Second Life Project
is looking for people to assist with various aspects of the game creation process. Our old forum went down on IPBfree so we lost a lot of people that we didn't get all of the contact information for and life happens to everyone anyway. The previous thread
advertising for recruits didn't pan out so well, and hopefully this one will see some more results.
The project is based on 1/2 Prince, a Chinese Novel by Yu Wo
and the spin-off Manhua by Choi Hong Chong
about a girl that stubbornly takes her twin brother's challenge to get through an MMO without using her "womanly wiles" and ultimately becoming the only transvestite sanctioned at character creation. The story follows her adventures in the world of Second Life, a Virtual Reality MMORPG with a reality level of 99% that can be played as the user sleeps. The story spans 8 Novels and an ongoing Manhua, but our first project is going to focus on just the first 2 Novels and about the first 22 chapters of the Manhua. We ultimately hope to do the whole thing however.
We aren't an overly intensive group. We understand people have lives and that things take time. We hope for progress in one thing a month, and if not that, at least notices and updates in your progress, saying what your working on. It's not that bad.
This post has been edited by Terra-chan: Aug 31 2010, 08:13 PM
What we're looking for (In order of Priority)Scripters:
We don't have anyone that is an expert in Ruby that can handle script compatibility issues, writing new scripts where needed or modifying scripts to better suit our purposes. The most experienced person we have in using RPGMaker unfortunately is being pulled away by real life and we really need someone to fill the role of scripter. If more than one person would take up the challenge, that would be great. Two scripts I have requested for this project are: Level Skill by Use
that SowS has posted to be working on, but has not posted any results and Cutscene Skip
which Jet completed. There are actually plenty of other things we want to incorporate, like leveling Weapons that's compatible with Melody (We've been playing with Dairu's and still have a few issues) and other leveling equipment is also canon (in particular a headpiece). So we really need some guys that would be able to take on some challenges. Some scripts we are currently using:
Yanfly Engine MelodyDatabasers:
KGC Scripts (assorted)
Tile Swapper by BulletXt
Game Over Common Event by ModernAlgebra
Scene Tutorial by ModernAlgebra
Chest Item Pop-Up 2 by OriginalWij
Debug Tools by OriginalWij
Random Confusion Targets by Mithran
Recover HP/MP/States when Level Up by Woratana
GuardRecover by Synthesize
Overworld Dave World Map
Syvkal's Menu Bars
Variable Map Window
We're still in early project development so balancing issues aren't that big of a deal yet, but it will become more of an issue over time so having people that are good at working out these kinks would be a great help, as well as people that can work through animations for skills in using Melody :3Artists:
We have 2 really good artists, but we have a goal of making the artwork in the game fully custom (not just stealing from the manhua/novel) and it's a lot of work, especially with how many characters there are and how many scenes we have to pan through. And with the poll I conducted... well more work for artists abound! We're fairly discerning about the artists and we're hoping for artists that match the caliber of the two we currently have so that the project won't be a total mash. Samples of their work can be scene on our forum
People that can write out events within the limitations of the game and converting them from the original text with consideration to the switches and variables that can trigger these events.Sprite Pose Artists:
I admit this is a weakness of mine, I'm not that great at poses and we have a lot of sprites that need them. I have found some help, but the more the merrier!Composers:
We have quite a few, but there's a lot of music to be made, so the more the merrier!Translators:
People that can translate into various languages. We lost a few of them and we had the prospect of Chinese, Spanish, German, French, Hebrew, and we recently had an applicant for Italian. However until the project is closer to completion there are bound to be a lot of text changes and essentially you'll be relegated as a playtester for bugs until there's more text to translate.