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Mar 24 2010, 01:47 PM
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#1
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
![]() Getting bored of doing same thing everyday. So yeah, this is a... shop, for scripts. Rules ~ No Spamming, Conversation on scripts made is allowed though.~ ~ Only taking a few scripts at a time. ~ ~ When requesting make sure to be specific with what you want the script to do. I mean details. ~ ~ Requesters also when requesting let me know if i have permission to 'publish' the script on the site or not. ~ ~ Sky doesn't edit other peoples scripts ~ ~ Sky isn't gonna do battle related scripts for now. ~ ~ We do not fix bugs in scripts that are from scripts of others~ ~ SowS does not do major battle system edits ~ ~ Be patient please. Sky will work on your request and try to do so often enough to get done quickly. He will say if otherwise ~ ~ Secret: Menu mockups make Sky way more willing to take a request." Finished Scripts These are posted by which was released first and not necessarily which was finished first. Spoiler: Updating Updates Planned Soon for Spoiler: Revamp or complete restart for Spoiler: Requests Sky's 1. Kaptain J - Keyboard Escapes, Keyboard Questions (and other maybe) 2. Crimson 3. - Not Open - SowS - Not Taking Requests - Support us: ![]() userbar code CODE [url="http://www.rpgmakervx.net/index.php?showtopic=28338"][img]http://i830.photobucket.com/albums/zz228/sofresh8582/SkyandSowsUserbar.png[/img][/url]
This post has been edited by Sky00Valentine: Oct 18 2011, 02:42 PM -------------------- My Scripts and Snippets
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Mar 26 2010, 08:03 AM
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#2
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![]() ![]() Type: Designer |
You think You can take a shot at making Party Management Script?
If you could, it would need to be compatible with Tankentai Kaduki SBS as well as Yanfly's Scene Menu Redux Script. The following link will show details, now its not a script modification, rather I was hoping to have a script made from the ground up. details can be found HERE.Check just the 1st post. -------------------- Projects I highly recommend :-)
![]() Art teaches nothing, except for the significance of life." -- Henry Miller -- ![]() Check out my current project titled: Lunatic Shards Book I: The Arrival ![]() ![]() If you wish to support this game, copy and paste this into your sig. CODE [topic=22135][img]http://i830.photobucket.com/albums/zz228/sofresh8582/LS-TheatricalUserbar.png[/img][/topic] CODE [topic=22135][IMG]http://i830.photobucket.com/albums/zz228/sofresh8582/SupportLSSig.png[/IMG][/topic] I support: Spoiler: |
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Mar 26 2010, 04:33 PM
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#3
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![]() Type: Designer Alignment: Chaotic Neutral |
Hey sky, when you're free, I would like to request another script. There is no rush with this request o/
on reality... I need two... one i can do by eventing myself but the quest system I'll need a script yeah, I know there is the modern_algebra one, but his script doesn't have categories... ================================= Quest System ------------------------ I need a script that'll show the quest the player is doing at the moment BUT it has to have categorys something like this, "History" "Monster Hunt" "Job". the thing is... it would be better if you could remove and add categorys... what i'm thinking of is 2 menus. (composed of 5 windows) when you open the quest screen it would be something like this Spoiler: I know that i'm asking something time consuming... if you can't do it, there's no problem, I'll just keep using 3 quest scripts like i'm doing already xD but it would be better if there was only one script that could do this category thing ps: I don't use this, but it would be good if you insert a choice to put a picture on the objectives background or to appear just below the "quest name" some people like to put pictures for their quests. ==================================================== The other one is an Achievement Script it would be two windows. You set the achievements names, if it'll be hidden in the achievement menu screen and the achievement description. the first menu will be the list of achievements (just like a quest system), the achievements you don't have yet (as long as it's not set to be HIDDEN) will appear as "????????" till you get it, when you get the achievement, the "??????" would be changed to the achievement name. when you choose an achievement from the menu, a new window will open with the description you put on your achievement something like this Spoiler: and yeah, I do know there is an achievement script, but that one doesn't have a way to conceal some achievements... if I want to make a "friend / enemy" achievement, I cant do that... because the two of them will show on the menu and when the player do ONE the other will stay in the menu giving an illusion that there's another achievement to acomplish. that's why I need a way to conceal some key achievements. And of course, after all this work, you can publish it anywhere you like ps: if you want the original scripts to see what i'm talking about just send a pm -------------------- I support
