QUOTE (Woogie @ Jul 25 2010, 03:03 PM)
You can use the RPG Maker editor to edit the passage settings while the respective profile is loaded in the SwapXT editor.
Or you can make a duplicate of your project. Then in the duplicate project, in the VX editor, import the tiles you want and edit the passage settings for those tiles. n the /Data/ folder of your project choose system.rvdata and rename it to something else related to your tiles.Then copy this rvdata file to the /Graphics/System/extra_tiles folder. Now when you load the tile profile in SwapXT that you want to edit, you will be able to select the new data file you copied. BEWARE: Do not edit this data in your original project. I always make a duplicate of my project then edit that one. You may mess somethings up if you do it in your original file.
I still do it the old way, this insures everything in the system file that isn't passages remains the same during swaps.
First off, thanks for the reply
After reading over it the only thing I seen that I may not have tried was actually making a copy of my project and editing that
. I tried something similar a few times before, which was actually making an entirely new project and importing all the tilesets from my game plus the ones I was swapping and using the system.rvdata from that one then I renamed it and put it in the /extra_tiles folder. None of that seemed to work right before but I did
manage to screw up my games main passage settings once by editing my original project, so your advice was welcomed and without it I would have never figured out what the real problem was (read on). Also, from reading your post I decided to pay more attention to the "profile" I had loaded in XT. Anyway, after going back over all this again and following your advice to a "T" I STILL
had the same problems! Which was I could walk all over tiles that I shouldn't be able to. But this time I managed to figure it out
It was the fact that I was editing an untampered duplicate of my project that allowed me to figure it out, so thanks to you. To make a long story short, for some reason if I set the first tile in tile set B to passable, you can walk over all the stuff that should be on the background in the A tilesets... If you set it to non-passable you cannot pass over the stuff on A... The first tile on B needed to be set to the STAR (pass behind) to work properly.
Now I assume this is true on all projects and is part of the functionality of RMVX, am I correct? I never knew this. I have been messing with RPGmaker for years now (although, I just recently started messing with VX) and I can't remember ever coming across this until now. It was just coincidental that I ran into this with a passage swapping tool and that caused needless hours of confusion thinking I wasn't doing something right with SwapXT.
Anyway, all is good now and I am very pleased with the results of this application. Thanks so much to BulletXT for a great App! I will get a lot of use out of it!