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Jul 15 2010, 12:17 AM
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#1
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
Sky's Decoration System Version 1.1 Created By Sky00Valentine Introduction Well in my time here on the forum I have always wanted this type of system. Before becoming a scripter I even requested such a system. Now I finally have made this script that many people may have been looking for. Features CODE Features : Version 1.0 - (July 14th, 2010) - Full Wall Decoration Compatibility. - Floor Tiles * Graphics that are larger than 1 tile will only work if they are able to be walked over. (meaning things like tables won't work unless you don't mind being able to walk over it.) So you can use them but it will just look like a glitch in your game - Currently unable to place one event on top of the other. - Currently Doors are unable to be placed with a 100% glitch look as they could be place high up on a wall. - In decoration menu you can preview what the decoration will look like. - Because of this being event clones if you make a decoration event with stuff to do the decoration will also do that when activated. Version 1.1 - (July 15th, 2010) - Bug fixes *Maps not saving decorations fixed. Updates Version 1.1 Fixed the saving decoration bug. Now you can freely leave the decorated room. Screenshots System Screens Spoiler: Wall Map Spoiler: Event Map Spoiler: Item Database Spoiler: How to use Event Cloning Script You need this graphic place it in characters folder name it $model_cursor ![]() CODE Instructions & Installation --------------------------- - Get Flipelyflips Event Cloning Script, place under materials - Get $model_cursor.png(located in demo) - Place this script under Event Cloning Script - Edit MAP_ID hash by placing in all map_id's you want to have decoration mode. (This should only include inside maps.) As I did not make this for outside so there may be some glitches. - Edit Event Map, change it to the map id where you will store all of your decoration evetns. - Edit Wall_Map, change it to the map id where you will store all of your wall tiles.(This is so you can place items on walls. - Edit the three Buttons to be which buttons you want to press to do the given function. By default they will be the A key to enter into edit mode, S to change from Placement to Removal mode and Vice-Versa, X key to go into the decoration Menu, and Enter or Z key to place or remove a decoration. (X key is the only one not customizable) - To setup your items go to your item notebox and place this Decoration:event_id: where event id is the event you want to be placed on the map when using that decoration/item. You will need that item in your party's inventory in order to place that decoration in placement mode. You will lose 1 of that item each time you place 1 of that decoration. And you will gain 1 each time you remove a decoration from the map. Also you must put this in an items notebox as well, <WALL> if you want that decoration to be placed on the wall, and <FLOOR> if you want it to be placed on the floor. - Make sure you have created the event map and the wall map. Following the model. - Make sure on the Event Map your first event is a blank event no graphic and priority is set to same as characters. Demo MediaFire Hotfile Script Sorry bout the removal but we're back Spoiler: FAQ Will update as necessary Bugs & Compatability No known bugs atm please let me know. Should be compatible with all other scripts as most is aliased. Credit Sky00Valentine for making the script FlipelyFlip for making the event cloning script I used to start here Extra notes This post has been edited by Sky00Valentine: Jul 17 2010, 07:20 PM -------------------- My Scripts and Snippets
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Jul 15 2010, 12:32 AM
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#2
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![]() Jerk In A Box ![]() Type: Writer Alignment: Lawful Good |
O.O wow. This will be very nice. So this would be good for people who want to..let's say decorate their house. If so then that would make furniture shops much more easier.
Great job friend -------------------- In a state of writing limbo...
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Jul 15 2010, 12:41 AM
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#3
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
Yeah thanks. I still have things to figure out for this to be 100% complete, but I have other duties like releasing/fixing my other scripts.
-------------------- My Scripts and Snippets
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Jul 15 2010, 01:07 AM
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#4
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![]() Jerk In A Box ![]() Type: Writer Alignment: Lawful Good |
Ah well I'm in no rush. Still it's a great idea in my opinion.
-------------------- In a state of writing limbo...
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Jul 15 2010, 03:29 AM
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#5
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![]() Type: Designer Alignment: Unaligned |
Wow! Now thats an awesome script here. 5 stars.
-------------------- ![]() Fear No Evil! |
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Jul 15 2010, 03:50 AM
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#6
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
this is just so cool. its like the one in pokemon where you get to design your room or secret base =p. very useful.
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Jul 15 2010, 03:51 AM
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#7
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![]() Jerk In A Box ![]() Type: Writer Alignment: Lawful Good |
After downloading your demo and seeing the capabilities of this thing I must say this is a moment in which I would jump up and down and scream like a little schoolgirl.
Pure awesomness. For my project I was working out a way to event this but I must say I was rather limited. You have now broadened that horizon significantly. Thank you. -------------------- In a state of writing limbo...