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Mar 26 2010, 05:16 PM
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#4
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
You think You can take a shot at making Party Management Script? If you could, it would need to be compatible with Tankentai Kaduki SBS as well as Yanfly's Scene Menu Redux Script. The following link will show details, now its not a script modification, rather I was hoping to have a script made from the ground up. details can be found HERE.Check just the 1st post. Alright It doesn't seem out of my reach so I will go ahead and take this. However this is the first time of me making compatibility a must, so hopefully I can. Hey sky, when you're free, I would like to request another script. There is no rush with this request o/ on reality... I need two... one i can do by eventing myself but the quest system I'll need a script yeah, I know there is the modern_algebra one, but his script doesn't have categories... ================================= Quest System ------------------------ I need a script that'll show the quest the player is doing at the moment BUT it has to have categorys something like this, "History" "Monster Hunt" "Job". the thing is... it would be better if you could remove and add categorys... what i'm thinking of is 2 menus. (composed of 5 windows) when you open the quest screen it would be something like this Spoiler: I know that i'm asking something time consuming... if you can't do it, there's no problem, I'll just keep using 3 quest scripts like i'm doing already xD but it would be better if there was only one script that could do this category thing ps: I don't use this, but it would be good if you insert a choice to put a picture on the objectives background or to appear just below the "quest name" some people like to put pictures for their quests. ==================================================== The other one is an Achievement Script it would be two windows. You set the achievements names, if it'll be hidden in the achievement menu screen and the achievement description. the first menu will be the list of achievements (just like a quest system), the achievements you don't have yet (as long as it's not set to be HIDDEN) will appear as "????????" till you get it, when you get the achievement, the "??????" would be changed to the achievement name. when you choose an achievement from the menu, a new window will open with the description you put on your achievement something like this Spoiler: and yeah, I do know there is an achievement script, but that one doesn't have a way to conceal some achievements... if I want to make a "friend / enemy" achievement, I cant do that... because the two of them will show on the menu and when the player do ONE the other will stay in the menu giving an illusion that there's another achievement to acomplish. that's why I need a way to conceal some key achievements. And of course, after all this work, you can publish it anywhere you like ps: if you want the original scripts to see what i'm talking about just send a pm Since I am not a big name yet I guess I don't have many people to request from me. So Ill take both of yours and maybe earn a reputaion. Quest systems are in a new territory so I could learn something as well. This post has been edited by Sky00Valentine: Mar 26 2010, 05:19 PM -------------------- My Scripts and Snippets
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Mar 26 2010, 06:53 PM
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#5
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![]() Type: Designer Alignment: Chaotic Neutral |
Thanks alot sky, looking forward to this \o\
having 3 options in the menu for every quest category isn't a good sight xD btw, dont rush it, take your time o/ I have lots of things to do before dreaming about quests (tankentai take lots of time to set up ~~) -------------------- I support
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Mar 27 2010, 04:56 AM
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#6
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![]() ![]() Type: Designer |
Cool, thanks Sky, Ill be looking forward to it, if you need any more details please let me know.
