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> Amulet of Athos: Legend of the Sarian Knights, 11/03/2012 New Sprite p22.
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ak47lol
post Jul 29 2010, 07:44 PM
Post #1



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Type: Designer
Alignment: Chaotic Evil






Hi all, Amulet of Athos: Legend of the Sarian Knights is getting a big revamp.
Which includes improved graphics, more insight in to the characters and a whole
load of new features. Stay tuned for some more Info!







Spoiler:






</div></div></div>

Spoiler:









Spoiler:

Prologue The legend of the Sarian Knights

For the past two years, the world of Alardria has witnessed the
rising of the Hellborn. Vile creatures who are thought to have spawned
from the depths of Hell, thus given the name Hellborn.
Lead by a colossus Hellborn given the name "Ruin", for as it ruins
everything in it's path, they went on ravaging and destroying anything
they could.

The Hellborn were too overwhelming for many of the weaker
nations, who lacked the military prowess to defend againts them.
Time's were desperate...

To counter the Hellborn threat and to help the weaker nations, the
"High Council" was formed. Consisting of representatives of every
surviving nation, The High Council would share resources and provide
aid and Soldiers to wherever they were needed the most.

The efforts of the High Council seemed to have been working.
Soldiers were mobilised quickly enough to come to the defence of
Hellborn attacks, and aid was given to areas already hit by the
Hellborn. But still there were far too many deaths, many of whom
were young inexperienced soldiers and civilians who were caught
amongst all the fighting.

The Kingdom of "Acylia" ruled by the Great "King Sarian",
seemed to have the least amount of deaths.
Acylia was protected by the elite "Sarian Knights", Personal Knights
of King Sarian himself. These Knights were extremely skilled and highly
experienced in warfare, They were known and feared throughout Alardria.

Fearing more deaths and destruction the High Council decided to
take a more offensive approach in dealing with the Hellborn.
They decided to take the fight to Ruin, and try to defeat the Hellborn
once and for all. The High Council knew that the only one's who had
a chance to succeed in this, would be the revered Sarian Knights.

The High Council pleaded with King Sarian to allow the Sarian
Knights to take on this offensive mission, and to bring peace
back to Alardria... King Sarain agreed.


Before the Sarian Knights departed on their journey, Lady Serah,
wife of Lord Kilis Tirian, commander of the Sarian Knights was
approached by an old acquaintance, an Exiled Wizzard named Athos.
Athos handed Lady Serah an amulet saying "Kilis must wear this amulet
when facing Ruin, if he is to survive and defeat the abomination."

In fear for her husbands life, Lady serah pleaded with Lord Kilis to wear
the amulet when he faces Ruin. Kilis was hesitant and did'nt want anything
to do with an exiled Wizzard, but Lady Serah managed to persuade Kilis to
take the amulet with him.

When the Sarian Knights Finally encountered Ruin, they engaged in an epic battle.
Ruin was far too powerfull, even for the Sarian Knights. With no hope left, Lord Kilis was
reminded of his wife and the amulet. Lord Kilis put on the amulet and a surge of power
overwhelmed him, unleashing furious attacks on Ruin, kilis managed to defeat Ruin.
Ruin turned to ashes along with all the other remaining Hellborn in Alardria.

With the Hellborn vanquished, Alardria would see peace once again.
The Sarian Knights were acclaimed heroes and honored throughout Alardria.

Prologue The Amulet of Athos

In the following years Lord Kilis seemed to have changed. He would loose his temper
over the smallest of things. Things took a darker turn when Kilis started hearing voices
in his head, screams and cries of all those who he had killed. Kilis was loosing his sanity,
listening to the voices, Kilis went out of control and started murdering innocent people.

When he came to his senses he ordred a Sarian Knight, Lord Karn, to kill him to stop him
from murdering anymore people. In his last moments, Kilis told Lord Karn to watch over
his two sons and to find Athos.

When Karn killed Kilis the Amulet broke in two pieces, Unaware of the power that it possess,
Karn gave the pieces of the amulet to Kilis's two sons, Krias and Zack as a memento of their
father.

The current The Reawakening

10 years later, the story evolves around the two sons of Lord Kilis and the reawakening
of Ruin and the Hellborn.

