Alright heres my question which I dread to think I already know the answer to....
Is it possible to increase the size of the animation area (Acording to PRG VX) so that you can animate over 3x3 or 4x4?
Alright heres a more detailed analysis:
When you want to animate a treasure chest you select the '!Chest' tileset and the maker knows that, that tileset only takes up (I believe) a 1x1 square on the map so it cycles through the images on the tileset of the treasure chest in 1x1 squares
When you want to animate a door you select the '!Door' tileset and the maker, once again, knows that, that tileset only takes up 1x2 (basically 2 squares on the map 1x 2y, sorry if your not good with maths...its hard to explain but ill keep trying) and then the animation cycles through the images on the tileset of the door in 1x2 squares
finally when you want to animate a larger object like a gate you select the '!$Gate' tileset and the maker knows that this tileset takes up 2x2 squares (2 across x 2 up for you non mathematical literates...like me
) therefor the animation cycles through the images on the tileset of the gate in 2x2 squares (by cycling through I mean this is like choosing the quick create option to create a door that opens, then you 'should' know that behind the scenes the animation occurs because the RPG Maker selects the first section of the tileset, then the second, then the third ect. until it reaches the end of the animation.)
so if youve managed to 'Digest' any of that then your a saint
so now onto my predicament (and sorry for all the writing...I type quite fast
I have been designing several 'Prototypes' and 'Mock-ups' for scenes I will impliment later into my game, I have been making a whole hearted attempt to create unique animations for my game which use the same mechanisms as the doors in RPG VX, For example: the doors used in rpg maker VX animate by the maker selecting a certain area (of a fixed parametre) on the image then then cycles through the image in blocks of however big the maker things the animation is (1x1, 1x2, 2x2)
As I was creating an animation I realised it was expanding over the 2x2 limit ive been using, so heres my question! you ready!?:
Is it possible to expand the area of which the animations cycle through for example instead of the limit being 2x2 (for gates) could I expand that area and maker it animate every 3x3 section on the image? or does RPG VX limit you to only using 2x2 squares as the largest area for something to animate...
I appologise if this sounds slightly like JARGEN....But its the only way I can explain it...Ill attempt to add images when I get home (around 6pm today)...
Before then....Any clues?