This post has been edited by Sofresh85: Mar 27 2010, 05:04 AM -------------------- Projects I highly recommend :-)
![]() Art teaches nothing, except for the significance of life." -- Henry Miller -- ![]() Check out my current project titled: Lunatic Shards Book I: The Arrival ![]() ![]() If you wish to support this game, copy and paste this into your sig. CODE [topic=22135][img]http://i830.photobucket.com/albums/zz228/sofresh8582/LS-TheatricalUserbar.png[/img][/topic] CODE [topic=22135][IMG]http://i830.photobucket.com/albums/zz228/sofresh8582/SupportLSSig.png[/IMG][/topic] I support: Spoiler: |
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Mar 29 2010, 07:17 AM
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#7
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
Removed.
I think I rushed it so I will edit it some more. I don't think i tested everything. Okay here it is. Being the creator i may still have overlooked something because i know what it should do, so let me know if it isn't working ShadoweD I will start on yours soon. Not right off the bat though. And Here is a Screen, but without anyone in the reserves: ![]() This post has been edited by Sky00Valentine: Mar 31 2010, 05:37 PM -------------------- My Scripts and Snippets
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Mar 29 2010, 07:18 AM
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#8
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
Removed by Sky00Valentine
This post has been edited by Sky00Valentine: Mar 29 2010, 09:12 AM -------------------- My Scripts and Snippets
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Mar 31 2010, 10:22 AM
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#9
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![]() Type: Writer |
wanted to know if you can fix this script cause whenever the player is barehanded(NO WEAPON) i get error
and if you could also fix the icons and setting for each weapon level cause whenever i use a sword the number 2 icon get experience and the icon aint the same?could you alter it to work if the actor uses a certain weapon that it will give experience to that weapon? and also i do not own this script i just translated it and if you can also add a max level for each weapon and a experince inflation rate cause in this script its fixed experience for each lvl Spoiler: This post has been edited by Mithran: Mar 31 2010, 12:32 PM
Reason for edit: use code, not codebox
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Mar 31 2010, 01:04 PM
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#10
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![]() ![]() Type: Designer Alignment: Neutral Good |
Never Mind Anymore, Found New Battle System Almost Looks Same
This post has been edited by yellow flash: Mar 31 2010, 08:15 PM -------------------- My Project
Spoiler: I Support Spoiler: Join My Group Spoiler: |
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Mar 31 2010, 01:18 PM
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#11
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![]() Girl with an aura ![]() Type: Designer Alignment: Chaotic Neutral |
A script request shop!
AWSOME I would like to request since my scripting abilities are very limited I would like a small window in the bottom during the map scene. When I use a script call, maybe add_text("X") it would bring up the X text in the window. This window should allow 5 lines and the new text is put at the top, and every other text string is moved up, sort of an IRC box, or a MSN chat window. If you could do this, it would be awsome EDIT: Sorry, I just realised that archeart and yellow flash posted a request before me yellow flash> Omegazion has a pokemon mystery dungeon battle system in English. Try that. This post has been edited by Yami: Mar 31 2010, 01:23 PM -------------------- |
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Mar 31 2010, 05:45 PM
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#12
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
wanted to know if you can fix this script cause whenever the player is barehanded(NO WEAPON) i get error and if you could also fix the icons and setting for each weapon level cause whenever i use a sword the number 2 icon get experience and the icon aint the same?could you alter it to work if the actor uses a certain weapon that it will give experience to that weapon? and also i do not own this script i just translated it and if you can also add a max level for each weapon and a experince inflation rate cause in this script its fixed experience for each lvl Spoiler: Sorry I don't do edits to other scripts, at least not directly. Nice Finaly Some One Who Can Help Me Out i don't Know If You Can Fix This, But Really Hope You Try... So Someone Got Me A New Battle System That Looks Like An ABS, But It's Kinda Diffrend Becouse It's Exactly Like The: Pokemon Mystery Dungeon Battle System. It Was In Japanese, But I Started Translating It... It Actually Worked Out But Then Wheni Tried To Play Error Popped Up... So My Request Is If You Could Please Fix these Errors For Me:( Here Is A Link To Download The Battle System: Pokemon Battle System Same for this. Plus its a battlesystem something else I don't do. Sorry. A script request shop! AWSOME I would like to request since my scripting abilities are very limited I would like a small window in the bottom during the map scene. When I use a script call, maybe add_text("X") it would bring up the X text in the window. This window should allow 5 lines and the new text is put at the top, and every other text string is moved up, sort of an IRC box, or a MSN chat window. If you could do this, it would be awsome EDIT: Sorry, I just realised that archeart and yellow flash posted a request before me yellow flash> Omegazion has a pokemon mystery dungeon battle system in English. Try that. Alright Yami I can try this. Question is the window always visible? -------------------- My Scripts and Snippets
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Mar 31 2010, 06:18 PM
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#13
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![]() Girl with an aura ![]() Type: Designer Alignment: Chaotic Neutral |
Could it be turned off by a switch, or, better, be turned off when a message window is displayed.