Will Alardria survive another Hellborn emergence, with the Sarian Knights no longer in Service?
Why are the Hellborn back?
What is the mystery behind Athos and his amulet?
All will be revealed throughout the game.


Spoiler:
All takes place in the dark yet beautiful world of Alardria.

Kingdoms

Acylia
One of the largest kingdoms in Alardria, ruled by the great King Sarian.
more info to be added.

Lythia
(Info to be added)

Garmaida
(Info to be added)

Factions / Organisations

The High Council
Was formed to counter the Hellborn threat.

Sarian Knights
A highly skilled, elite group of Knights from Acylia, loyal servants of King Sarian.
Defeated the Hellborn.


Spoiler:

Prologue characters

Lord Kilis (Sarian Knight Commander)
Commander of the Sarian Knights, an exceptional warrior. Renowned for his leadership
and countless victories in war. Loyal servant of King Sarian, protector of Acylia.
Lead the team of Sarian Knights who were able to defeat Ruin and bring peace to Alardria.

Lord Karn (Sarian Knight)
One of the most feared Sarian Knights. A ferocious warrior, unmatched in swordsmanship.
Enemies would tremble at the very site of him on the battlefield, Loyal friend of Lord Kilis.
A member of the team of Sarian Knights that defeated Ruin.

Current characters

Krias (Acylian army General)
Eldest son of Lord Kilis, a General of the Acylian army. A highly skilled and very disciplined individual.
Focused on protecting Acylia from all threats. Inlisted in the Acylian army at the age of ten,
Trained as a Knight by his father, excelling in combat training rapidly promoted through the
army Ranks.

Zack (Protagonist)
The youngest son of Lord Kilis, a kind hearted young man who goes out his way to help
those in need. Be it friends or total strangers, he would help them if they are in trouble.
He does this for companionship and doesn't want to be alone.

Mya
(Bio to be added)

Diago
(Bio to be added)


Spoiler:

- CONCEPT ART
Spoiler:
All concept art was done by myself to give my true representation of the characters.
No references were used.

Zack (Protagonist)


Lord Karn (Sarian Knight, Commander of the Acylian Forces)


Surya (Assassin)

(She will be much more 'hardcore' in the next release, compared to the old demo.. lol)

Sigmore (Master Wizard)


- FAN ART
Spoiler:


Zack and Lord Karn by Luchino-Chan


Zack by Luneth


Lord Karn by Jaydee15


Zack by Jaydee15


Krias by Jaydee15

Thanks everyone. smile.gif

- LOGOS
Spoiler:


By rgangsta.



By Hanzo Kimura



Spoiler:

- A dark yet beautiful world to explore.
- Detailed, atmospheric mapping.
- Epic, emotional story line.
- Fast paced action.

- Color coded Loot (New)
Spoiler:

I love loot collecting games such as Diablo, Torch Light, WoW etc...
So I have decided to incorporate this in AoA.
Enemy mobs and Chests in Dungeon areas will give random loot.
You will be able to revisit and grind dungeons for the best loot.
The usual World of Warcraft color code applies, with a little addition. smile.gif


Video


- Custom Rain (New)
Spoiler:
Orignal project to feature a new type of rain.
Bringing greater atmosphere and ambience to the game.
See the rain in action.

- Alchemy System (New)
Spoiler:



Video


Explanation/Tutorial

1. Learn Recipes from specialists around the world, or find them as loot.

2. You can find and gather Reagents for your potions in a few ways;
  • Find and Gather them from the environment when you are out exploring.
  • Buy them from shops.
  • Some monsters may even drop them.

3. Regularly check your Alchemy Menu to see if you have enough reagents to make anything.
You can open the menu by pressing the 'A' Key.

4. If you know the recipe and have enough reagents the recipe's image will be fully colored.
If you know the recipe but don't have enough reagents the image will be saturated.
If you don't know the recipe you will see the unknown potion image.

5. finally if you know the recipe and have all the reagents then you can go ahead and make the potion,
It will then be added to your inventory ready for use.

- Rage System (New)
Spoiler:



Those who have completed the previous demo will have a better idea of what this is about.

At a certain stage of the game (end of chapter 2 in the old demo) Zack discovers his Larkan powers.
From here on every time you finnish a battle his "Rage" meter accumulates.
This will increase his Strength, Agility and Defence in combat as well as giving him access to devastating
Larkan abilities, all depending on how high his Rage meter is.
The higher it is, the more powerfull he becomes.

