QUOTE (YarsRevenge @ Jul 25 2010, 04:55 AM)
I've spent the day trying my best to add this to my existing game project and I've come to the conclusion that I just don't understand the way passage files are handled. I'm changing 2 tile sets (B and D) and leaving the others alone. I have to set up different passages for the new sets but I'm leaving the others alone. When I get everything together and try a playtest all the new tile passages are read but I seem to be able to pass over everything else. I tried importing duplicates and switching every single passage off and on. I used profiles. I went as far as creating a new project and importing everything for the new passage settings including the originals, so all the tilesets I'm using on the map that I want to use with tileswap are there, I set up the passages and save, copy-paste the new data file into the extra's folder, make sure XT can read it, and for some reason STILL all of the passage settings aren't correct... New Way
I'm rambling. In short, I'm totally confused and have spent far too long on this on my own. Can someone explain the proper way to use the passage files? I just want to make a few maps with a couple different tilesets, that's all, nothing fancy.
Also, are there any known downsides for using this on multiple maps? Like lag or anything? If I can ever get it to work right I plan to use it for interiors and forest. I will be using only 2 different tilesets for both forest and interiors so there will only be something like 2 different setups (profiles?) with 2 tilesets each and they will need unique passability filee for the 2.
Any help getting this going will be very much appreciated.
You can use the RPG Maker editor to edit the passage settings while the respective profile is loaded in the SwapXT editor. Old Way
Or you can make a duplicate of your project
. Then in the duplicate project, in the VX editor, import the tiles you want and edit the passage settings for those tiles. n the /Data/ folder of your project choose system.rvdata and rename it to something else related to your tiles.Then copy this rvdata file to the /Graphics/System/extra_tiles folder. Now when you load the tile profile in SwapXT that you want to edit, you will be able to select the new data file you copied. BEWARE: Do not edit this data in your original project. I always make a duplicate of my project then edit that one. You may mess somethings up if you do it in your original file.
I still do it the old way, this insures everything in the system file that isn't passages remains the same during swaps.
This post has been edited by Woogie: Jul 25 2010, 08:28 PM