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Jul 23 2010, 06:45 PM
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#1
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![]() bullet inside me ![]() Type: Coder Alignment: Unaligned |
SwapXT The definitive swapping application. An All&One application/vx script that will make you swap tilesets/passages in an easy way! ![]() Author: Marco Di Antonio (bulletxt@gmail.com) Changelog History: 1.1 30/10/2011 - crash occured when doing real time swap with passage setting set to Default 1.0 14/07/2010 - first release Features: - Swap Tilesets and Passage settings directly from the app. You don't swap anymore from events, and you don't have to create a parallel project anymore to create a new passage setting. The app is also able to make you swap the passage setting and editing it directly in VX Editor. - Ability to Save/Load profiles in the app. A profile will save all tilesets/passages so you can quickly load them on one shot. - Your events graphics will automatically swap too, but you can disable this behaviour anytime turning on a switch. - The app is able to Create/Manage Real-Time swaps. This means that you can swap tilesets/passages at a specific time in game, instead of default map load time. - The app is game indipendent, you will not have to copy it anymore inside the VX game folder. So if you have one copy of SwapXT, you can swap all your VX games with it. - There will be no need anymore to create "extra_tiles" folder and copy System tilesets. SwapXT will prepare and configure in automatic everything that is needed. - The ruby VX script is totally Plug&Play. There is nothing to configure and/or set. YouTube Video presentation: here ScreenShots: Spoiler: How does all this work? - Download the VX Ruby script found below and put it inside your Game - Download SwapXT and install it - Once you open it, it will prompt you to add a VX Game. Just add yours by browsing to your game's folder and select Game.ini in it. - You're ready to go! Put all the tilesets you want to swap inside the new created Graphics/System/extra_tiles folder. - Use the first 2 tabs in SwapXT to swap tiles/passages in your VX editor while mapping. - Use third tab to apply swaps to a VX map ID and edit any existant ones. - Use third tab to create Real-Time swap and manage them. - By default your tilesets/passages will swap automatically when a VX Map Loads. If you instead want to swap at a specific time, use the Real-Time function. - When you export your game, either encrypted or not, be sure to include the "swapxt" folder located at the root of your game project. By default a VX export will include that folder so don't delete it. Compatibility: - SwapXT does its best in keeping compatibility with previous swapping edition. This means that if you are already using my previous swapping/script version 0.4, in theory SwapXT will still be able to understand your swapping events and make your tiles/passages swap. - SwapXT has the same compatibility of the previous swapping/script 0.4, this means it's compatible with almost anything out there. The following is a list of known scripts that either are not compatible or require a patch: -> Wall Tile Extension - requires a patch which can be found: here -> Sprite Shadows/Sprite Sun VX FAQ: - I swapped tilesets in VX editor but when I start my game they don't swap! - To apply swaps to a VX Map ID, use third Tab in UI. - I want to do a swap at a specific time instead of at Map Load time! - Simply create a Real-Time swap from third tab in UI. It will create an ID, then call it inside a VX event doing a script call and typing $game_map.swapxt(ID). - The Graphic of my Events swap too, but I don't want this! My Events must ignore tileset swaps and use default Graphic/System tilesets! - There is a Switch ID you must turn ON to disable events swapping their graphics. The Switch ID is specified in the VX Ruby SwapXT script and is labeled as: "DISABLE_EVENT_SWAPPING = " Things that must not be done / TIPS: - Be sure to swap tilesets with its corresponding tileset type. For example, TileA1 must be swapped with a TileA1 format type. TileA5 with another TileA5 same format and so on. If you do not do this, there are high chances your swapped tileset will look black in game. - When you swap a passage setting while using your VX Editor, please note that all your Switches/Variables names will be empty. Please do the edits to the passage settings according to your needs and then Restore Default PassageSetting to continue developing your game. Avoid game development with a passage setting swapped to avoid confusing. Bug Reporting: - If you think you found a Bug in the UI application, please provide a Step By Step method to reproduce it. The more details you give me, the easier it will be for me to fix the issue. - I will ignore any bug report about the VX ruby script unless you demonstrate me it has a bug while it being the only script in your VX script list. (and be sure you do a step-by-step way to reproduce it). - I will ignore any bug report if I have the suspect you are not doing things in the correct way for the only reason because you haven't read this thread. If you are lazy to read, I'll be lazy to reply and eventually just ignore you. - I will totally ignore anyone saying "I can't open an rb file" because Operating Systems, including Yours, can Open/Read/Write/Close I/O devices since 50 years. License: SwapXT is written in C++ with the Qt4 Framework toolkit. SwapXT binary has been compiled with the GNU Compiler Collection for Windows, MinGW. SwapXT is released under the GNU General Public License 3. Source Code is available at the following link: here Donation: If you really appreciate my work, please consider making a very small donation through PayPal. Even 1€ is appreciated :) You can do this: here Download SwapXT: 1. SwapXT VX Ruby Script (put this in your VX Editor game inside Script List): here 2. SwapXT UI application: here (Md5sum: f6655beda26e6e4a8942cab3ad981a80) So this is all, I hope you appreciate my hard work and most importantly I'll be happy to know if this really helps you swap tiles/passages finally in a easy and quick way :) Cheers, BulletXT -------------------- Developing the following scripts: SwapXT, Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more... |
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Jul 23 2010, 08:42 PM
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#2
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![]() Type: Undisclosed Alignment: Unaligned |
Pinned.