But there are severe consequences from having too much rage!
At certain points in the game if his rage is too high, Zack can become unpredictable and uncontrollable resulting in him
doing something crazy like hurting/killing innocent people as well as party members.
His attitude will also change, he will become less caring of others, aggressive and spiteful.

But there is a way to calm him down!
Using the Alchemy System you can create a special type of potion that will lower his rage.
But the reagents for this potion are quite rear so you have to be a little conservative.
Also you have to think of when would be a good time to use the potion, for example...
using it before you enter a town is a good idea instead of in the middle of a dungeon where that extra rage would help considerably!


- Skill Point System (New)
Spoiler:

Custom Skill Point System: WIP

Screen:


Video: (please watch on youtube, bigger screen) wink.gif


Brief Description:
- You aquire Skill Points from defeating enemies.
- Each class Focus on different stats, Zack the Guardian focuses on HP, STR and DEF.
You can still however increase other sats by other means, like Alchemy and Equipment you obtain.
- Each class have different abilities available to them that they can unlock if they have sufficient SP.
- Leader Traits are for Zack Only, there will be some more nicer and unique ones later, when I get some time.

- Card Mini Game
Spoiler:

Alardria Chronicles is a card based mini game that is a prominent
feature of Amulet of Athos.

Objective
The objective of Alardria Chronicles or A.C. for short is to defeat
your opponent's cards in battle, with your own cards that
you have collected throughout the game.

Features

Collecting
Collect a variety of cards throughout your adeventure, all the cards in the game
are of creatures or individuals that exists or have existed in Alardria.
Ranging from wild Beasts to renowned Heroes.

Tactical gameplay
Think carefully and play the right cards to counter the opponents cards.
Use lower rated cards inorder to get the advantage and win the game in the
long run.

Deck building
Build your deck as you see fit, Keeping a good balance of cards in your deck is the key
to victory, So don't be afraid to experiment and try changing your deck.

Opponent AI
The opponent will counter your cards if they have the advantage and go for round
bonuses. forcing you to think and play carefully.

Rank up
"Chronicles Xp" is earned every time you beat an opponent that is the same rank or higher
ranked than you. Once enough Xp has been accumulated you may gain a Player Rank.
Some players may not take you seriously and refuse to play you if your Player Rank is too
low. Also you may be required to be of a certain Player Rank in order to enter some
tournaments.

Tournaments
Enter tournaments for a chance to win great prizes and become renowned as a great
Chronicles player.

Screenshots

You have just found the Golum Card.

Add cards to your deck.

Roll the die.

Exploit your opponent's weaknesses.

Opponent AI, they will counter your cards!

Get the advantage.

Tactics

Exploit Weaknesses
You have to exploit your opponent's weaknesses, for example if your opponent plays a
card who is weak to fire, you place a card that can deal fire damage, (if you have one)
and you will get a bonus to your Raiting in the battle.

Advantage
Getting the advantage is very important to win battles as you can counter your opponents card with
a card that exploits their weaknesses.

When ever you play a card, it adds it's rating to your "total raiting used" and before each round the
player with the least "total raiting used" gets the advantage.
So you have to play smart and try to use your lowest rated cards to defeat your opponent if possible
to keep the advantage.

One important tactic is to know when to sacrifice one of your low rated cards inorder to have a low
"total raiting used" therefore keeping the advantage on your side.
When the opponent has the advantage it is often a good idea to sacrifce a low rated card so that you
may get the advantage the next round, but be carefull because you might need that card you just sacrificed
later on, once a card is used it cannot be used agian in the current match.

- Lockpick System
Spoiler:


Lockpick mini game.


Instructions.



