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> [TDD] Neo Rebirth System, Is no longer on this site.
Rating 5 V
VII
post Jul 1 2010, 08:38 PM
Post #1



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Type: Coder
Alignment: Unaligned




I will no longer be hosting anything on this site.

This post has been edited by VII: Oct 20 2010, 03:40 AM
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Peva
post Jul 1 2010, 10:22 PM
Post #2


Also racism
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Type: Designer
Alignment: Neutral Good




This is brilliant! With this eventing power you can have a ghost effect!


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VII
post Jul 1 2010, 11:13 PM
Post #3



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Type: Coder
Alignment: Unaligned




QUOTE (Peva @ Jul 1 2010, 05:22 PM) *
This is brilliant! With this eventing power you can have a ghost effect!


Yes that was the idea. I was going for a WoW/Diablo 2 effect. if you encounter any problems be sure you alert me to them.
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gamefreak11221
post Jul 1 2010, 11:24 PM
Post #4


DS Character and Kaduki Spriter
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Type: Spriter
Alignment: Chaotic Neutral




Very useful Script!Not bad...


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Official Requiem Studios Logo made by Me
I accept Logo request during weekends via RPGVX.NET Time
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mitchi.exe
post Jul 1 2010, 11:51 PM
Post #5


Welcome to RMVX.net, B*tch
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Type: Designer
Alignment: Chaotic Evil




Note that this don't work with other battle systems like ABS. smile.gif


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Spoiler:

CoA Playable Character Spr completion: 7/13 (~54%)
Spoiler:



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VII
post Jul 2 2010, 12:05 AM
Post #6



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Type: Coder
Alignment: Unaligned




QUOTE (//mitchi.exe @ Jul 1 2010, 06:51 PM) *
Note that this don't work with other battle systems like ABS. smile.gif


Hmmm...i didn't even consider that. Well im sure when i get the overworld death fixed. it should fix that problem too. (i would imagine)

Version 2.0 has fixed this error.

This post has been edited by VII: Jul 9 2010, 10:03 AM
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mitchi.exe
post Jul 2 2010, 12:50 AM
Post #7


Welcome to RMVX.net, B*tch
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Type: Designer
Alignment: Chaotic Evil




Yes, I think it will just work on battle systems that uses the Scene_Battle.


--------------------


Spoiler:

CoA Playable Character Spr completion: 7/13 (~54%)
Spoiler:



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VII
post Jul 6 2010, 07:58 PM
Post #8



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Type: Coder
Alignment: Unaligned




2.0 should arrive within a month.
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Senapho
post Jul 9 2010, 12:11 AM
Post #9


Jack in, Mega-Man!
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Type: Designer
Alignment: True Neutral




This is awesome!
You can teleport the player to some kind of graveyard etc when he/she dies.
GJ! wink.gif


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My project:

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VII
post Jul 9 2010, 12:48 AM
Post #10



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Type: Coder
Alignment: Unaligned




UBER AWESOME UPDATE:

Expect Version 2.0 sometime tonight!!!!!!

With some badass fixes and other cool shiznits
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Shadonn
post Jul 9 2010, 01:10 AM
Post #11


Jerk In A Box
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Type: Writer
Alignment: Lawful Good




Hell yeah man. Great script btw. I was slightly upset when I saw it was uncompatible with ABS systems. But looks like you've got it taken care of. Good job smile.gif


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In a state of writing limbo...
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Jet
post Jul 9 2010, 01:13 AM
Post #12


He Who Jets
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Type: Coder
Alignment: Lawful Neutral




Seems good, AND you aliased it, nice job wink.gif
I have to ask though, why use Scene_Battle? You could just alias Scene_Gameover so it'll be compatible with basically every battle script.


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VII
post Jul 9 2010, 01:30 AM
Post #13



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Type: Coder
Alignment: Unaligned




QUOTE (Jet @ Jul 8 2010, 08:13 PM) *
Seems good, AND you aliased it, nice job wink.gif
I have to ask though, why use Scene_Battle? You could just alias Scene_Gameover so it'll be compatible with basically every battle script.


Because im a hardcore noob and i didnt know i could do that. lol. Still, to answer the questions. Yes. I fixed the overworld deaths. However i have not tested it with an ABS and so dont know if it works with one.

An ABS tester would be greatly appreciated after i clean up the coding and post it.
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Jet
post Jul 9 2010, 01:45 AM
Post #14


He Who Jets
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Type: Coder
Alignment: Lawful Neutral




It won't work for an ABS because they don't use Scene_Battle.


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VII
post Jul 9 2010, 01:51 AM
Post #15



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Type: Coder
Alignment: Unaligned




QUOTE (Jet @ Jul 8 2010, 08:45 PM) *
It won't work for an ABS because they don't use Scene_Battle.


This i am fully aware. To bypass this i did:

class Scene_Map

etc
etc


It works fine with my testing. If you want i can PM you the script real quick so you can look it over. (im having a slight problem with goldloss atm anyway)

(check your mail) dry.gif dry.gif dry.gif

This post has been edited by VII: Jul 9 2010, 01:59 AM
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Shadonn
post Jul 9 2010, 02:42 AM
Post #16


Jerk In A Box
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Type: Writer
Alignment: Lawful Good




I just tested it with Vlad's SBABS system and it didn't work. I placed it above the SBABS and tested it and nothing worked. I tried it out below the SBABS and still nothing.
Vlad's SBABS is an ABS system. If theres any confusion.


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In a state of writing limbo...
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VII
post Jul 9 2010, 02:44 AM
Post #17



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Type: Coder
Alignment: Unaligned




QUOTE (Shadonn @ Jul 8 2010, 09:42 PM) *
I just tested it with Vlad's SBABS system and it didn't work. I placed it above the SBABS and tested it and nothing worked. I tried it out below the SBABS and still nothing.
Vlad's SBABS is an ABS system. If theres any confusion.


lol i havent posted 2.0 yet of course it wont work.

stick around though it will be posted within an hour or so.
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Shadonn
post Jul 9 2010, 02:49 AM
Post #18


Jerk In A Box
Group Icon


Type: Writer
Alignment: Lawful Good




Oh lol now I feel stupid. Alright well I shall wait for it then. smile.gif
It's a great idea for a script though. One I'd never have thought of.


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VII
post Jul 9 2010, 03:32 AM
Post #19



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Type: Coder
Alignment: Unaligned




Running final tests right now. should be posted in the next 10min.

Updating now

This post has been edited by VII: Jul 9 2010, 05:55 AM
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Shadonn
post Jul 9 2010, 03:46 AM
Post #20


Jerk In A Box
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Type: Writer
Alignment: Lawful Good




Awesome.
*Anticipating and pacing*


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