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Jul 4 2010, 10:58 PM
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#1
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![]() Sage ![]() Type: Designer Alignment: Unaligned |
"A Business Adventure." ![]() Game Demo: Note that if you have AVG security it might think the game.exe is an untrusted program, but it is not Profit Motive Demo Version 4.0 (187MB) Official Website http://profitmotivegame.com/ ------------------------------------------------------------------------------------------------------------------------------------ SPECIAL NEWS AND EVENTS - September 29th, 2012 VOTING IS NOW OPEN for the second Profit Motive Fan Art Contest: http://www.rpgmakervx.net/index.php?showtopic=56444 Good luck to all entrants. See the winners from the previous fan art contest here: Spoiler: BTW, some people entering the competition have asked for links to the concept art for reference, so here they are: http://profitmotiveg...onceptart1.html http://profitmotiveg...onceptart2.html http://profitmotiveg...onceptart3.html ------------------------------------------------------------------------------------------------------------------------------------ Game Summary Profit Motive is a modern day, corporate themed RPG. Players assume the role of Myron Meckler, a one-time executive of a major corporation who has been betrayed by his former supervisor and expelled from the company in dishonor. The game follows Myron as he strives to regain his power and position in the business world. Players will start out as a small business owner surviving the wiles of unruly and unethical competition and grow into a mega conglomerate vying for power against rival companies in intense corporate warfare. Key Game Features
Screen Shots:(Some tiles and sprites shown below are early WIP and will be replaced eventually) ![]() ![]() see more Screen Shots in the spoiler below: Spoiler: Playtest Questionnaire: If you have a few free moments to fill out the following questionnaire after plaything the game, we'd really appreciate it. We're looking to do whatever we have to in order to improve the quality of the design and the overall gameplay experience: Profit Motive: Game Experience Questionnaire Special Thanks to everyone who has sent in feedback so far! All your thoughtful comments and suggestions for improving the game are being taken to heart and acted upon --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Project Status and Updates Version 4.0 Updates (August 14th, 2012) -------------------------------------------------------------------------------------------- Here's what's new in this latest version:
There are still issues with the passage settings and some areas, but nothing that should block game progression (save often!). The next big update will come in December. We should have the location map and new interface for the battle HUD working as well as the revised intro and endings. Bugs Please report any bugs you find in the demo and I'll work on getting them fixed. That's it really. The more feedback we can get at this stage the better. Known Issues There are quite a few bugs and polish issues that I'm aware of and will be addressing in the next few iterations of the demo. They are:
Incoming Features The Metagame
The Openworld
Gameplay
The Visuals
Additional Story, Character, and World Info Spoiler: Credits Spoiler: Support Bar Copy and paste code in the spoiler: Spoiler: This post has been edited by Sage: Sep 29 2012, 04:25 PM -------------------- |
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Jul 6 2010, 10:22 AM
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#2
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![]() Type: Undisclosed Alignment: Unaligned |
I like the concept and I enjoyed the demo very much. I really hope you keep up with this.
Did you understand how to fight and win a battle? Yes. What things confused you about the two battles in the demo? Nothing. I thought it was explained very well. What's your overall impression of the fighting mechanics? Shows promise, but currently there is a dominant strategy (charge and attack, attack on the last turn). What would you like to see included in later iterations of the battle system (aside from proper animations, art, and more attack moves, which will be coming soon)? As long as there are more moves, I'm happy. I'm pretty sure I didn't find any bugs, only stuff that isn't finished. -------------------- Some demos I recommend:
Terra Chimera Orphan Wars Reminiscence Manifest Gladiator More info on demos on my profile page, maybe. Depends on how soon you read this. |
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Jul 6 2010, 03:47 PM
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#3
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![]() Snackie Galore ![]() Type: Artist Alignment: Lawful Good |
hahaha!!!
Well that's different... More like Pheonix Wright meets corporate business entrepreneurs! xD Good luck with this! -------------------- |
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Jul 6 2010, 04:31 PM
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#4
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![]() Sage ![]() Type: Designer Alignment: Unaligned |
Thanks for your feedback guys. I'll continue to update the demo on a bi-weekly basis as new features go in
-Sage This post has been edited by Sage: Dec 30 2010, 02:44 AM -------------------- |
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Jul 6 2010, 09:46 PM
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#5
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![]() I Have No Mouth And I Must Scream ![]() Type: Coder Alignment: Neutral Evil |
This is looking really nice, as I was expecting.