Spoiler:

DESIGN
STORY
CHARACTERS
WRITING
MAPPING
EVENTING
MINI GAMES
CONCEPT ART

by AK47

SCRIPTING
AK47
Cenwen
Enu
Kylock
Mr. Bubble
Shu
Moonlight
NightWalker
Enelvon
Atoa
AlphaWhelp
blackmorning
Mithran
Moghunter
Ziifee
Synthesize
Sky00Valentine
OriginalWij
Yanfly
Syvkal
Stormriderangel
Hanzo Kimura
Woratana
Ccoa
KGC
piejamas
ERZENGEL
reijubv
Kal
BulletXt
Touchfuzzy
Mr.Anonymous
Big Ed
Modern Algebra

GRAPHICS
AK47
Kaduki
Mack
Celianna
Hanzo Kimura
Famitsu character generator
Enterbrain
RPG maker VX RTP
Fire Emblem Series
Rgangsta

Music
AK47
Immediate Music
Two steps from Hell
Hanz Zimmer
Nick ingman
Terry devine-king
C-Star

PROOF-READING
Jaydee15

TESTING
AK47
Cenwen

ENGINE
Enterbrain


Spoiler:

OLD DEMO
Chapter Two 17/02/11 Mediafire 120mb RTP included (Includes Chapter One)


Spoiler:

You can add these banners to your signature, to support this game.



Spoiler:
CODE
[url="http://www.rpgmakervx.net/index.php?showtopic=34288"][img]http://img695.imageshack.us/img695/7864/supportbar.png[/img][/url]




Spoiler:
CODE
[url="http://www.rpgmakervx.net/index.php?showtopic=34288"][img]http://img402.imageshack.us/img402/1816/banner3t.png[/img][/url]






This post has been edited by ak47lol: Mar 11 2012, 10:08 PM


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ak47lol
post Jul 31 2010, 12:42 PM
Post #2



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Type: Designer
Alignment: Chaotic Evil




Reserved.

This post has been edited by ak47lol: Oct 12 2011, 10:13 AM


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MusicZombie0250
post Jul 31 2010, 01:18 PM
Post #3


If you choose not to decide, you still have made a choice
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Type: Musician
Alignment: Neutral Good




Seems quite good, I enjoy the story and those screenshots have me even more interested. I'll be eagerly awaiting the demo smile.gif


--------------------





Spoiler:

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SamGreen
post Jul 31 2010, 01:49 PM
Post #4


Life Is Good.
Group Icon


Type: Designer
Alignment: Chaotic Neutral




I WANT MORE!!!
I've played the demo and I have to say, it's extremely impressive, it gave me thrills and goosebumps, the lot!
Here's my review:
Spoiler:
Ratings:
Spoiler:
Title - 8/10
Opening - 10/10
Music - 10/10
Graphics - 8/10
Sound - 10/10
Eventing - 9/10
Text - 7/10
Mapping - 8/10
Battles - 8/10
Font - 10/10
Story -10/10
Atmosphere/Emotion - 10/10

Good Points:
Spoiler:
The cursor that indicated the speaker.
EPIC ANIMATION!
The emotion was overwhelming, the mother's death scene was done very well!
Lock picking feature was good.
The battlebacks were a nice touch.

Bad Points:
Spoiler:
Double letters where they weren't needed.
A couple mapping mistakes.
There was a slime in the first second section of forest that initiated battle with 2 Kiri Plants.
The odd shadows mistake with the mapping (don't worry about it too much).
Zack was pretty much invincible, make it a bit easier to tickle him please tongue.gif


This post has been edited by SamGreen1995: Jul 31 2010, 10:54 PM


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ak47lol
post Jul 31 2010, 02:01 PM
Post #5



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Type: Designer
Alignment: Chaotic Evil




Thanks for your intrest, just added the demo.

This post has been edited by ak47lol: Jul 31 2010, 02:01 PM


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aphonia
post Jul 31 2010, 07:48 PM
Post #6



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Type: Undisclosed
Alignment: Unaligned




Everyone should play this. Every aspect is impressive: sound, look, story, battles. Just give it a try.

The only thing wrong with it (to me) is overuse of the apostrophe (she lie's) and a couple of duplicated letters (they're comming). Maybe it's a little on the easy side, but spam attack and you'll lose, plus it's the first area of the game.

This post has been edited by aphonia: Jul 31 2010, 07:49 PM


--------------------
Some demos I recommend:
Terra Chimera
Orphan Wars
Reminiscence
Manifest
Gladiator
More info on demos on my profile page, maybe. Depends on how soon you read this.
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ak47lol
post Jul 31 2010, 08:51 PM
Post #7



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Type: Designer
Alignment: Chaotic Evil




QUOTE (aphonia @ Jul 31 2010, 08:48 PM) *
Everyone should play this. Every aspect is impressive: sound, look, story, battles. Just give it a try.

