Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Apr 14 2012, 03:28 PM
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#101
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Saving the world. One game at a time. ![]() Type: Designer Alignment: Unaligned |
For third download:
Link Broken, Megaupload got seized. |
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Apr 15 2012, 04:37 PM
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#102
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Kaimi already knows this!!!!!!!
The Link is broken and someone, who has this Version, should or can reuploaded it for the other guys here! |
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Apr 15 2012, 04:47 PM
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#103
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Now we need to upgrade this battle system to work with RMVX Ace. I belive this is possible, but we must try to change the standard atb slots for skills, i mean that the skills have more as one atb slot. And that the Characters have auto-abilites for example: Launch or Aggression as such abilities (look at Final Fantasy XIII But this will take time and i think it is really hard to change this. |
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Apr 15 2012, 09:40 PM
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#104
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One problem I noticed was that when my main character died... It was Gameover. I think this is because you only control one of your four party members... how do I make it so so I can switch Party Leaders in battle in case my main character faints?
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Apr 16 2012, 08:36 AM
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#105
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![]() RPGMakerVX.net's official Seranille lover ![]() Type: Writer Alignment: Lawful Good |
@FF13OebraDiaVanille: I believe that some RGSS genius would be able to make multi-ATB gauge segment cost abilities. Some auto-abilities, I think, won't be hard to implement as one essentially needs a script for making abilities the passives.
@DaftXMuzic: I don't know... Maybe if someone made a new script, or edit, it would automatically change. Or, one could write this battle system from a scratch which would take days, if not weeks. -------------------- |
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Apr 16 2012, 03:26 PM
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#106
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@FF13OebraDiaVanille: I believe that some RGSS genius would be able to make multi-ATB gauge segment cost abilities. Some auto-abilities, I think, won't be hard to implement as one essentially needs a script for making abilities the passives. I think too that the auto-abilities won't be hard to implement, but it is a good idea from me! Also i think your right! But this where really cool when you can lauch your enemies to the sky! This post has been edited by FF13OebraDiaVanille: Apr 16 2012, 03:28 PM |
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Apr 17 2012, 04:08 PM
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#107
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OPPS!!!!!
I see you say "wont" i have readed "would"! Sorry my bad! |
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Jun 8 2012, 01:21 PM
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#108
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Saving the world. One game at a time. ![]() Type: Designer Alignment: Unaligned |
The Fall L'Cie version's link is broken because of Megaupload is seized, so I have to close this topic.
If you want to change the link, contact me and I'll open it again. |
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Jun 11 2012, 06:39 AM
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#109
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
so people want an upgrade of this script? maybe kaimi could do that
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Jul 9 2012, 04:37 PM
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#110
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![]() RPGMakerVX.net's official Seranille lover ![]() Type: Writer Alignment: Lawful Good |
Sadly, due to that my old computer got unfixably broken more than a half year ago, I don't have the Fal'Cie Version on my laptop. Also, despite this being quite well written script, it would require a full overhaul which will more likely and kinda sadly be done on the Ace upgrade.
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| Lo-Fi Version | Time is now: 24th May 2013 - 01:18 PM |
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