11:08 AM
Post #15


Ever-Present, Ever-Lurking Mad Scientist
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Type: Undisclosed
Alignment: True Neutral




Alright! Now that I've finally gotten past the first door puzzle, I can see that this game is actually really good. I love Silent Hill, so this game's right up my alley.

These door puzzles are driving me insane, though.

This post has been edited by Locust: Jun 19 2008, 11:14 AM


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Min Chan
post Jun 19 2008, 11:19 AM
Post #16


Groovy
Group Icon






@Locust: Heh I'm glad you like it. About the door puzzle: Like said above, I plan to release a new demo, in which the clues will be more clear and fix some stuff generally.
Stay tuned!


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Ravenwood Horror
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cowking
post Jun 28 2008, 04:51 PM
Post #17



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Type: Undisclosed




Argh I've gotten pretty far but I can't open that one chest in the cellar past the kitchen. Does the bottle catalogue have
something to do with it? I can't make sense of the numbers. Great game btw. tongue.gif
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dariannn
post Jun 28 2008, 11:20 PM
Post #18



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Type: Artist




min chan, this game is fucking excellent. like... really.
the only bug or error i could point out was that the wyvern statue on the left (our left) has a weird animation when you talk to it from the side. everything else is GOLDEN!

i was definitely on edge the whole time, with the creepy resident evil music hahaha. i was on the phone with my friend when i walked into the room with the headless body and i screamed! hahaha i loved it. the puzzles were really great, and the watching the story unfurl is creepy and interesting.

but i'm not sure where the demo ends. i definitely couldn't get past the chest where there's the clue with the bottles, which i'm guessing is what i needed to figure out to do anything else in the game. i seriously tried EVERYTHING, and i had two other people working on it with me, and with every mathematical weird ideas we got, we couldn't crack that code. so maybe that should be a little easier (or fix a bug there, if there is one, or something).

otherwise, GREAT JOB and i can't wait to play more!! : D


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Min Chan
post Jun 30 2008, 09:02 AM
Post #19


Groovy
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@cowking + dariannn: First of all thanks for playing! I'm glad you liked it!
For the cellar chest riddle you're both right. There is a clue missing, even though if you like a weird stroke of genius you can still make it.
Anyway a new demo is coming soon and all of the issues mentioned should be fixed.

For the riddle the answer is
» Click to show Spoiler - click again to hide... «


This post has been edited by Min Chan: Jun 30 2008, 09:15 AM


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dariannn
post Jul 1 2008, 08:38 PM
Post #20



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Type: Artist




QUOTE (Min Chan @ Jun 30 2008, 10:58 AM) *
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hahah oh that's so funny, that's probably the one thing i DIDN'T try. seriously.. i was on that thing for like an hour! so i just messed around with that, the balcony is really nice. i like the blurred parallax thing you do. maybe put a save option before you end the demo like that, though? just in case for people who don't save often or something. i'll be waiting on that next demo :D


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