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New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Jul 20 2010, 04:16 AM
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#1
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![]() He Who Jets ![]() Type: Coder Alignment: Lawful Neutral |
Event Skipper
Introduction This script is my Event Skipper. Basically, this script will skip event commands that take time to accomplish. Stuff like show text or scroll map and the like (full list of event commands in script and below.) But, it still makes important event commands occur like Controlling switches or variables. I'm hoping this script will speed up people's game debugging, and even has the option to add game features. ;) Features - Speeds up event debugging - Can add a "Cutscene skip" option to games. - In test mode, has the option to instant skip or use a command window. - Has 2 different skipping options. - And more... The following are event commands that will be skipped: CODE Show Text Scroll Map Set Move Route (will force a No wait for completion) Fadeout Screen Fadein Screen Show Animation Show Balloon Icon Wait Name Input Processing (The name will default to Ralph.) How to Use/Notes Initial commands and notes: Auto-skipping events will only occur in test mode. To start the point where an event will start skipping, make an event comment with SKIP EVENT BEGIN This is required on every page you want skipped. To stop skipping at a specific point, make en event comment with SKIP EVENT END This is NOT required and if not made, the rest of the event will just be skipped. The following event commands will be skipped when an event is designated to be skipped: Show Text Scroll Map Set Move Route (will force a No wait for completion) Fadeout Screen Fadein Screen Show Animation Show Balloon Icon Wait Name Input Processing (The name will default to Ralph.) Other features: Battles now have auto-result hotkeys that can be used anytime to end the battle how you want to end it, instantly. A = win S = escape D = lose You now have the option for instant transfers while in test mode. You also have 2 global skipping methods. Pressing W during event - Skips the entire event and can be used during any event, only usable in test mode. Pressing Q inside tags - Can only be used after the SKIP EVENT BEGIN tag and only skips until the SKIP EVENT END tag. Has the option to be used in any mode. Note: In the command window that pops up when you use this skipping method, you must use Q to select your choice, NOT Enter. Issues: Currently, You shouldn't use "Retain" for a transfer if the transfer is after a move route and they can be skipped. Specify the direction. You may not skip common events. Script http://pastebin.com/raw.php?i=s3UnSSea Credit Jet This post has been edited by Jet: Aug 11 2011, 09:20 PM -------------------- ![]() Spoiler: |
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Jul 20 2010, 05:34 PM
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#2
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![]() Jerk In A Box ![]() Type: Writer Alignment: Lawful Good |
Very nice Jet. Yes this will make my debugging alot easier. Thank you
-------------------- In a state of writing limbo...
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Jul 20 2010, 06:04 PM
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#3
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![]() Also racism ![]() Type: Designer Alignment: Neutral Good |
Skipping a cut scene? Awesome.
So it skips events? Does that mean the things inside the event still occur? (switches, conditional branches, variable changing)? -------------------- |
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Jul 20 2010, 06:34 PM
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#4
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![]() ~Crazy Lazy Workaholic~ ![]() Type: Spriter Alignment: Chaotic Neutral |
Yup, it was made for me. :3 It will skip everything but Choices and Show Picture in an event. It will display these things and then finish the event to the tag when you press Q. It'll go to the end of the event page with W.
All changes that occur in the course of the event still occur. This post has been edited by Terra-chan: Jul 20 2010, 06:36 PM -------------------- ![]() Spoiler: |
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Jul 20 2010, 06:42 PM
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#5
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![]() Also racism ![]() Type: Designer Alignment: Neutral Good |
You forgot to dispose of the options "Skip Scene" and "continue" afterwards...
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Jul 20 2010, 06:55 PM
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#6
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![]() ~Crazy Lazy Workaholic~ ![]() Type: Spriter Alignment: Chaotic Neutral |
Did you press Q again? You can only use the menu by pressing Q.
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Jul 21 2010, 12:31 PM
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#7
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![]() That's how I roll. ![]() Type: Writer Alignment: Chaotic Evil |
0___0
Oh. Dear. God. On. High. Is everyone on this site subconciously helping with my game? Am I somehow controlling people? Are you my minions? You're my minions, aren't you? FETCH ME COOKIES, MY MINIONS! No, but seriously, this is exactly what I've been looking for! Thank you very much, Jet! -------------------- |
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Jul 21 2010, 12:57 PM
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#8
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![]() ![]() Type: Writer Alignment: True Neutral |
I like it, but is this basically soley a creators tool? Or could you use it for the actual project itself to skip cut-scences in game?
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Jul 21 2010, 06:23 PM
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#9
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![]() He Who Jets ![]() Type: Coder Alignment: Lawful Neutral |
It has an option in the config to allow the tagged Q skipping in actual game mode.
So yes, you can add a skip cutscene to your game. -------------------- ![]() Spoiler: |
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Jul 23 2010, 08:23 AM
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#10
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![]() That's how I roll. ![]() Type: Writer Alignment: Chaotic Evil |
Oh dear...
I think this script clashes with KGC_TitleDirection. The reason I say this is because when I start up my game, I hear the logo SE, but then I get this error:
Error3.PNG ( 13.39K )
Number of downloads: 15Is there anything you or I can do to fix this problem? TYKIA HsG -------------------- |
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Jul 23 2010, 08:34 AM
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#11
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![]() He Who Jets ![]() Type: Coder Alignment: Lawful Neutral |
ok, nab the newest script from my blog and see if it works.
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Jul 24 2010, 06:11 AM
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#12
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![]() That's how I roll. ![]() Type: Writer Alignment: Chaotic Evil |
HOOPSNAKE APPROVED!
It works absolutely fine now - thank you for the very quick reply! -------------------- |
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Feb 27 2011, 01:15 AM
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#13
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![]() Type: Designer |
Where's the script for skipping cut scene?? seems i can't find in your demo.....
tnx for helping....... |
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Feb 27 2011, 11:45 PM
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#14
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![]() He Who Jets ![]() Type: Coder Alignment: Lawful Neutral |
Oh, that's bad. For some reason the wrong link was in the blog.
Fixed, only goes to script so you need to read the instructions. -------------------- ![]() Spoiler: |
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Jul 17 2011, 07:48 AM
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#15
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![]() ![]() Type: Writer Alignment: Unaligned |
One of the best scripts.
However, I've a simple request: Could you build some true/false-options for the parts which should be skipped? I think not every game would need the whole package and might want to show at last the movements or fade in/outs. -------------------- |
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Aug 5 2011, 04:50 AM
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#16
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![]() Type: Undisclosed |
Ah Jet you never fail to amaze me. This'll make things MUCH easier.
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Aug 5 2011, 08:17 AM
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#17
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![]() King of Sadism ![]() Type: Coder Alignment: Chaotic Neutral |
One of the best scripts. However, I've a simple request: Could you build some true/false-options for the parts which should be skipped? I think not every game would need the whole package and might want to show at last the movements or fade in/outs. That and animations and then this is the best script ever. -------------------- ![]() Clenched emotions 'Round my ween Feel my heart beat Off and your head in I feel strongly about violence Love is a fist Guy: Who's the big girl? Me: That's not girl! That's me! Avatar edited by Master of None, colored by me |
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Aug 5 2011, 04:30 PM
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#18
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![]() He Who Jets ![]() Type: Coder Alignment: Lawful Neutral |
If I have time i I'll the true/false for each option but it sounds real tedious at the moment xD
But who knows, I could get to it eventually, thanks for the suggestion nonetheless. -------------------- ![]() Spoiler: |
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| Lo-Fi Version | Time is now: 24th May 2013 - 01:12 PM |
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