Okay, here's my problem. I have the proper tags in the notebox, I have the script installed, I have the necessary switch turned on in-game, but when I have the character try and synthesise the item, the recipe doesn't appear in the list, despite being prepared and being in the player's inventory. Is there something that I'm missing or what? I'm not too sure what my problem may be, despite following the given instructions correctly.
Are there other scripts in your game? there may be compatability issues if so.
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1. The only scripts I have are also made by Yanfly. Specifically, I'm using the Battle Engine Melody. 2. You make items "recipes" by adding specific tags into their noteboxes. In other words, no recipes are actually added into the script. 3. No, you merely need to have the recipe in your inventory. However, you have given me an idea....
EDIT: No, you have to have them in your inventory only. You don't consume them. They're consumed after the synthesis if you choose to set them up like that with the correct tag.
This post has been edited by Arcan: Jun 18 2010, 07:36 AM
make an item called: "elixir recipe" with the notetags: <synth actor 0 I:8> <synth cost 200> <ingredients I:1 x5> <synth exp 500> <synth unbuyable>
this means all the actors can use the recipe because its 0, it will synth the item with ID 8 [elixir] which costs 200G, the ingredients are item ID 1 [potion] 5 pcs. the actor who makes this item will get 500 exp only once after synthesizing the item. the item is unbuyable from the shop.
now the recipe should be in your inventory, then you go to the event. in the event it should have the synth shop switch on and make a shop processing. it should work.
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Sorry for the double post, but a new issue has appeared. I have the recipe appearing in the Synth menu, but it now also appears in the Buy menu. I want it so the recipes can't be bought in the shop. How can I do that?