The only thing wrong with it (to me) is overuse of the apostrophe (she lie's) and a couple of duplicated letters (they're comming). Maybe it's a little on the easy side, but spam attack and you'll lose, plus it's the first area of the game.


Thanks for trying the demo, i'll work on the gramma and the difficulty will pick up later on smile.gif

There is a secret place in the demo with a little puzzle, please let me know if anyone found and did it. Thanks.


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StartatZero
post Jul 31 2010, 09:49 PM
Post #8



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Type: Designer
Alignment: Chaotic Good




I enjoyed the demo, it was fun, and the mapping was really good to. I like how the battles were at least a little challenging at the start of the game, where people would usually feel the need to make them very easy (the fight with the caravan guards could have been a little tougher though).

The story is good but quite simple and a little predictable at parts, but still good. As long as you flesh out the characters and make them likable and believable no one should mind this. It was only the beginning though so I'm probably assuming a little too much of the story.
The music was good and atmospheric, but some of the pieces may have been too short, and I couldn't help but notice when it looped.
During the intro part you might wanna tone down the animations when fighting the Hellborn Ruin, they could be a little smaller, and less flashy because they don't look as good on map as they do in battle (not too much, I'm just being picky).
You should read over some of the dialogue, some of it just felt a little unrevised and could be much better to suit the moment, you'll probably change it a few times while you work on the game anyway. There were a few little spelling mistakes (like wizzard instead of wizard, nothing serious).

I never found that secret puzzle, but I might play through again to find it and tell you what I think. So overall it was a pretty fun game and I wish you luck while making it biggrin.gif .

Edit: I just went back to play and when I press continue at the menu screen it take me to the load screen and when I choose my save file then the game just fades to black and takes me back to the menu I saved the map before the caravan guards.

This post has been edited by StartatZero: Jul 31 2010, 09:55 PM


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nolund
post Jul 31 2010, 09:53 PM
Post #9


Factose Intolerant
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Type: Writer
Alignment: Chaotic Good




I gotta say dude, your demo is damn impressive. Just got to fix the grammar and spelling mistakes, and if possible, just some of your music transitions (the sudden change is kind of weird in some situations). I like what I've seen so far though, and I'll be keeping an eye on this project. Good work dude.


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My Projects:
Spoiler:


I Support:
Spoiler:



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ak47lol
post Jul 31 2010, 10:08 PM
Post #10



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Type: Designer
Alignment: Chaotic Evil




@ StartatZero, thanks for the advice i'll work on it smile.gif
about the Save, it seems like a bug, i'll look into it. it should have loaded you to the begning of the next scene. thanks for feedback

Edit- about the save, if you saved the game at the end of the demo (last save chance) that save file will load you back to the menu when you load it, I just made that save point so I can see the time played for the demo.

@nolund, some of the music that i have are too short or it changes totaly diffrent and i have to cut it short, i'll see if i can fade it better. thanks for feedback

Edit- added Rapidshare mirror for the demo, and banner.



This post has been edited by ak47lol: Jul 31 2010, 11:04 PM


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SamGreen
post Jul 31 2010, 10:57 PM
Post #11


Life Is Good.
Group Icon


Type: Designer
Alignment: Chaotic Neutral




My review's here.

About the little puzzle thing, look in the spoiler:
Spoiler:
DO NOT DARE LOOK IN HERE IF YOU HAVEN'T PLAYED THE DEMO YET!!!
Spoiler:
Was it the catching butterflies bit?


I'll put the support banner in my sig, and also, please don't give up on the game, follow it through to the end!
That's my advice to you smile.gif


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ak47lol
post Jul 31 2010, 11:06 PM
Post #12



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Type: Designer
Alignment: Chaotic Evil




@SamGreen1995, Thanks for feedback and review, thanks for pointng out that slime with the wrong battle, I'll tone down zack's defence abit.

And yes that was the little puzzle bit smile.gif



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LusterMX
post Aug 1 2010, 07:57 AM
Post #13



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Type: Designer
Alignment: Neutral Good




It looks really good! I'm going to try out the demo now and if I like it, you'll have another supporter biggrin.gif


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I support
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XIV
post Aug 1 2010, 11:58 AM
Post #14


Oh! What's that in apples?
Group Icon


Type: Designer
Alignment: Lawful Neutral




This is a very nice project. I especially like the way you set up the mood and the lighting of your maps. Technically this is an impressive game, but the story department leaves me a tad bit disappointed (maybe because I can anticipate were the plot is going), but you might have some interesting twists somewhere in there, so I remain hopeful.

