Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Apr 9 2010, 04:37 PM
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#1
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![]() RPGMakerVX.net's official Seranille lover ![]() Type: Writer Alignment: Lawful Good |
Final Fantasy XIII Command Synergy Battle System Please note that even updated version of script may cause errors. Home Site: http://hikimoki.hp.infoseek.co.jp/ USAGE: YOU CANNOT USE THIS SCRIPT IN COMMERCIAL PROJECTS - NON-COMMERCIAL ARE FINE. (Tell me if I have to change something - my computer can't read Japanese letters.) In the beggining I say that I asked Naridar from RPG RPG Revolution if I can post it here, and he said "yes". Introduction & Features Spoiler: Screenshots (Available!) Spoiler: Download Spoiler: Credits Spoiler: Update Log
This post has been edited by Kaimi: Sep 12 2010, 05:20 PM -------------------- |
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Apr 9 2010, 07:21 PM
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#2
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![]() ![]() Type: Undisclosed Alignment: Chaotic Good |
i gotta say preatty freaking cool
-------------------- ![]() ![]() Spoiler: Fire is the best, no exceptions |
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Apr 9 2010, 11:04 PM
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#3
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Un-Eccentric ![]() Type: Designer Alignment: Neutral Evil |
Wow. This is the sexiest thing I've ever seen. What do you think's harder to setup, this or takentai?
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Apr 9 2010, 11:09 PM
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#4
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![]() Type: Designer |
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Apr 9 2010, 11:11 PM
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#5
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![]() ![]() Type: Undisclosed |
One of tomoaki's previous blog posts mentioned about how he probably won't complete the script. You guys may just have to use it as it currently is.
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Apr 9 2010, 11:50 PM
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#6
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Un-Eccentric ![]() Type: Designer Alignment: Neutral Evil |
Shame, but it's still pretty cool the way it is.
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Apr 10 2010, 03:01 AM
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#7
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![]() ...Whatever ![]() Type: Designer Alignment: True Neutral |
Well we wouldn't really want an exact replica. We need some genericity.
So I personally like it as-is. As for US paradigm names, change 'em yourself. Takes no more than ten minutes. -------------------- |
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Apr 10 2010, 08:05 AM
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#8
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![]() Newb Hunter ![]() Type: Writer Alignment: Neutral Good |
Ok, just gotta say, coolest BS EVER!!!!!!!11!!!!1!
If this gets alittle more attention from scripters it could even rival Takentai. Dont know about surpass. Its so cool because its fast paced and just *drools*. Im in awe. -------------------- QUOTE Grand Moff Lyonn two wrongs don't make a right har har har. BUT! Two Negatives make a Positive :). And thats Math. Har Har Har, HAR. If we burn, you burn with us. ORIGIN OF PURE EVIL (Read my posts to know) -Current Projects- ![]() ![]() ![]() |
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Apr 10 2010, 09:37 AM
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#9
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![]() Girl with an aura ![]() Type: Designer Alignment: Chaotic Neutral |
Brilliant script. As everyone else has said, it could rival Takentai
If no one's noticed, the website has lots of other battle systems as well. Including a card battle system. Too bad they aren't in English... -------------------- |
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Apr 10 2010, 09:50 AM
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#10
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![]() Jack in, Mega-Man! ![]() Type: Designer Alignment: True Neutral |
Wow, sounds interesting.
Downloading now. -------------------- ![]() My project: ![]() |
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Apr 10 2010, 10:37 AM
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#11
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![]() Newb Hunter ![]() Type: Writer Alignment: Neutral Good |
Translated Site
I just got the Actbattle system now and it looks really cool. Its side action play. Now checking out the Shooting one which sounds interesting. -------------------- QUOTE Grand Moff Lyonn two wrongs don't make a right har har har. BUT! Two Negatives make a Positive :). And thats Math. Har Har Har, HAR. If we burn, you burn with us. ORIGIN OF PURE EVIL (Read my posts to know) -Current Projects- ![]() ![]() ![]() |
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Apr 12 2010, 09:55 AM
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#12
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When an enemy collapses, It's annoying that you keep targetting the dead monster because it's first in window_command. How can you edit that?
