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> Pay for graphic packs?, Pay for quality monster, character, weapon, etc. graphics
Graphic Packs
Would you pay for graphic packs of 5-10 creatures, characters, etc. for commercial use in your game?
I'd pay $5! [ 40 ] ** [29.85%]
I'd pay $10! [ 13 ] ** [9.70%]
I'd pay $15! [ 6 ] ** [4.48%]
I'm generous, I'd pay $20! [ 9 ] ** [6.72%]
I would never pay! [ 66 ] ** [49.25%]
Total Votes: 127
  
MagicKid
post Jul 12 2010, 06:19 PM
Post #21


I walk into walls.
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Type: Writer
Alignment: Chaotic Evil




I would never pay. I could create my own decent resources for free.


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QUOTE (CUTmayne @ Aug 4 2010, 01:20 AM) *
paying for rm resources is like paying for porn.

I'm back! And I'm more mature than the last time you saw me. I hope.
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kabuto202
post Jul 12 2010, 11:11 PM
Post #22


RAGNYAAA!!! *STAB STAB STAB*
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Type: Designer
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If they're unique you should be charging about $80 for each pack, assuming they're high quality. If they're not unique, no one is going to bother buying them.


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NAT_Designer
post Jul 13 2010, 04:13 AM
Post #23


Do not expect me to be nice.
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I would never pay for anything involving RPG Maker, short and simple. Besides, it may cost money to obtain the resources, but there are plenty of people who have always cut out the middleman.


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Ookie Panda
post Jul 30 2010, 11:04 PM
Post #24


Infecting RMVX.net with "OwO" since 2009
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Type: Artist
Alignment: Unaligned




that sounds like a good idea actually. xD

even if most people know better than to do it,

c'mon.. there's a lot more gullible people that would pay..

not like i would make crappy graphics on purpose and make people pay lolol

but for the amount of gullible people, you could probably get away with $5 *easily*. $10.. pushing a little but still a lot of people.. $20 would still get some but not that many..

and they would have to be a complete set, obviously, very unique, and great-looking.


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Legion6115
post Aug 1 2010, 01:32 AM
Post #25


Crimson Warrior
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Type: Writer
Alignment: Chaotic Good




I would commission an artist to get some high quality, exclusive stuff for my project. Not everyone can do everything, and commissioning someone (paying 'em) to work on your project and make exclusive resources for such a project may be a viable option. Plenty of people do it all the time. That's the route I would go myself.


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CUTmayne
post Aug 4 2010, 12:20 AM
Post #26



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paying for rm resources is like paying for porn.


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MagicKid
post Aug 5 2010, 09:07 PM
Post #27


I walk into walls.
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Type: Writer
Alignment: Chaotic Evil




QUOTE (CUTmayne @ Aug 4 2010, 01:20 AM) *
paying for rm resources is like paying for porn.

I need to quote this in my signature. Perfect explanation. Explains everything!

This post has been edited by MagicKid: Aug 5 2010, 09:08 PM


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QUOTE (CUTmayne @ Aug 4 2010, 01:20 AM) *
paying for rm resources is like paying for porn.

I'm back! And I'm more mature than the last time you saw me. I hope.
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TsukiShiro
post Aug 14 2010, 10:39 PM
Post #28


Let's kick around poor Sunohara around. C-c-c-ombo Breaker
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Type: Designer
Alignment: True Neutral




If I were to get rm resources, I'd expect them to have completley different resources for each package sent. If not, it's not worth it because... well. This is the interwebs biggrin.gif What can't you get for free now a days?

This post has been edited by TsukiShiro: Aug 14 2010, 10:40 PM


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Thrillhouse
post Aug 21 2010, 05:00 AM
Post #29


8-bit hero
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Type: Undisclosed
Alignment: Unaligned




I probably would have been willing to pay the high price choice ($20) for a pack that contained all the resources I made for the game in my sig. It took months to get the thousand or so characters and monsters finished.


