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> Legend of Aldor: Book II ("Lyndolim no Aldor"), NEW screenshots on page 8; TECH-DEMO v0.1 now available...
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jaydee15
post Aug 15 2010, 10:56 PM
Post #1


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Type: Writer
Alignment: Lawful Good





Lyndolim no Aldor (Songs of Aldor)

A Ranger's Tale


Introduction
The game itself is based on a short story book I am writing (The Legend of Aldor Trilogy), and therefore, it
shall focus more on the story rather than the gameplay. Last thing, this project is one that I am fairly proud of,
because I started with something (which is better than saying but never do). One thing you may wonder is, "Why in the
world would you start with Book II rather than Book I?" The answer is that Book I was done in RPG Makerr 2003, before
my old computer got a virus and messed up everything. I decided that I would redo it on RPG Maker VX instead, once I am
done with Book II, before starting Book III... eventually... smile.gif

World History
The emptiness was given the shape of a great sphere of transparent liquid, clear like crystal, and it was named
Water, and fish and all marine monsters dwelt in it. From Water came out Earth and all the terrestrial beasts,
reptilians, mammalians, amphibians, and all kinds of plants and trees grew, and all the plains (green and deserts) were
formed, and all mountains and hills were shaped. Over Earth blew Wind, and myriads of celestial animals flew with it,
finding the goal of their existence as being the guardians of the high sky. But Fire was different, for from it came
nothing. Fire was rather the supporter of the other three Elements and gave Light and warmth to all who desired them;
for Light did the creatures longed for, and heat they needed.

The wises say that there was a time in which the Four Elements balanced one another (they used to mention the term
"QUADRA" to describe this fact, but it appears to have been lost in the Later Days). Each knew of and had their limits,
and none could go beyond it: Water could not go further than the coastal lines of Earth; Earth could not prevent Wind
from flying at will with its high mountains and valleys and tall trees; Wind could not blow out in anger; and Fire
could not ravage the others, for Fire was the mightiest amongst them. It is difficult, however, to recall when the
Balance was lost, for the ancient records assume that it occurred before Time existed. The reason is that Time did not
exist in the Elderlands, and the Winged Lions did not need to calculate it, because they were deathless.

- From Dhinealindol 1:1, by Jaydee15

World Map
Spoiler:




Story Overview
"When all seems peaceful and secured, it is then that the real perils emerge and doom fall upon the world," people say.
It is no different for the Known Realm of Aldor, the once-upon-history-called Nameless Lands: in fact,
people ought to remember that chaos and despair, war and evil, are persistent entities, and these same people seem to
have the desire to forget that these negative entities always emerge anew, if they are not completely eradicated. And,
because of this crucial mistake we often refer to as "underestimation," Aldor is once again plunged into Darkness. The
threat they had faced (and thought terminated) three years ago surfaces again, but this time stronger and, even worse,
more organized!

Although several attempts to deal with this problem have been made, a few have succeeded... Not only that, old
alliances that once were strong, between Men, Elves, and Dwarves, now begin to fade away! Out of a greater desperation,
people turn their last bit of hope to the Band of Seven, who had, three years ago, saved the Nameless Lands from
the Hilderi.

But how would these Aldorians react, if ever they were to know that the Band of Seven is no more; or that what is left
of it does not want to get involved into the same Cycle of Destruction anymore; or that they do not want to interfere
in matters they consider "useless?" After all, they have allegiance to no one, if the people recall correctly...

Main Actors:
Spoiler:

Alduur, son of Baldur (a.k.a.: "Red-Eyed Ranger"; "The Hero of Four"):
Originally from "Blue Haven" (name Aldur in Elvish), Alduur's family was forced to move to Fandoin, as
they sought refuge from the Hilderi's frequent rampages on the Haven, when he was but a child. It was in Fandoin that
the main protagonist learned the Ways of Nature and developed his Elvish capabilities and nature-sensitivity. By then,
Alduur had become attached to the environment and been trained in the ways of a Ranger by both kinfolks with whom he
shares his heredity.

Reaching his early twenties, Alduur is first precipitated into a perilous adventure in hope to defeat the Hilderi.
Thinking that he had brought peace into the Known Realm of Aldor, Alduur has settled for a new, peaceful life with his
wife-to-be, Rina, in Fandoin.

Alduur, although being a Half-(Green)Elf, appears to be gifted with the power of Fire (also called the Energy
Element)...

Irlid, son of Irlos:
Son of Irlos-King, and thus prince of the Sylengwie, the Forestfolk. Irlid was already there when the Hilderi
rose to power. He had seen many victories and many defeats; hope and despair. And until now, despair has dominated
Aldor for a long time. Whether or not the Silvan Elf had participated in some of the perilous battles, he refuses to
say, but his superior skills in swordsmanship and nature-sensitivity and calling let it suppose so. Irlid, after all,
is not much of a speaker, although whenever he speaks, words of wisdom come out of his mouth (most of the time). The
Forestfolk prince dislikes the presence of Men, and thus prefers to stay away from them as much as possible, unless he
finds interest in them (which is rare).

Irlid was part of the Band of Seven, who defeated Zharus and his Hilderi, about 3 years ago; and it was during
this time that he had befriended Alduur; but he had also became a rival to Barill, son of Astrill.

Being a Green-Elf, Irlid possesses the Chlorogenesis and Chlorokinesis abilities (the power to create and control
plants)...

Rina (a.k.a.: "Sky Drake"; "Wind Wyrm"):
At a very young age, she and her family had moved from Miradel to Syllegrin, where she was further raised
by the Forestfolk, where she lived for the most part of her life. It is not until she reached her twentieth anniversary
that she decided to move to Fandoin in order to seek the peacefulness of one of the only towns that was not affected by
the frequent attacks of the Hilderi. There she met Alduur and Barill, whom she befriended over the passing years. She
became even closer to them during the Quest of Elements.