QUOTE
Double letters where they weren't needed.

Another grammatical mistake I noticed is that you use apostrophes in your plural nouns. I'm not a grammatical expert and neither is English my first language, but I think this will point you into the right direction:
"This apple is red." - apple, a singular noun
"These apples are red." - many apples, a plural noun
"This apple's color is red." - meaning: the red color "belongs" to the apple
"This apple's red." or "This apple is red." - shorten form

This post has been edited by XIV: Aug 1 2010, 01:08 PM


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I Support:

Check out my scripts:
Spoiler:

Ultimate Timer v3.1 - the best timer rewrite script there is
Timed Choices v1.6 - when your choices require a little excitement
Speedy Gonzales v1.1 - make agility influence move speed
Simple Reputation System v1.0 - R.E.S.P.E.C.T.
BEM - More Skill Costs Patch v1.1 - a treat for anyone using BEM
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ak47lol
post Aug 1 2010, 12:58 PM
Post #15



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Type: Designer
Alignment: Chaotic Evil




@ XIV, thanks for feedback and that example smile.gif my gramma isn't that good, i'll go through it again.


Progress:

- Added a smaller file size, no encryption version of the demo.
- Working on new content.

This post has been edited by ak47lol: Aug 1 2010, 05:20 PM


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SamGreen
post Aug 6 2010, 11:33 AM
Post #16


Life Is Good.
Group Icon


Type: Designer
Alignment: Chaotic Neutral




Can I ask that when you are making the game, could you add a few more mini-games (just like the one I mentioned) but maybe a bit better tongue.gif

Once again, I love this game, it's awesome, have you set up a blog or anything? Just so I can follow tongue.gif


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ak47lol
post Aug 6 2010, 08:44 PM
Post #17



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Type: Designer
Alignment: Chaotic Evil




QUOTE (SamGreen @ Aug 6 2010, 12:33 PM) *
Can I ask that when you are making the game, could you add a few more mini-games (just like the one I mentioned) but maybe a bit better tongue.gif

Once again, I love this game, it's awesome, have you set up a blog or anything? Just so I can follow tongue.gif



I am actually working on a mini game system right now biggrin.gif
It is a card based system, where you find and collect cards from all around the world.
And do battle with other card players.
here is one of the cards.


I dont have a blog atm but i will be updating this tread with any progress that i make.

Im am thinking of releasing this game bit by bit, each part similar to the size of the previous demo with a cliffhanger at the end smile.gif

Thank you for your interest.


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SamGreen
post Aug 6 2010, 08:47 PM
Post #18


Life Is Good.
Group Icon


Type: Designer
Alignment: Chaotic Neutral




I am honestly going to rape this project, I don't know why but I LOVE it, the cars thing will be GREAT, I can't wait for your next demo!
Please tell me if I get annoying :3


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ak47lol
post Aug 6 2010, 08:51 PM
Post #19



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Type: Designer
Alignment: Chaotic Evil




QUOTE (SamGreen @ Aug 6 2010, 09:47 PM) *
I am honestly going to rape this project, I don't know why but I LOVE it, the cars thing will be GREAT, I can't wait for your next demo!
Please tell me if I get annoying :3


Thanks for the encouragement, makes me want to carry on making more content, even though it takes a lot of time smile.gif
thinking of releasing the next demo sometime next week.

EDIT - @SamGreen dont worry i will only release the next part if it is ready wink.gif
EDIT - Card game system fully functional !!

This post has been edited by ak47lol: Aug 6 2010, 09:48 PM


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SamGreen
post Aug 6 2010, 09:19 PM
Post #20


Life Is Good.
Group Icon


Type: Designer
Alignment: Chaotic Neutral




Don't rush it though tongue.gif
It needs to be PERFECT! wink.gif
But seriously though, I hope you don't get too carried away worrying about releasing a demo smile.gif

This post has been edited by SamGreen: Aug 6 2010, 09:25 PM


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Lo-Fi Version Time is now: 23rd September 2014 - 11:32 PM

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