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May 24 2010, 03:44 AM
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#1
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inactive. ![]() Type: Coder Alignment: Neutral Good |
Synthesis Shop Script Version: 1.1 Last Updated: 5/25/2010 by: Cylindrical Introduction After taking a few lessons and reading other scripts, I finally made my first script! This script copies Final Fantasy IX's synthesis Shops where you can create new powerful items using two existing items from your inventory. You can create any type of item, be it a consumable, weapon, or an armor. Just follow the instructions and you'll be able to make your own shops. How to use Place above Main. Read the comments inside to learn the loops. Also, talk to Bennett to learn the possible errors you might encounter while using this script. Screenshots ![]() I need those items to make a Dragon Sword, and 30,000G! ![]() Yeah, I already have the Bastard Sword! Thanks to a green haired guy giving me lotsa money! ![]() Talk to Bennett to learn all the possible errors that you might encounter. You can also chat with him. Script Spoiler: Demo Host: Mediafire File Size: 248.34 KB Credit This script is one of my greatest achievements so you need to credit me for my work! Special thanks to Raukue for his awesome KGCYanflyPLUS Demo. Many Thanks to RPGI for his help. If you find any bugs, post them here. This post has been edited by Cylindrical: May 27 2010, 07:53 AM -------------------- |
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May 25 2010, 06:50 AM
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#2
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![]() RPGPlayer ![]() Type: Undisclosed Alignment: Neutral Good |
I got line 435: NoMethodError occurred. Undefined method 'size' for NilClass for some reason. I test this with a default new project.
CODE for i in 0...$synth_items.size I was trying to make a Bastard Sword (ID_10) and it crashed when I was calling the scene. This post has been edited by manat31790: May 25 2010, 06:57 AM -------------------- Do not judge a book by its cover
Recommendation manat31790's newest resourses for RPG Maker VX at Photo Bucket! Romancing Walkers Lunarea's custom tile My project: ![]() ![]() |
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May 27 2010, 07:19 AM
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#3
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inactive. ![]() Type: Coder Alignment: Neutral Good |
Sorry for the really late reply, been really busy.
You must first fill in $synth_items before you call the scene. In the setup part, you'll see: CODE BASTARD_SWORD = [ ["WEAPON", 10], ["WEAPON", 2], ["WEAPON", 6] ] FLAME_SHIELD = [ ["ARMOR", 3], ["ARMOR", 1], ["ITEM", 15] ] FULL_POTION = [ ["ITEM", 3], ["ITEM", 2], ["ITEM", 2] ] This is where you setup your synth-able items. It is explained on the comments. Uploading the new demo now. Then after that, fill in $synth_items like this: CODE $synth_items = [BASTARD_SWORD, FLAME_SHIELD, FULL_POTION] The you are free to open the shop anytime. -------------------- |
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May 27 2010, 08:15 AM
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#4
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![]() your RGSS kitteh! ![]() Type: Coder Alignment: Chaotic Evil |
This is very nice... :-bd too bad I haven't planned any synthesizing in my game, or else I would've used it >w<, maybe I'll use this on my next game. xD
Good to see Filipinos making such nice scripts in the forums. :3 :-bd *Galingan mo pa!* -------------------- |
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May 27 2010, 08:21 AM
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#5
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inactive. ![]() Type: Coder Alignment: Neutral Good |
Well, I'm not as good as you though
Don't worry, I'll continue learning. -------------------- |
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May 27 2010, 10:05 AM
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#6
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![]() I'm still smiling. My jaw hurts now. ![]() Type: Coder Alignment: Neutral Good |
well, it's good to see your type is changed from developer to coder.
continue learning and keep up the good work. -------------------- Spoiler: Scripts/Snippets: Exclude Player in Party | Bag Pockets |Custom Iconset Size | Moghunter's Title Screen forum elf - Gameover Screen | Shop Modes | NIS Designs Uno | Monster Breeding System |
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May 27 2010, 10:09 AM
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#7
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inactive. ![]() Type: Coder Alignment: Neutral Good |
^ It's been Coder from the start. xD Anyways, I'm pretty much getting the hang of Scenes and Windows. I'm thinking of a Takentai add-on next time.