Thanks for accepting my request Sky This box is a HUD that gives you hints. A one way text message system of sorts. This post has been edited by Yami: Apr 1 2010, 12:20 PM -------------------- |
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Apr 17 2010, 02:04 AM
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#14
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![]() I DON'T NEED NO STINKIN' TITLE! ![]() Type: Designer Alignment: True Neutral |
Hmm. The idea of making scripts by request sounds difficult, and maybe stressful, but I wish you much luck with all this.
I do have a script in mind. It's basically a diary, with some additonal features, but I shall let you work on other scripts first. -------------------- Click Spoiler to view signature. Lotsa goodies inside!
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Apr 17 2010, 03:55 PM
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#15
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
Hmm. The idea of making scripts by request sounds difficult, and maybe stressful, but I wish you much luck with all this. I do have a script in mind. It's basically a diary, with some additonal features, but I shall let you work on other scripts first. Thank you for your support. As for the current requesters, sorry for it taking this long but a lot of preparatory school work has been my main focus. -------------------- My Scripts and Snippets
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Apr 17 2010, 07:49 PM
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#16
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![]() Girl with an aura ![]() Type: Designer Alignment: Chaotic Neutral |
Thank you Sky
At least your helping us. Doing script by request ,is very hard. Keep up the good work. -------------------- |
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Apr 18 2010, 02:47 AM
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#17
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
Shadowed I thought you wouldn't mind since the first two scripts were yours and submitted together. Anyway without further ado your Achievements Script.
I would like some people to use it and tell me if there are any bugs. Sadly not much on looks Spoiler: This post has been edited by Sky00Valentine: Apr 19 2010, 06:17 AM -------------------- My Scripts and Snippets
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Apr 20 2010, 12:40 AM
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#18
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![]() Type: Designer Alignment: Chaotic Neutral |
Shadowed I thought you wouldn't mind since the first two scripts were yours and submitted together. Anyway without further ado your Achievements Script. I would like some people to use it and tell me if there are any bugs. Sadly not much on looks Spoiler: It's perfect *.* gonna test it later and see if there is any bug =o thx alot for your help sky soon i'll get a demo up -------------------- I support
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Apr 20 2010, 02:41 AM
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#19
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
It's perfect *.* gonna test it later and see if there is any bug =o thx alot for your help sky soon i'll get a demo up Don't worry about it ive posted it already it seemed perfect and no complaints so far. The Quest system will be very similar to this mostly just a different interface and more levels. -------------------- My Scripts and Snippets
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Apr 20 2010, 11:05 AM
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#20
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![]() Yes. ![]() Type: Designer Alignment: True Neutral |
Wow.
Being able to script is one thing but accepting script requests... Awesome... When I can I'll make a point in requesting a script. Great job with the scripts you've made so far! They look fantastic. -------------------- This is a signature. :3
Oh, and yeah, I'm back! Why? 'Cause I can, I guess... |
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| Lo-Fi Version | Time is now: 19th May 2013 - 03:11 PM |
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