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Jul 8 2010, 09:40 AM
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#1
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![]() Obligated To Love <3 ![]() Type: Undisclosed Alignment: Unaligned |
This is just a collection of little things I feel are helpful for making your maps more fun, put into one tutorial.
General mapping tips: Spoiler: Using tints: Spoiler: Tinting tilesets: Spoiler: Using pictures: Spoiler: Using pictures to add background: Spoiler: Other things to consider: Spoiler: Tips for improvement: Spoiler: That’s all for now. Hopefully you learned something new~! -------------------- |
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Jul 10 2010, 04:01 AM
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#2
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![]() Type: Designer Alignment: Unaligned |
WOW!!! Best tutorial ever!
-------------------- ![]() Fear No Evil! |
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Jul 10 2010, 04:16 AM
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#3
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inactive. ![]() Type: Coder Alignment: Neutral Good |
Bookmarked.
Excellent work. Why's there only one reply? -------------------- |
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Jul 10 2010, 04:29 AM
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#4
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FRS_SgtMassacre ![]() Type: Designer Alignment: True Neutral |
Sweet tut pent
-------------------- =======================================================================
Flesh Render Studios Ltd. Commercial Game Design Company ~~ Sign up and be part of the innovation today ======================================================================= Forum under construction (17/07/2011 hopefully finished 17/07/2011) :p ![]() Post Count-O-Meter Spoiler: Projects I Support:- Click To View Spoiler: |
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Jul 10 2010, 04:48 AM
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#5
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![]() Obligated To Love <3 ![]() Type: Undisclosed Alignment: Unaligned |
@rexilia: XD You flatter me too much! But thank you. <3
@Cylindrical: Oh, it's still pretty fresh. Glad you liked it, though~! I've never considered myself an amazing mapper or anything, but it's nice to know I can make a good tutorial on the subject. @sgt massacre: Pictures can make for some great maps, but they're very time consuming. XD Just an extra word of advice there if you plan on working alone. -------------------- |
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Jul 10 2010, 05:05 AM
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#6
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inactive. ![]() Type: Coder Alignment: Neutral Good |
Never thought of adding light rays in Photoshop.
I need to work on my creativity. This is also good for parallax mapping. :3 -------------------- |
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Jul 10 2010, 06:20 PM
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#7
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![]() these are earmuffs. ![]() Type: Artist Alignment: Lawful Neutral |
This is a great tutorial! I have a question, though. When you use pictures to add background, wouldn't the player be able to walk on them?
Or is there a button that makes the picture unpassable? -------------------- |
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Jul 10 2010, 07:20 PM
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#8
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![]() Obligated To Love <3 ![]() Type: Undisclosed Alignment: Unaligned |
This is a great tutorial! I have a question, though. When you use pictures to add background, wouldn't the player be able to walk on them? Or is there a button that makes the picture unpassable? Yes, the player will still walk on it. That's why the picture is for background areas, since those are places the player isn't meant to explore. In the house example, if you look at the base map... ![]() And then the background... ![]() You can see that I only put tiles in places the player couldn't reach, like the area blocked off by the jar and barrel, or on tables and whatnot. -------------------- |
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Jul 10 2010, 09:55 PM
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#9
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![]() Call me Tiki. ;) ![]() Type: Designer Alignment: Neutral Good |
Excellent tutorial, man. I thought my mapping was decent, but I still learned a few tricks. :3
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Jul 11 2010, 01:11 AM
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#10
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![]() these are earmuffs. ![]() Type: Artist Alignment: Lawful Neutral |
You can see that I only put tiles in places the player couldn't reach, like the area blocked off by the jar and barrel, or on tables and whatnot. Oh I didn't notice that... thanks for the clarification -------------------- |
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Jul 11 2010, 03:37 AM
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#11
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![]() Rifles shot Cylindrical's Panda :( ![]() Type: Designer Alignment: True Neutral |
Why, thanks for the Light Beam Brush Set, so now I can make those sexy light beams xD. I'll definitely use some tips from this tutorial, because a lot of my game doesn't have all that great of an atmosphere. >.>
So I'll use this tutorial! -------------------- |
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Jul 14 2010, 02:19 PM
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#12
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![]() You make me smile just like this ![]() Type: Musician Alignment: Unaligned |
Oooooo, awesome <3
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Jul 14 2010, 03:15 PM
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#13
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![]() Type: Artist Alignment: Chaotic Evil |
I never knew about the 'add' blending mode, so thanks for pointing that out! Now I can finally have some sweet effects in my game.
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Jul 14 2010, 04:36 PM
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#14
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![]() Type: Undisclosed |
I have a quick question that probably has a simple answer. I made a new Event and used "Use Picture" and applied some lights coming through windows. It works fine when I enter the house. When I leave the house to go back into town, the lights remain on the screen.
Is there a way to fix this? Thanks in advance! This post has been edited by Hitotsumami: Jul 14 2010, 04:37 PM |
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Jul 14 2010, 05:33 PM
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#15
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![]() Rifles shot Cylindrical's Panda :( ![]() Type: Designer Alignment: True Neutral |
I have a quick question that probably has a simple answer. I made a new Event and used "Use Picture" and applied some lights coming through windows. It works fine when I enter the house. When I leave the house to go back into town, the lights remain on the screen. Is there a way to fix this? Thanks in advance! Yes, just add Erase Picture: n while n is the number of the picture. -------------------- |
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Jul 17 2010, 01:39 PM
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#16
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Ikiosta ![]() Type: Undisclosed Alignment: Unaligned |
Could you maybe give us the black/flashlight picture? I searched google and couldn't find something like it.
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Jul 17 2010, 07:02 PM
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#17
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![]() Obligated To Love <3 ![]() Type: Undisclosed Alignment: Unaligned |
![]() ![]() Mine are kind of sloppy, but there you go. n__n; There's another tutorial about the subject, with picture included, and I remember seeing another one on here, too, but I don't remember where. -------------------- |
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Jul 17 2010, 09:49 PM
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#18
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![]() RMVX > Social life ![]() Type: Designer Alignment: Neutral Evil |
You can see that I only put tiles in places the player couldn't reach, like the area blocked off by the jar and barrel, or on tables and whatnot. Well, you could also block off those tiles with invisible player level events, right? -------------------- |
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Jul 17 2010, 10:08 PM
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#19
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![]() I want a Mokona too.... ![]() Type: Designer Alignment: Neutral Good |
The "Picture as a Background" trick is really interesting, never thought of doing something like that >.<.
Overall, really nice collection of tips and tricks from the very basic to more advanced mapping techniques. -------------------- My Signature
(Its like a portable profile xD) *Gasp* I have a deviantArt now, come check it out! http://gingercake725.deviantart.com/ Yep, I'm a sucker for free pageviews :P My SigBars Spoiler: My SigStuff Spoiler: My Quotes Spoiler: |
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Jul 17 2010, 11:56 PM
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#20
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![]() Obligated To Love <3 ![]() Type: Undisclosed Alignment: Unaligned |
Well, you could also block off those tiles with invisible player level events, right? You can, but if it's a larger area you have to watch out for lag. -------------------- |
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| Lo-Fi Version | Time is now: 18th May 2013 - 06:39 PM |
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