iPhone App Directory
RPG Maker VX
 
Gallery Members Search Calendar Help


Welcome Guest ( Log In | Register )

Collapse

>Announcement

Keep an eye out for the upcoming 3rd Quarter Contest!
2 Pages V  < 1 2  
Reply to this topicStart new topic
> [SSS] Disassemble Shop, Salvage your items rather than selling them.
VII
post Jun 19 2010, 01:16 PM
Post #21



Group Icon


Type: Coder
Alignment: Unaligned




Edited to erase it.

This post has been edited by VII: Jun 19 2010, 01:26 PM
Go to the top of the page
 
+Quote Post
   
VII
post Jun 19 2010, 01:16 PM
Post #22



Group Icon


Type: Coder
Alignment: Unaligned




edited to erase it.

This post has been edited by VII: Jun 19 2010, 01:25 PM
Go to the top of the page
 
+Quote Post
   
VII
post Jun 19 2010, 01:17 PM
Post #23



Group Icon


Type: Coder
Alignment: Unaligned




Edited to erase it.

This post has been edited by VII: Jun 19 2010, 01:25 PM
Go to the top of the page
 
+Quote Post
   
VII
post Jun 19 2010, 01:18 PM
Post #24



Group Icon


Type: Coder
Alignment: Unaligned




edited to erase it.

This post has been edited by VII: Jun 19 2010, 01:25 PM
Go to the top of the page
 
+Quote Post
   
VII
post Jun 19 2010, 01:19 PM
Post #25



Group Icon


Type: Coder
Alignment: Unaligned




QUOTE (VII @ Jun 19 2010, 08:18 AM) *
Hmmm. this seems like it could add great depth to the items within a game....any chance that you could make a reverse of this script?

Use the items that you gained through disassemble to reassemble OTHER items....such as better ones. Kind of like collect 100 Iron Dust, and 1 Orb of Magic to make +2 Greatsword.

Just throwing that idea out there.



SORRY!!!!

MY computer HELLA MESSED UP!!!!! I DID NOT MEAN TO DO THOSE!!!

If a Admin could erase those that would be wonderful!!

sad.gif sad.gif sad.gif

This post has been edited by VII: Jun 19 2010, 01:22 PM
Go to the top of the page
 
+Quote Post
   
Shanghai
post Jun 19 2010, 05:22 PM
Post #26



Group Icon


Type: Undisclosed




There's already a lot of assembly/crafting/synthesis scripts out there that do this. You can look for those instead.


--------------------
Go to the top of the page
 
+Quote Post
   
carbajosa
post Jul 10 2010, 07:34 AM
Post #27



Group Icon






Is it possible to disassemble an item and list down the possible items to get randomly?
I mean for example, I put this into the notebox:

CODE
<disassemble>
item 1
item 2
item 3
item 4
item 5
item 6
item 7
item 8
</disassemble>


and I'll insert some codes to make it pick 3 random items like:

CODE
<disassemble rand 3>
item 1
item 2
item 3
item 4
item 5
item 6
item 7
item 8
</disassemble>


Is it possible to implement such thing? But this script is totally heading towards my project. smile.gif
Thanks for posting this.


--------------------
» Click to show Spoiler - click again to hide... «



» Click to show Spoiler - click again to hide... «
Go to the top of the page
 
+Quote Post
   
Haikuri
post Mar 21 2012, 04:04 PM
Post #28



Group Icon


Type: Undisclosed




Could someone post more In-depth instructions? I'm new to scripts.

This post has been edited by Haikuri: Mar 22 2012, 05:11 AM


--------------------
彼らの最強のパワーは、すべての想像力である

My blog:

http://www.rpgmakervx.net/index.php?autoco...477&cat=566
Go to the top of the page
 
+Quote Post
   
Neosky
post Mar 23 2012, 09:17 PM
Post #29


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




Becarful on old post btw.

It's a question so it's kool, don't worry. What is it exactly you want to know?

On my end anyone know where to get this script? Since that site has been down for a year.

Ok here we go quick Tut.

Do you have the script?
Copy paste this script into your Script Database over Main.

Once pasted.

Go into the Database where you edit items/skills/weapons and so on
Find the item/weapon/etc you want to dissassemble.

Down at the bottom right is a box called Note
Paste something like
CODE
<disassemble>
Weapon 1
Armor 2
item 3
item 4
item 5
</disassemble>


Basicaly
PLace the
CODE
<disassemble>
</disassemble>


and anything in between is what you get.
for items place = Item
for armor place= Armor
for Weapons place =Weapon

The # next to those are the ID number if the item/etc.

EX: Item 1 is the 001: Potion


once all that is done

make an event or something that triggers
CODE
$scene = Scene_Disassemble.new


Copy that and paste it into a event option, 3rd page. Option is called Script. Opens a window than paste it then done.
when you go up to that event action bam Shop open.

This post has been edited by neosky: Mar 24 2012, 01:43 AM


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
Go to the top of the page
 
+Quote Post
   
Xaver_Entropia
post Mar 24 2012, 10:59 AM
Post #30



Group Icon


Type: Writer
Alignment: Chaotic Good




Since pockethouse closed, all of the scripts that were there can be found here...

http://rmrk.net/index.php?topic=42396.0

This includes all the SSS scripts from Shanghai. Here is a demo with all of the SSS scripts...

http://www.mediafire.com/?esr2oc5fqd7oqwn

I hope this helps.


--------------------
"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." FFV

Go to the top of the page
 
+Quote Post
   
Neosky
post Mar 24 2012, 05:38 PM
Post #31


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




Cool thanks, yea I found them yesterday, after making a request post, lol. Now there are two places people can look. Very helpful! Now we wait to see if he get's the help.


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
Go to the top of the page
 
+Quote Post
   

2 Pages V  < 1 2
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 31st July 2014 - 02:41 PM

RPGMakerVX.net is an Privacy Policy, Legal.