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Mar 25 2010, 06:59 PM
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#1
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![]() ![]() Type: Designer Alignment: Neutral Good |
How to Design Towns and Cities: Part I This is my first tutorial on mapping, in which I will cover many basic mapping techniques that I use in my projects and specific tips for designing the cities and towns of your RPG Maker game. For an example I will be using a sea-side port town from one of my current projects; it is a medium sized city with a surrounding wall and docks. Whether you are new to mapping or experienced, hopefully this will provide insight and help you improve your skills. Things you will need: RPG Maker VX; RTP or Mack tiles (either will do); pen and paper (ESSENTIAL) Before you begin your map... Spoiler: Capturing a feeling and deciding on tone... Spoiler: Laying out the foundation... Spoiler: Constructing the city... Spoiler: The second half... Spoiler: Thank you for reading! Well I hope you liked it, here is a final version of my map for reference. Remember, most of your work is done on the micro side of things, not macro, and add details and realism and block paths and ... well, you read the thing, so you know what to do. Go make a sweet map! Spoiler: This post has been edited by mark333: Jun 2 2010, 09:33 PM -------------------- |
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Mar 26 2010, 02:12 AM
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#2
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![]() ... ![]() Type: Musician Alignment: Neutral Evil |
This is great! Very well done tutorial. Laying out the palette on another map is an interesting idea.
Not sure about the sparkles in the water, though...if it were in a game, it'd make me think there's some sort of secret there. -------------------- Aakaash Rao
Note by Note Studios: Custom Music for Games |
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Mar 26 2010, 02:15 AM
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#3
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![]() ![]() Type: Designer Alignment: Neutral Good |
They tend to look better in motion, and although it's hard to see from the small screen resolution, there are a lot more all along the harbor so they don't look so "rare and mystical" lol but again, it's a personal preference. Thanks for the compliments and tips, I'm new to tutorial writing.
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Mar 26 2010, 02:29 AM
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#4
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NewbsterEventPro ![]() Type: Designer Alignment: Lawful Evil |
Where did you get those 'cracks'?
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Mar 26 2010, 02:33 AM
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#5
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![]() ![]() Type: Designer Alignment: Neutral Good |
I hope you're talking about the ones in the pictures haha ... I kid, I kid. They're part of the basic RTP, find them in TileD next to the vines for walls, etc. I used the two parts of a crack that's meant to be two tiles high, but it seamlessly appears to be coming from the ground or the roof.
This post has been edited by mark333: Mar 26 2010, 02:35 AM -------------------- |
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Mar 26 2010, 02:38 AM
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#6
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NewbsterEventPro ![]() Type: Designer Alignment: Lawful Evil |
Thank you very much. I can use this
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Mar 26 2010, 11:48 AM
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#7
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![]() Extreme Jumpstyler ![]() Type: Designer Alignment: True Neutral |
This has got to be one of the better mapping tutorials I've read.
The pallete is indeed an interesting idea, one that I might use from now on. The only thing that kind of looks out of place (to me) is the northern part with the pillars. I'm guessing it's a kind of meeting place, but I reckon it would be better off without the pillars. After all, it is a port town. Apart from that, I love it and am expecting another tutorial from you -------------------- ![]() Signature made by Speedy@ Awesome Greek/English Collaborations Spoiler: |
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Mar 26 2010, 01:37 PM
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#8
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![]() ![]() Type: Designer Alignment: Neutral Good |
Thanks for the feedback, everyone, I really appreciate it. I will look at the pillars for sure, to be honest I've been trying to find a good way to map a city for weeks (there are virtually no tutorials out there on the subject) and I finally had a breakthrough, so I immediately set out to make a tutorial to share the method since there's not a lot of help out there for city design yet. Although it worked for my tutorial, the map will probably be looked over a few more times before it's finalized.
I'm thinking my next one will be a castle town, but I also want to do one on dungeon creation because that is also a lacking subject (as far as creating puzzles and planning). -------------------- |
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Mar 29 2010, 12:12 AM
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#9
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![]() ![]() Type: Spriter Alignment: Lawful Good |
This is really nice, Mark333! In VX, I never know where to even begin with maps. This'll really help me out with my towns!