Thanks bulletxt. -------------------- I no longer support Tankentai.
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Jul 23 2010, 09:05 PM
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#3
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![]() Spriter ![]() Type: Spriter Alignment: Unaligned |
awesome dude, cant wait to get using this, amazing job.
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Jul 23 2010, 09:20 PM
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#4
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![]() ~Crazy Lazy Workaholic~ ![]() Type: Spriter Alignment: Chaotic Neutral |
So absolutely no more need for the 2 switches to swap passage settings and tiles? And no script calls and everything? Now if this has fixed saving on a swapped map and having the wrong passage settings load too... Will need to test this out and changeover :3
-------------------- ![]() Spoiler: |
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Jul 23 2010, 09:23 PM
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#5
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![]() Jerk In A Box ![]() Type: Writer Alignment: Lawful Good |
Pure awesomness friend. I'm going to download now.
-------------------- In a state of writing limbo...
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Jul 23 2010, 09:47 PM
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#6
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![]() ![]() Type: Undisclosed Alignment: Unaligned |
damn, that's awesome. i nearly geeked watching the video (very rarely do i geek over this stuff)
i have plans to use this for The Great Kingdoms. it'll be so worth it in the long run. 100/10 (would put the infinity symbol, but doesn't translate -------------------- My Request: Great Kingdoms RTP Portraits Request Form IMPORTANT TO READ!!! Board Rules Want to Sprite? An Introduction to Frankenspriting and Editing Spoiler: |
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Jul 23 2010, 09:53 PM
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#7
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![]() ![]() Type: Designer Alignment: Neutral Good |
Downloading now. Nice job BulletX your one of the best scripters in the Rpg Maker community.
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Jul 23 2010, 09:53 PM
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#8
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![]() ![]() Type: Musician Alignment: Lawful Neutral |
Terra-chan, do not doubt the Italian master craftsmen. You may have to sleep with the fishes...
Bulletxt strikes again! You sir, are a god amongst men. Everyone should donate a kidney to you. It's quick, simple, easy. Just... we're lucky to have you. Thanks Bulletxt. -------------------- |
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Jul 23 2010, 10:01 PM
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#9
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![]() Jerk In A Box ![]() Type: Writer Alignment: Lawful Good |
I'm going to look like a complete idiot for asking this lol. But for the script. When I download it, it's in a RB file format. My computer can't find anything to open it with. I apologize for being stupid lol. I had no problem downloading and opening the program itself.
-------------------- In a state of writing limbo...
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Jul 23 2010, 10:06 PM
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#10
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![]() Type: Undisclosed Alignment: Unaligned |
ALL THE WOMEN WANT HIM
ALL THE GUYS WANT TO BE HIM He is BULLETXT :| |
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Jul 23 2010, 10:36 PM
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#11
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![]() ![]() Type: Undisclosed Alignment: Chaotic Neutral |
Bulletxt should get credit for practically creating a third of RMVX with this.
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Jul 23 2010, 10:39 PM
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#12
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![]() ![]() Type: Musician Alignment: Lawful Neutral |
I'm going to look like a complete idiot for asking this lol. But for the script. When I download it, it's in a RB file format. My computer can't find anything to open it with. I apologize for being stupid lol. I had no problem downloading and opening the program itself. Just open it with Notepad. Drag and drop it. -------------------- |
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Jul 23 2010, 10:45 PM
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#13
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![]() Jerk In A Box ![]() Type: Writer Alignment: Lawful Good |
Wow.....I feel stupid. It was just when I clicked on it it kept telling me it didn't know what to open it with. Thanks Scherzo
-------------------- In a state of writing limbo...