And Yami, could you post the cardbattle system |
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Apr 13 2010, 06:01 PM
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#13
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![]() RPGMakerVX.net's official Seranille lover ![]() Type: Writer Alignment: Lawful Good |
@Khaliid_: I don't know, and if you wan't script either: ask Yumi via PM are request it at proper board.
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Apr 13 2010, 10:44 PM
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#14
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![]() Type: Undisclosed |
it is sooooo cool but when i battle it goes
"script'game_battler' line76: no method error occured unidentified method '[]' for nil:NilClass if anybody can help me that would be cool |
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Apr 13 2010, 11:19 PM
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#15
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@0redwall0: Are you using any other scripts?
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Apr 15 2010, 08:56 AM
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#16
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Huh, now I seem to have the same problem as 0redwall0
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Apr 15 2010, 09:36 AM
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#17
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![]() RAGNYAAA!!! *STAB STAB STAB* ![]() Type: Designer Alignment: Chaotic Neutral |
Please avoid double posting, use the edit button.
-------------------- A Lesson in Scope
The guy who doesn't care if he's the bearer of bad news. "If you're gonna do something, do it right." -My father. Freelance Web designer for hire. Doing low rate web design, contact me if you're interested. Costs that are not included in my rate are: Hosting, Domain, and advertising. Doing low rate logo designs, contact me for information. Prices of rates go down based on how many USEFUL premade graphics you provide me with. |
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Apr 15 2010, 09:39 AM
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#18
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![]() Spriter ![]() Type: Spriter Alignment: Unaligned |
please avoid spam kabuto, send a PM or let a mod do there job and tell him, thanx. <- i couldn't resist XD
also the script is cool tho i dont think it works well with VX, the battles slow and very boring, imo. lol This post has been edited by Shiro: Apr 15 2010, 09:43 AM -------------------- |
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Apr 16 2010, 08:49 PM
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#19
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![]() Girl with an aura ![]() Type: Designer Alignment: Chaotic Neutral |
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Apr 18 2010, 07:21 AM
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#20
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![]() Type: Undisclosed |
"script'game_battler' line76: no method error occured unidentified method '[]' for nil:NilClass
i got the same problem too. i was thinking about using other scripts which i did, but this seems to be a character level problem. So i was think of just eliminating the level system altogether and well make it a little closer to final fantasy 13 like system. but I'm not entirely sure if its the level that makes it like that since i got through one battle fine but the next battle stop me immediately EDIT: I also have a question. like u know how there is that stagger right. How do i modify the stagger rate. that part confused me the most. since i look through it. If u know where it is please point it out this would help out a lot. thanks EDIT: i figured it out after search around now only a new problem arise is that i can't seem to get the optima battle system (paradigm shift) and KGC_CategorizeSkill go be compatible during battle. all in all Cure works but all the other ability plain out doesn't work at all, the only thing it seems is that there i a problem during battle that the organization seems to interfere with. Also when switch paradigm's the battle command does not refresh itself so some of the commands have the invalid color but is still valid. Edit: Well i got Paradigm Shift and KGC_CategorizeSkill to work. just an error on some true and false statement. Now the part that i need to get is that how to make License Board Work in along side Paradigm System i fidured it out after tinkering with the menu status thingy. i also figured out how to place the optima bar on top. Edit 'game_battler' line76: no method error occured unidentified method '[]' for nil:NilClass nvm still getting that problem. but only when i target a monster that IS being K.O. sorry just check my next post This post has been edited by Oani Tatsuki: Apr 23 2010, 10:33 AM -------------------- current project v0.1.3
4/18/2010 Project Luna Umbra! Dark Star Fantasy the Game Series Over all progress UNknown Dark Star Fantasy: And So It Begins (ASIT) Status (Hiatus) Dark Star Fantasy: Tales of the Legend of Heroes (TLH) Status (begin production 6/1/2010) Spoiler: |
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| Lo-Fi Version | Time is now: 21st May 2013 - 12:15 PM |
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