It does need polishing in a lot of area's, but the overall system is looking really well. Did you understand how to fight and win a battle? Yes, it was explained really well. If you continue to explain the rest of the tactics and moves as they come along, it'll be perfectly understandable. What things confused you about the two battles in the demo? Nothing, it was easy to understand. What's your overall impression of the fighting mechanics? Well, the two example battles are pretty basic currently. But as the player unlocks more, I already know that they turn out pretty fun. What would you like to see included in later iterations of the battle system (aside from proper animations, art, and more attack moves, which will be coming soon)? I'm not sure. Especially since so little of it is shown so far. I really liked this, good work. It was disappointing to reach the marketplace and know that it was over, I'll be watching the demos for more. -------------------- |
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Jul 7 2010, 03:11 AM
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#6
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![]() Sage ![]() Type: Designer Alignment: Unaligned |
Heh. Thanks Some_person. This demo wouldn't even be possible without your awesome support
There are a few surprises you haven't seen yet, so even though you've played the Lv. 3 business mechanics, you'll still have new things to look forward to -Sage This post has been edited by Sage: Dec 30 2010, 02:44 AM -------------------- |
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Jul 7 2010, 04:42 AM
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#7
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![]() ![]() Type: Undisclosed Alignment: Unaligned |
I might get this a try! I'll let you know what I think about it. Also, how long is the demo?
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Jul 7 2010, 07:40 PM
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#8
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![]() Sage ![]() Type: Designer Alignment: Unaligned |
It's about 5-10 minutes depending on what you do. Just the first few battles.
Thanks -Sage This post has been edited by Sage: Dec 30 2010, 02:44 AM -------------------- |
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Jul 7 2010, 07:48 PM
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#9
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![]() Yo...I'm back. ![]() Type: Writer Alignment: Chaotic Good |
Yeah I played the demo. It's a bit short...and really strange.
A couple of things to note: *At a couple of points, the dialog was too long and got cut off *The battle system is a bit bare at this point. You definitely need to add more stuff into it. Perhaps you could learn skills, or 'strategies' that have different effects. *During the intro scene, after the guy who betrays you finds out about the investigation, the scene changes back to the main character. And nothing happens. * Finally, and I believe this is at the end of the demo, when you talk to that job fair lady, she then transforms into a foriegner. I was like WTF?! Any way, besides that, this is probably one of the more unique ideas I've seen around. You should be proud of what you've done so far. Finally, that battle system is going to kick ass once you spruce it up a bit! |
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Jul 7 2010, 08:21 PM
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#10
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FRS_SgtMassacre ![]() Type: Designer Alignment: True Neutral |
Awesome job
Bugs:- The Market:- The Mission Lady changes sprites after giving you your first mission The Market:- The Mission Lady (now wearing a wedding dress) talks in a foreign language The Market:- The GM after you talk to him does nothing, you cannot complete the first mission # Your Menu:- HP terminology has been replaced by the word "Money" for some reason Your Menu:- The $50,000 investment that you receive does not affect you balance it is only displayed in the HUD during play. Your Menu:- You have a Global ($) Sign next to Myron Meckler's name, don't know why this is but I'm guessing it has something to do with it being a large sprite rather than the original 32x32 -------------------- =======================================================================
Flesh Render Studios Ltd. Commercial Game Design Company ~~ Sign up and be part of the innovation today ======================================================================= Forum under construction (17/07/2011 hopefully finished 17/07/2011) :p ![]() Post Count-O-Meter Spoiler: Projects I Support:- Click To View Spoiler: |
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Jul 7 2010, 08:36 PM
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#11
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Lurking in the shadows EVERYWHERE. ![]() Type: Designer Alignment: Chaotic Evil |
I know this is off topic, but instead of using periods, I think Sgt_Massacre uses the tongue smiley in replacement, thats why there is so many... but nothing can be that funny
Back on topic, looks really fun, I'll download when i get home -------------------- ![]() "The existence of a game like this... is all I need... to know that this world is a failure." -scherzo, IRC, July 6, 2010, 11:24 PM (EST) Projects/shops I support: Spoiler: |
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Jul 7 2010, 08:39 PM
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#12
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![]() Sage ![]() Type: Designer Alignment: Unaligned |
Thanks guys,
Yes, the Market Place is currently just a sandbox area for testing scripts. It will be hooked up to be working properly by next month. Also, there are quite a few moves the player will be learning in the next series of battles that will add a layer of depth and strategy to the gameplay (which should also be playable in the demo by next month). QUOTE *During the intro scene, after the guy who betrays you finds out about the investigation, the scene changes back to the main character. And nothing happens. Hmm, sounds like a new bug. I'll look into it. Thanks! Thanks for taking the time to play through the game and provide feedback. It's really appreciated:) -Sage This post has been edited by Sage: Dec 30 2010, 02:45 AM -------------------- |
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Sep 30 2010, 08:41 PM
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#13
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![]() Sage ![]() Type: Designer Alignment: Unaligned |
Just a quick update on the project:
The demo has taken a bit longer than expected. We should have it up by the end of November. The game has developed quite a bit since the first sample shown here and we look forward to releasing it for another round of playtesting. Cheers, -Sage This post has been edited by Sage: Dec 30 2010, 02:45 AM -------------------- |
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Oct 2 2010, 05:52 PM
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#14
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![]() Pehkachu ![]() Type: Artist Alignment: Unaligned |
•Did you understand how to fight and win a battle? Yeah, the tutorials were really well done.
