Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Jun 19 2010, 01:16 PM
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#21
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![]() ![]() Type: Coder Alignment: Unaligned |
Edited to erase it.
This post has been edited by VII: Jun 19 2010, 01:26 PM |
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Jun 19 2010, 01:16 PM
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#22
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edited to erase it.
This post has been edited by VII: Jun 19 2010, 01:25 PM |
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Jun 19 2010, 01:17 PM
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#23
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Edited to erase it.
This post has been edited by VII: Jun 19 2010, 01:25 PM |
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Jun 19 2010, 01:18 PM
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#24
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edited to erase it.
This post has been edited by VII: Jun 19 2010, 01:25 PM |
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Jun 19 2010, 01:19 PM
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#25
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Hmmm. this seems like it could add great depth to the items within a game....any chance that you could make a reverse of this script? Use the items that you gained through disassemble to reassemble OTHER items....such as better ones. Kind of like collect 100 Iron Dust, and 1 Orb of Magic to make +2 Greatsword. Just throwing that idea out there. SORRY!!!! MY computer HELLA MESSED UP!!!!! I DID NOT MEAN TO DO THOSE!!! If a Admin could erase those that would be wonderful!! This post has been edited by VII: Jun 19 2010, 01:22 PM |
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Jun 19 2010, 05:22 PM
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#26
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![]() ![]() Type: Undisclosed |
There's already a lot of assembly/crafting/synthesis scripts out there that do this. You can look for those instead.
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Jul 10 2010, 07:34 AM
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#27
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Is it possible to disassemble an item and list down the possible items to get randomly?
I mean for example, I put this into the notebox: CODE <disassemble> item 1 item 2 item 3 item 4 item 5 item 6 item 7 item 8 </disassemble> and I'll insert some codes to make it pick 3 random items like: CODE <disassemble rand 3> item 1 item 2 item 3 item 4 item 5 item 6 item 7 item 8 </disassemble> Is it possible to implement such thing? But this script is totally heading towards my project. Thanks for posting this. -------------------- » Click to show Spoiler - click again to hide... « ![]() » Click to show Spoiler - click again to hide... « |
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Mar 21 2012, 04:04 PM
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#28
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Could someone post more In-depth instructions? I'm new to scripts.
This post has been edited by Haikuri: Mar 22 2012, 05:11 AM -------------------- |
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Mar 23 2012, 09:17 PM
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#29
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
Becarful on old post btw.
It's a question so it's kool, don't worry. What is it exactly you want to know? On my end anyone know where to get this script? Since that site has been down for a year. Ok here we go quick Tut. Do you have the script? Copy paste this script into your Script Database over Main. Once pasted. Go into the Database where you edit items/skills/weapons and so on Find the item/weapon/etc you want to dissassemble. Down at the bottom right is a box called Note Paste something like CODE <disassemble> Weapon 1 Armor 2 item 3 item 4 item 5 </disassemble> Basicaly PLace the CODE <disassemble> </disassemble> and anything in between is what you get. for items place = Item for armor place= Armor for Weapons place =Weapon The # next to those are the ID number if the item/etc. EX: Item 1 is the 001: Potion once all that is done make an event or something that triggers CODE $scene = Scene_Disassemble.new Copy that and paste it into a event option, 3rd page. Option is called Script. Opens a window than paste it then done. when you go up to that event action bam Shop open. This post has been edited by neosky: Mar 24 2012, 01:43 AM -------------------- |
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Mar 24 2012, 10:59 AM
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#30
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![]() ![]() Type: Writer Alignment: Chaotic Good |
Since pockethouse closed, all of the scripts that were there can be found here...
http://rmrk.net/index.php?topic=42396.0 This includes all the SSS scripts from Shanghai. Here is a demo with all of the SSS scripts... http://www.mediafire.com/?esr2oc5fqd7oqwn I hope this helps. -------------------- |
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Mar 24 2012, 05:38 PM
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#31
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
Cool thanks, yea I found them yesterday, after making a request post, lol. Now there are two places people can look. Very helpful! Now we wait to see if he get's the help.
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| Lo-Fi Version | Time is now: 19th May 2013 - 08:14 PM |
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