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Jul 15 2010, 04:13 AM
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#8
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Super Faggot ![]() Type: Writer Alignment: Chaotic Evil |
Sky, sky, sky what am I going to do with you. Surpassing your peers. Tsk Tsk
this since my char attends a Knight Academy -------------------- .
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Jul 15 2010, 05:38 AM
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#9
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![]() Jerk In A Box ![]() Type: Writer Alignment: Lawful Good |
Sky I got a suggestion for perhaps a future update. I noticed that your limited to only using one event tile. So let's say you want your character to get themselves a bed then how would you do this? I tried to add an extra number in the notes tab but it didn't work. Would it be possible to say tag two decorations together for placement? It just looks weird with the character having to buy two different parts of a bed. If it's something that can't be implemented then I understand. It's still an awesome script.
-------------------- In a state of writing limbo...
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Jul 15 2010, 07:47 AM
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#10
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
@all I am glad you all like it. Its kind of limited I know but it takes time to think of the... 'formulas?' So until I figure them out I cant make that possible.
-------------------- My Scripts and Snippets
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Jul 15 2010, 08:18 AM
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#11
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![]() Also racism ![]() Type: Designer Alignment: Neutral Good |
I just jizzed a little. This is exactly what I want! Can you make it that one event NEEDS to be there?
Wait, forget that. what is the point of the wall tiles map? Why don't you make it that you can modify you wall tiles too? -------------------- |
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Jul 15 2010, 08:38 AM
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#12
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
I just jizzed a little. This is exactly what I want! Can you make it that one event NEEDS to be there? Wait, forget that. what is the point of the wall tiles map? Why don't you make it that you can modify you wall tiles too? The Wall tiles are there so that when using the script you can move the cursor on the wall tiles. You can add more wall tiles if you need. But if you don't you could make all 9 sets of wall tiles the same tiles. But I would say for the best result it is better to those 9 sets at least. They are all of the normal wall tiles. Also what do you mean one event needs to be there can you elaborate? -------------------- My Scripts and Snippets
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Jul 15 2010, 08:57 AM
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#13
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![]() Also racism ![]() Type: Designer Alignment: Neutral Good |
Ignore that. I understand now. This is intense, btw.
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Jul 15 2010, 09:25 AM
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#14
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![]() Type: Artist Alignment: Chaotic Evil |
This looks really cool, I'm gonna try this out. I always wanted a housing system.
Hey I just tried to download the demo, but MF says it's been removed. |
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Jul 15 2010, 12:11 PM
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#15
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Arr teh Pirate ![]() Type: Musician Alignment: Neutral Good |
I was just looking something in script section and found this script. then I wanted to know how it works and I read my nick in ther and wonderd. reloaded the page and yeah, hell there was my name again xD
never thought, that my Event Cloning Script would be usefull for this xD I'm now downloading the demo and will test it (= edit: yeah it's pretty awesome! I like it, but I have no use for it^^" ~ flipely This post has been edited by FlipelyFlip: Jul 15 2010, 12:57 PM |
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Jul 15 2010, 05:10 PM
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#16
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
This looks really cool, I'm gonna try this out. I always wanted a housing system. Hey I just tried to download the demo, but MF says it's been removed. Hmm. I don't know why I guess I can try uploading it somewhere else as well. (It still shows up in Mediafire.) I was just looking something in script section and found this script. then I wanted to know how it works and I read my nick in ther and wonderd. reloaded the page and yeah, hell there was my name again xD never thought, that my Event Cloning Script would be usefull for this xD I'm now downloading the demo and will test it (= edit: yeah it's pretty awesome! I like it, but I have no use for it^^" ~ flipely Yeah I was gonna try to make a script like yours, one day, but when yours came out I already new what I wanted to do. And this was it. Your script is nice and without one like it I wouldn't dare have tried this script without it. -------------------- My Scripts and Snippets
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Jul 15 2010, 05:14 PM
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#17
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![]() Also racism ![]() Type: Designer Alignment: Neutral Good |
What dies flipeyflips script do?
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Jul 15 2010, 05:27 PM
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#18
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
It copies events.
-------------------- My Scripts and Snippets
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Jul 15 2010, 05:28 PM
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#19
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![]() Also racism ![]() Type: Designer Alignment: Neutral Good |
Is it neccasary?
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Jul 15 2010, 05:36 PM
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#20
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
You cant use this script without it. I can't steal scripts. But I can incorporate them into mine as long as the author hasn't forbidden it.
-------------------- My Scripts and Snippets
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| Lo-Fi Version | Time is now: 18th June 2013 - 06:20 AM |
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