Anyways, don't you think the syntax for synth-able items are too confusing (because of those brackets) or they are just fine the way they are? I wanted to use the Notes part of the database but unfortunately I don't know how to use that. -------------------- |
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May 27 2010, 10:13 AM
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#8
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![]() I'm still smiling. My jaw hurts now. ![]() Type: Coder Alignment: Neutral Good |
it's Coder from the start? i didn't notice that!
read regexp if you want to use notes. for your syntax, if all other scripters became confused with that, then it really is confusing. -------------------- Spoiler: Scripts/Snippets: Exclude Player in Party | Bag Pockets |Custom Iconset Size | Moghunter's Title Screen forum elf - Gameover Screen | Shop Modes | NIS Designs Uno | Monster Breeding System |
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Jun 3 2010, 12:49 PM
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#9
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![]() Reviewer ![]() Type: Writer Alignment: Lawful Neutral |
I really like this script for its simplicity and will definitely be using it! I look forward to future updates, including more ingredients! ^^
This post has been edited by Kyriaki: Jun 3 2010, 12:50 PM -------------------- |
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Jun 16 2010, 12:30 PM
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#10
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I really love/want to use your script. I really need to be able to have more ingredients. Is this something your working on? How long do you think this update will take?
Thanks again. |
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Jul 9 2010, 02:01 PM
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#11
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![]() Type: Undisclosed |
Sorry for bumping old threads.
But,this is awesome. I might use it for my game. And I'll be sure to put credits there. And I'll put credits for all who created the scripts which I use. Thanks a bunch. |
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Oct 17 2010, 01:40 AM
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#12
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![]() Type: Designer Alignment: Lawful Neutral |
Well I was tinkering with it, and I was wondering how i could scoot the G over to the right a bit, so the money would fit.
It wont allow me to give my full money name, without the numbers overlapping the letters. *Edit* About an hour and a half of learning scripting and I came up with a little fix. I simply scooted over the money to the right a bit, and the money name to the left side. I don't think it will cause any problems, but if it does feel free to tell me. I want to use this for smelting and forging. I would also like to modify it for fishing if that would be possible. I plan to use this for multiple things. I would like to figure out a free one, but I don't think I'm skilled enough yet. Spoiler: This post has been edited by Philacus: Oct 17 2010, 01:57 AM -------------------- Buffet Bushi: I gain power with the belly slaps! *slaps belly*
Everyone else: ... Something is wrong with this guy. |
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Oct 17 2010, 01:46 AM
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#13
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![]() ずっと生活の学習 ![]() Type: Designer Alignment: Neutral Good |
I don't think you can "scoot" the G over. If anything, you can go into the Database --> Terms, and modify the money representation "G" to your liking.
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Oct 17 2010, 01:53 AM
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#14
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![]() ![]() Type: Coder |
Nice script. Did you get better enough to add Notetags support? I'm learning how to use them right now (need for my own project), and since I'd like to use your script I'll probably update it too if you don't.
-------------------- Work in progress:
Spoiler: I support: Spoiler: Useful RMXP related links from other websites: Spoiler: |
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Oct 18 2010, 04:07 AM
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#15
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![]() ![]() Type: Coder Alignment: Unaligned |
Im seriously looking forwards to more ingredients. I was going to use your script for "Smithing" it was only until after i had everything set up i noticed you could only have "2" ingredients. needless to say i was sad.
5 Copper Ore = 1 Copper Bar ...ya know? lol For real, add more ingredients. at least 5 minimum. plz and ty. Edit: and/or add a "stack" function for the same item. so instead of listing out copper ore 5 times, you just do it once with a quantity indicator. This post has been edited by VII: Oct 18 2010, 04:09 AM |
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Oct 19 2010, 04:13 PM
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#16
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![]() ![]() Type: Designer Alignment: Neutral Good |
Great script!
i looked through and i cudnt find a point to change the sound coz i dont think it makes sense once you've merged the items to make a new one, it plays the "kerching" sound. Can i change the sound? -------------------- I Support
Spoiler: |
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Dec 10 2010, 03:28 AM
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#17
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![]() Type: Designer Alignment: Lawful Neutral |
My game when released, will feature a heavily modified Synthesis Screen with support up to 4 items. More work will be done to it, possibly tying it with an inventory limiter and an item storage box. I have my little brother working on it, and hes a great script coder.
Currently Supports: 1-4 item synth synth items into switches Soon to be: Items used from storage to craft with synth screen Switches can be requirements multiple arrays of synth screens for "New" or "Upgrade" items, complete custom mapping. support for inventory capper per item I'll post my own release giving credit to Cylindrical as the backbone for what we worked to make. -------------------- Buffet Bushi: I gain power with the belly slaps! *slaps belly*
Everyone else: ... Something is wrong with this guy. |
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Dec 14 2010, 01:18 AM
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#18
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![]() Type: Designer |
Thanks pal love it!
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Jan 2 2011, 07:08 AM
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#19
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
can i have a copy of that modified? can you ad a success rate too if possible.
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Jan 4 2011, 10:47 PM
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#20
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![]() Type: Designer |
Agreed. I'd love to see a modified version of this.
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| Lo-Fi Version | Time is now: 18th May 2013 - 03:27 PM |
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