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BlueTravesty
post Aug 27 2010, 07:02 AM
Post #30


Travatar- Not The Last Gamebender
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Type: Writer
Alignment: Neutral Good




I voted for $5 (since you said 5-10, assume the $5 is for 5, $10 for 10. If they're of exceptional qualitty, I'd even go $10-$15) I'll illustrate my reasoning.

If someone plans on making a game they would like to sell but doesn't have an artist for such a venture, buying the resources would be extremely convenient. You can "hire" an artist, but that takes a great degree of trust. Most people aren't willing to give you their work without something upfront, such as a fee, a legally binding guarantee, etc. particularly if payment would be on a percentage of sales for an indie game. However, it is all too easy for an artist to lose trust- say if the game is coming along slowly, or the guy working on the game just decides "the hell with it" and scraps it altogether without so much as a word to the artist they hired. Unfortunately, unscrupulous would-be game designers have provided some justification of these fears.

On the other hand, if I can buy resources that are at or above RTP quality, I've saved myself a lot of time and trouble. Assuming the terms of use has no royalties clause, and allows the game-designer full rights to use the resources in question and modify them as needed, the peace of mind would be well-worth it. On the other hand, if I used "free" resources I found online, I'd hit a bottleneck if the author doesn't want to allow their use; a right they have unless otherwise stated on some legally binding disclosure agreement. Knowing you won't get sued is pretty handy.


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screwymania
post Aug 27 2010, 07:19 AM
Post #31


Egotistical Awesomeness
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Type: Writer
Alignment: Chaotic Good




personally, I feel you are going about selling your material the wrong way. Make the things for free, for fun. (as I assume you will make some for your own game) upload them for the users to use them for noncommercial use. and if they want to actually try and sell they game, tell them they have to pay for the rights to legally sell it. Would you make a lot of money? probably not, as most games here are free. Yet their are quite a few people that seem to want to make profit of the game. So you might make 5 bucks here and there and it wouldn't be a lot. Yet it is an alternative.


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Emanzi
post Sep 10 2010, 09:13 AM
Post #32



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Type: Undisclosed
Alignment: Chaotic Evil




Never even pay a dime as long as I can make my own.
QUOTE
"I can get pretty cheap"


laugh.gif
QUOTE
paying for rm resources is like paying for porn.






This post has been edited by Emanzi: Sep 10 2010, 09:15 AM
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Cajete
post Sep 11 2010, 11:44 AM
Post #33



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Type: Undisclosed




Actually I was thinking about doing this... for both graphics and scripts. If you were to make a good commercial game and sell it like some people are doing... just do the math. With some solid budgeting you'd end up making profit even if you had your graphics and scripts made. All you have to do is put the game together. But yes, I'd pay for Graphic Packs. How much I'd pay? Just depends on how good they are in quality and if I like them or not.


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Soruve
post Sep 11 2010, 12:48 PM
Post #34


Inactive, but still here.
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Type: Artist
Alignment: True Neutral




Honestly, I don't think this is such a bad idea. While I won't personally pay for one, I can see the benefits of making graphic packs. However, they must be:

1) Fully original content and separate from the RTP (In other words, its own style)

2) More than enough to not only replace the RTP, but enough content to make a full game out of. (It'll be interesting if there were different packs for different settings such as one for medieval, one for modern, science fiction etc.)
- This content should probably have many different options as well. For instance, if someone wants an airship vehicle while later in the game they want a dragon the player to ride, they'll have that option. Stuff like that, but I guess it's not completely needed.

3) Great quality graphics, everything looks professional and could be seen in a commercial project.

4) NOT limited to the RPG Maker series. This one is a big one, since most people who want to go commercial with their games, might not want to use RPG Maker. RPG Maker is mostly considered a hobby engine and frankly, not many RMers will bother buying packs. However, those who want to make games with other engines are probably much more willing to pay for them.

5)A good flexible contract. Buy purchasing a graphic pack, you are allowed to not only use them for commercial games, but also are allowed to edit them to your needs. (Of course, selling the graphics themselves would probably be not allowed).

etc.