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Mar 29 2010, 01:00 AM
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#10
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![]() My mother never saw the irony in calling me a son-of-a-bitch ![]() Type: Writer Alignment: Neutral Good |
This helps A LOT!!! Thx!!! Now I know to make stuff random
thx again -------------------- |
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Mar 29 2010, 10:08 AM
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#11
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You will be worse than dead! ![]() Type: Writer Alignment: Chaotic Neutral |
Nice love it.
I want moar tuts. Like nao xD. -------------------- |
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Mar 29 2010, 02:14 PM
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#12
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![]() ![]() Type: Designer Alignment: Neutral Good |
Aww looks like I did alright lol. Thanks everyone, more tutorials will come. I'm thinking of a few possibilities: a country town, a bigger city, or a cave dungeon. What do you guys think I should work on? It will probably be done in a few weeks when I get a few essays out of my way. I'm leaning towards a dungeon one but want to work out some stuff first. I've yet to find a really solid dungeon tutorial.
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Apr 7 2010, 01:51 AM
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#13
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![]() Jack in, Mega-Man! ![]() Type: Designer Alignment: True Neutral |
Wow this is an awesome tutorial, I hope you make another one soon.
I would stay away from dungeons, I've seen a few since my time here (2008) and also theres the point that dungeons can be generated with ease. I would go for a valley map or something. This post has been edited by Senapho: Apr 7 2010, 02:14 AM -------------------- ![]() My project: ![]() |
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Apr 9 2010, 03:59 PM
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#14
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![]() Lurking... ![]() Type: Undisclosed Alignment: True Neutral |
Probably the best mapping tutorial I've come across, this is because you give great detail on planning the map in advance, I never considered half of these points myself but know clearly why I should now. Thank you, and the result looks good!
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Apr 9 2010, 07:03 PM
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#15
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![]() Type: Artist Alignment: Chaotic Evil |
This is a very good tutorial and I hope people will learn from it. I totally agree with your point to make a special area in the map so that people can find their way around more. If it's just the same old houses, with the same old streets, you get lost pretty fast. By adding an area in there that is different (but still fits in the map), people use this as a mental checkpoint, so I'm glad you added that in there!
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Apr 9 2010, 08:10 PM
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#16
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![]() Those who fight never win. ![]() Type: Designer Alignment: Chaotic Good |
How do you make your dock have no shore on the right side? I keep doing mine but it keeps coming out like this...
Click below spoiler. Spoiler: -------------------- Spoiler: |
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Apr 9 2010, 08:17 PM
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#17
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![]() Type: Artist Alignment: Chaotic Evil |
It was in the tutorial, more specifically this part:
Now we fix it up a bit. You probably noticed how sloppy that last screen-shot was. If you didn't, study this part good. You can't just trust the autotiles to behave naturally without your help. Using shift-clicking and shift-left-clicking to copy and paste exact tiles, I'm going to fix this up. I took away the sand on the border of the water, took out the road border where it meets the wall and goes behind the house, added support for the docks, and added shadows (impassable ones on the water!). |
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Apr 9 2010, 08:24 PM
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#18
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![]() Those who fight never win. ![]() Type: Designer Alignment: Chaotic Good |
It was in the tutorial, more specifically this part: Now we fix it up a bit. You probably noticed how sloppy that last screen-shot was. If you didn't, study this part good. You can't just trust the autotiles to behave naturally without your help. Using shift-clicking and shift-left-clicking to copy and paste exact tiles, I'm going to fix this up. I took away the sand on the border of the water, took out the road border where it meets the wall and goes behind the house, added support for the docks, and added shadows (impassable ones on the water!). How do i shift click? or shift right click? -------------------- Spoiler: |
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Apr 9 2010, 08:29 PM
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#19
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![]() Type: Artist Alignment: Chaotic Evil |
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Apr 9 2010, 08:41 PM
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#20
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![]() Mt. Revenant! Check it out! ![]() Type: Spriter Alignment: Neutral Evil |
Nice tutorial! This will help me greatly, and I'm sure everyone else who comes across this.
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| Lo-Fi Version | Time is now: 20th June 2013 - 06:50 AM |
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