•What things confused you about the two battles in the demo? Nothing. I thought it was explained nicely. =) •What's your overall impression of the fighting mechanics? Haha; fun, unique, interesting. I loved the battle music, lol. Although, I think the text after using an attack can get kinda long and confusing. •What would you like to see included in later iterations of the battle system (aside from proper animations, art, and more attack moves, which will be coming soon)? Hmm. Prolly a way to make reading the goal box at the top easier. Pictures or a different layout, maybe? '^' Or maybe a gauge or some sort of clock thing. I love your game's idea. I thought it was great! Modern, too. The music, mapping, dialogue, and RTP edits were really well done, as well. This post has been edited by Ahahaha: Oct 2 2010, 05:55 PM -------------------- ○• Also offering to do headshot or waist-up lineart - You can check out my thread here 'u' •○ ![]() .................................................................................................... Ka-P0w (don't worry, it's short, lol): Spoiler: |
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Oct 3 2010, 02:56 AM
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#15
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![]() Sage ![]() Type: Designer Alignment: Unaligned |
Thanks for the info and feedback!
We should have the latest version of the demo up by next month. It has come a Looooooooong way since last version we posted. I look forward to hearing your thought about it when it's up. Cheers, -Sage This post has been edited by Sage: Dec 30 2010, 02:45 AM -------------------- |
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Dec 13 2010, 07:02 PM
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#16
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![]() Sage ![]() Type: Designer Alignment: Unaligned |
Hi all,
Version 2.0 of the demo is finally up. Any feedback on the gameplay or any bugs you come across, please let us know. Also, please see the Project Status section for important information if you are running into lag in the game. Thanks! -Sage -------------------- |
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Dec 13 2010, 07:23 PM
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#17
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![]() I Have No Mouth And I Must Scream ![]() Type: Coder Alignment: Neutral Evil |
I'll be the first to test this out, feedback soon.
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Dec 14 2010, 10:01 PM
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#18
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![]() Sage ![]() Type: Designer Alignment: Unaligned |
I'll be the first to test this out, feedback soon. Awesome. Look forward to hearing your thoughts on it. -Sage -------------------- |
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Dec 15 2010, 11:04 PM
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#19
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![]() I Have No Mouth And I Must Scream ![]() Type: Coder Alignment: Neutral Evil |
Pretty Lengthy Demo. I must say I enjoyed those 3 hours though.
Trying to remember the things I picked out.. Spoiler: - Overall, unfinished, and definitely unpolished game. Still great to play(Best of the few games I've seen made in VX so far), and probably gonna amount to a lot once it's finished. I hope my bug feedback proves to be helpful. This post has been edited by some_person: Dec 15 2010, 11:05 PM -------------------- |
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Dec 16 2010, 01:55 AM
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#20
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![]() Sage ![]() Type: Designer Alignment: Unaligned |
Excellent, Excellent feedback and suggestions Some_Person! Glad you enjoyed the demo, and yes ,it is VERY early and rough and unpolished heh. We consider this Version 2 of an estimated 10 based on what we want to accomplish but it's valuable to get it playtested at this stage so we can continue to improve it
I'll make sure your name gets into the credits ASAP. It's possible that it was missed because the credits were added into the demo at the last minute. We'll get that and the lag issues fixed in the next minor update (hopefully released during the Christmas break). Here are some specific responses to some of your other points as well:
Thanks again for taking the time to play through it. Your feedback is greatly appreciated -Sage This post has been edited by Sage: Dec 30 2010, 02:45 AM -------------------- |
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| Lo-Fi Version | Time is now: 21st May 2013 - 04:04 AM |
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