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Jul 23 2010, 11:50 PM
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#14
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![]() All of my grope. ![]() Type: Artist Alignment: Chaotic Evil |
im confused. is this capable of changing tilesets for one map, but not for the rest?
if so, then you have officiay become a god. -------------------- Hey, look at me. I'm a useless signature.
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Jul 23 2010, 11:51 PM
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#15
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![]() ![]() Type: Writer Alignment: Chaotic Neutral |
First off, thank you for creating this fantastic application. It's going to be a tremendous help.
That being said, there's also a bit of a problem. Right after I first swapped passage settings on a map and had VX restarted, I went to check on a switch, and found that all of the names of all switches and variables had been erased. I've tested the problem out a bit since then, and found out that the individual passage settings are connected to the names of the switches and variables, so that when I restored the settings to default, all the names came back. Any switches/variables renamed while having a passage setting loaded also don't get saved on anything other than the default setting. This isn't a major problem, as it doesn't impede with the function of the program, but it's still an hassle to have to switch back to the default passage settings whenever one needs to work with switches/variables. But before I go any further, can anyone else replicate this problem or might it be just my VX program? (I've had problems with it in the past) -------------------- |
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Jul 24 2010, 12:05 AM
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#16
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![]() RMVX > Social life ![]() Type: Designer Alignment: Neutral Evil |
It's here! \,,/, (^0^) ,\,,/
bulletxt's "Staff" tag should be changed to "God" nao. This post has been edited by CrayDragon: Jul 24 2010, 12:06 AM -------------------- |
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Jul 24 2010, 12:32 AM
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#17
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![]() bullet inside me ![]() Type: Coder Alignment: Unaligned |
First off, thank you for creating this fantastic application. It's going to be a tremendous help. That being said, there's also a bit of a problem. Right after I first swapped passage settings on a map and had VX restarted, I went to check on a switch, and found that all of the names of all switches and variables had been erased. I've tested the problem out a bit since then, and found out that the individual passage settings are connected to the names of the switches and variables, so that when I restored the settings to default, all the names came back. Any switches/variables renamed while having a passage setting loaded also don't get saved on anything other than the default setting. This isn't a major problem, as it doesn't impede with the function of the program, but it's still an hassle to have to switch back to the default passage settings whenever one needs to work with switches/variables. But before I go any further, can anyone else replicate this problem or might it be just my VX program? (I've had problems with it in the past) You should consider that as a non-volunteer super advanced "feature" In any case, the script will prevent you from playing with a currently swapped passage setting in SwapXT. This keeps things safe and be sure you don't produce "crazy" stuff. I'll be away for the next following days... thanks to everyone, I appreciate your comments -------------------- Developing the following scripts: SwapXT, Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more... |
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Jul 24 2010, 12:39 AM
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#18
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![]() Type: Designer Alignment: Unaligned |
Thanks. I love you.
This post has been edited by rexilia: Jul 24 2010, 12:40 AM -------------------- ![]() Fear No Evil! |
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Jul 24 2010, 01:23 AM
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#19
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![]() Type: Writer Alignment: Chaotic Neutral |
Pretty bad-ass. Gotta test this out. Video makes it look simple, so that's a plus. Nice job.
-------------------- Trailer for It Came From Yesterday: Click Me
This was made by a dear friend of mine. Any support is appreciated! Also, Like the Facebook page while you're at it: It Came From Yesterday New and improved official site: ICFY Swagbucks referral link: http://www.swagbucks.com/refer/jbart321 |
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Jul 24 2010, 01:29 AM
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#20
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![]() ![]() Type: Writer Alignment: Chaotic Neutral |
You should consider that as a non-volunteer super advanced "feature" In any case, the script will prevent you from playing with a currently swapped passage setting in SwapXT. This keeps things safe and be sure you don't produce "crazy" stuff. I'll be away for the next following days... thanks to everyone, I appreciate your comments I do see what you mean and honestly hadn't thought of it that way XD Thanks for your swift reply! -------------------- |
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| Lo-Fi Version | Time is now: 19th May 2013 - 05:51 AM |
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