When people say no one would pay for graphic packs, I think they underestimate the drive that people have to get good quality graphics for their games. People already spend money purchasing textures for their 3d projects (despite there being free ones online), so what makes that different than people paying money for high-quality, plug-n-play graphics?
And while graphic packs might not make games as unique style-wise as someone who made or paid someone to make custom graphics, it doesn't quite mean everyone would use them. Because if anything this topic has shown, not everyone is willing to pay money for them, but there will be some who do. Because they will cost money to use, there won't be tons of games that use them like there is for Mack's or Kaduki's graphics.

Though, I'll be honest here, if there was a graphic pack for characters (not RTP, Kaduki or Mack, but it's own style), I'd probably buy one if it was a style I liked and cheap enough. Because making all those NPCs for original templates can be very troublesome. :x


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IceDragon
post Sep 11 2010, 06:35 PM
Post #35


I demand cookies.
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Type: Coder
Alignment: Neutral Good




QUOTE (CUTmayne @ Aug 3 2010, 07:20 PM) *
paying for rm resources is like paying for porn.

My point exactly.. >_>
I say,
If you want something done right, do it yourself.
I would probably buy a pack...
Look at it and get ideas from it...
BUT HELL NO, WOULD I USE IT...
It would kill my originality....

I NEVER BOUGHT TEXTURES for my 3d projects.
I got samples of them (you know those sample packs with horrible watermarks and such) and just edit them accordingly and use them.

Call me cheap if you want to..
But after paying hundreds of dollars on programs to get the job done. (We talking US$ here)
Its painful to fork out more for a couple images here and there.

All I got to say is...
Graphics packs are good if they give A LOT (HQ at that).

~IceDragon


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Galoko
post Sep 17 2010, 03:10 AM
Post #36



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Type: Writer
Alignment: Chaotic Neutral




"QUOTE (CUTmayne @ Aug 3 2010, 07:20 PM)
paying for rm resources is like paying for porn"

Ah...thats...quite an interesting way to put it. Ahem.

Maybe its been said, but maybe if its a major content update...like a whole Xth layer of story and content...MAYBE I'd pay for it. Previously I said no, but MAYBE.

But if its just small stuff like 3 hour addons that'll only satisfy me...maybe just weapon-addons...most likely on.


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Retired-Pine
post Oct 2 2010, 01:10 PM
Post #37


Not a democracy
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Type: Spriter
Alignment: Lawful Evil




QUOTE
paying for rm resources is like paying for porn


Definitely the RM mentality. Only a cheapskate with no money and no life would make this rather shitty comparison and only an equally cheapskate would say s/he FULLY agrees with the metaphor.

There should be a second poll with this question asking on the age and if the person has a job.


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CrayDragon
post Oct 2 2010, 01:28 PM
Post #38


RMVX > Social life
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QUOTE (CUTmayne @ Aug 3 2010, 08:20 PM) *
paying for rm resources is like paying for porn.

YES.


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Joerao
post Oct 2 2010, 03:30 PM
Post #39


...
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Type: Musician
Alignment: Neutral Evil




The thing is, if they're really good and not to expensive, a bunch of people will buy it. And then your project's graphics aren't so unique anymore.

Sneetches, anyone?


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Getdizzy
post Oct 2 2010, 05:52 PM
Post #40



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Type: Undisclosed
Alignment: Unaligned




QUOTE (PINEDAVX @ Oct 2 2010, 09:10 AM) *
Definitely the RM mentality. Only a cheapskate with no money and no life would make this rather shitty comparison and only an equally cheapskate would say s/he FULLY agrees with the metaphor.

There should be a second poll with this question asking on the age and if the person has a job.


It also depends on other things. I would never pay for graphics packs, and I'm 26 and have a fine job. But, I also don't take this hobby that seriously. I can't justify spending money on something when I'll more than likely never really use it. And personally, if I WAS going to pay for stuff for rm, it would be commission, so it could be truly unique instead of being used by anyone who has the cash.

So perhaps you should back up your vitriol a bit there and realise that there are more reasons behind it than "lol kids" and stop acting so much better than others who view it differently.

(I can't help but think there is some bias in there for you, considering your own position in the news currently)
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