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> Yanfly Item Synthesis assistance, proper tags in place, but no results
Arcan
post Jun 17 2010, 08:07 AM
Post #1


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Okay, here's my problem. I have the proper tags in the notebox, I have the script installed, I have the necessary switch turned on in-game, but when I have the character try and synthesise the item, the recipe doesn't appear in the list, despite being prepared and being in the player's inventory. Is there something that I'm missing or what? I'm not too sure what my problem may be, despite following the given instructions correctly.
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hyrulianhero123
post Jun 17 2010, 11:45 PM
Post #2


Those pots WANTED to be smashed...
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Are there other scripts in your game? there may be compatability issues if so.


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Mr. Monkey
post Jun 18 2010, 02:16 AM
Post #3


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Have you added your recipe into the script?


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Terra-chan
post Jun 18 2010, 05:35 AM
Post #4


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is the recipe a consumable item? Perhaps you have to "learn" the recipe in order to use it at the shop?


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Arcan
post Jun 18 2010, 07:30 AM
Post #5


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1. The only scripts I have are also made by Yanfly. Specifically, I'm using the Battle Engine Melody.
2. You make items "recipes" by adding specific tags into their noteboxes. In other words, no recipes are actually added into the script.
3. No, you merely need to have the recipe in your inventory. However, you have given me an idea....

EDIT: No, you have to have them in your inventory only. You don't consume them. They're consumed after the synthesis if you choose to set them up like that with the correct tag.

This post has been edited by Arcan: Jun 18 2010, 07:36 AM
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Mr. Monkey
post Jun 18 2010, 06:04 PM
Post #6


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For me, I have to add the recipe in the script... huh.gif


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Arcan
post Jun 19 2010, 12:40 PM
Post #7


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I think you're using the KGC synthesis script... You mind showing me which script you're using?
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Mr. Monkey
post Jun 19 2010, 05:01 PM
Post #8


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Oh... I named it "Yanfly- Item Synthesis"
At the top of the script it says KGC, though...


Don't you just hate it when you're crediting the wrong person? >.<
Sorry. sad.gif


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Arcan
post Jun 20 2010, 06:38 AM
Post #9


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Ah, it's okay.... Btw, tags still don't work...
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new
post Jun 21 2010, 01:07 PM
Post #10



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here's an example:

make an item called: "elixir recipe" with the notetags:
<synth actor 0 I:8>
<synth cost 200>
<ingredients I:1 x5>
<synth exp 500>
<synth unbuyable>

this means all the actors can use the recipe because its 0, it will synth the item with ID 8 [elixir] which costs 200G,
the ingredients are item ID 1 [potion] 5 pcs. the actor who makes this item will get 500 exp only once after synthesizing the item.
the item is unbuyable from the shop.

now the recipe should be in your inventory, then you go to the event. in the event it should have the synth shop switch on and
make a shop processing. it should work.


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jungsternator
post Jun 21 2010, 01:41 PM
Post #11



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Did you add the recipe to the shop in the event?

This post has been edited by jungsternator: Jun 21 2010, 01:56 PM


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Arcan
post Jun 24 2010, 11:39 AM
Post #12


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New: Yeah, that's how I set up the tags....

Jungsternator: The script automatically picks up what recipes are in your inventory. There's no configuration in the script or events whatsoever besides setting the right switch to ON

EDIT: My apologies Jungsternator. I had to add the recipe to the shop processing. This problem should be fixed now. I'll check some more.

This post has been edited by Arcan: Jun 27 2010, 08:55 AM
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Arcan
post Jun 27 2010, 09:00 AM
Post #13


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Sorry for the double post, but a new issue has appeared. I have the recipe appearing in the Synth menu, but it now also appears in the Buy menu. I want it so the recipes can't be bought in the shop. How can I do that?
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