Rina is known to be able to use Wind-based attacks...

Barill, son of Astrill:
Son of war-veteran Astrill, who was often known by the name of Ice-Blaster Astrill and has joined forces many
times with with Dwarves, Elves, and Men, at Toton Bhakh, to fight against the Adiospawns. When he was still a
child, Barill was raised by the parents of Alduur, due to his parents' death by an Hilderi raid. Since childhood,
Barill has vowed to follow the steps of his father, but many times was he held back; and it was not until he joined
Alduur, during the Quest of Elements, that he had proven himself to be worthy of being called a "hero".

Because of his great charisma and good spirit, Barill can bring back the hope of those who are in the grasp of despair.

Barill is known to have a great affinity to Water (also called the Liquid Element)...


Secondary Actors:
Spoiler:

"White Knight" Bane, son of Banor (a.k.a.: "Swordhealer"):
Son of nobleman Banor the Great and White Knight of Miradel, who was sent in mission to watch over the
Red-Eyed Ranger's every move and report it to the King's most trusted ally, Counselor Tangiridril. Bane is considered
over-zealous among all his peers--and probably one of the most powerful too. His Liquid-Sword techniques are
feared by many who know of his name...

"Black Knight" Amdor, son of Banor (a.k.a.: "Red Blade"; "The Exiled Knight"):
Older brother of Bane, and once a Knight of Miradel, who broke his allegiance with King Brandul of the Goldenstar. He
is, thus, a wanted enemy, who can only regain honor and have peace, if he aids his brother Bane in his quest. Because
he is aware that his brother serves the will of the King's Counselor, rather than the King himself, Amdor does not
fully trust his brother...

Brevis, son of Brevor:
Blacksmith and Squire of Bane. He followed his master to serve and protect him (although against the Knight's will), to
show his proficiency and worth, so that he too may one day become a Knight...

"Greenfist" Evendim (a.k.a.: "The Silvan Fist"; "Mouth of the Silvan King"; "Greenfoot"):
She is an embassador traveling around Aldor to speak in the name of the Silvan King Irlos to assure that peace is kept
between Elves, Men, and Dwarves. One day, she is ambushed by a group of Hilderi and saved by "White Knight" Bane; and
as a sign of recognition and repayment, she decides to help him in his quest...

Cedolphas "Cedo", son of Cerebor:
Warrior of Toton Bhakh, who was sent in a mission to search for the Red-Eyed Ranger to aid the desolate Fort
against the rampaging host of Hilderi...

Coreman "Core", son of Norman:
A man of high reputation who left his everything he possessed, in order to pursue his studies on Castershells, a
long-range, gun-looking weapon capable of using the power of Elements as projectiles. He was often financed by the King
of Miradel to advance in his goal, and he used to be alleged to him...

Thindiel:
Wife of Coreman and Elf of Syllegrin. She has allegiance to no one but her husband. She has assisted
Coreman in whatever the latter did, as long as morality was involved. The only reason why she and her husband joined
Cedolphas in his quest was to satisfy their thirst of adventure and knowledge...

"One-Eyed" Reval, son of Revor (a.k.a.: "One-Eyed Thief"):
Renowned thief who many times almost lost his life, especially because of his "womanizing" tendencies. Yet he is a
fearsome challenger. His brain is quicker than his tongue, but his hands are slower than his shadow. Reval joined
Cedolphas out of obligation, in order to preserve his life from the same people he had once worked with, in the past,
as it is accustomed...


Noble Eyes
Spoiler:

This section only mentions what will figure in the story, and they are not described entirely, as there is more than
what this post contains...
The Eyes of Illusion (Illusionist)
The Eyes of Illusion is a human recessive gene that gives its user three main abilities:
1. The foresight of physical movements;
2. The mind-reading ability;
3. The ability to "see the unseen."
All skills, except the third one stated, are done through eye contact. According to mannish
legends, it is said that a few rare Men were given the ability to "bend reality" with the Eyes of Illusions...


Screenshots
Spoiler:








Battle Screens:
Will be posted soon...

Videos


Features
- 16+ characters, each with unique traits, personal struggles, etc.;
- Deep storyline, divided into Parts and Chapters;
- Quest System;
- Elves, Dwarves, and Men, each with their own speeches;
- The "Noble Eyes" abilities, also called "Sight System";
- Interactive Save Point NPC;
- Complete History and Geography Overviews and Lessons through NPCs, Books, and Files;
- More to be added...

DEMO(s)
- TECH-DEMO v0.1 <-- All I ask is that you do NOT copy my maps. I left the RTP and such intact, bcause I don't know how to upload the moving parallax maps through
compressed filing. Anyway, enjoy and comment! smile.gif


P.S.: Please, report any bugs, if you find any. It would be verily appreciated. smile.gif

Non-Official Website
I now have a non-official website! Click here to visit!

Support
If you would like to show your support to my project, you can always add the following to your signature:


CODE
[url="http://www.rpgmakervx.net/index.php?showtopic=35139&st=0&p=333310&#entry333310"][img]http://img684.imageshack.us/img684/4499/loabookiiuserbar2.jpg[/img][/url]


Comments? Feedbacks? Please share. smile.gif

This post has been edited by jaydee15: May 16 2012, 06:29 PM


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jaydee15
post Aug 19 2010, 01:33 PM
Post #2


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Type: Writer
Alignment: Lawful Good




ARTWORKS
Please, see attached image(s) below...

This post has been edited by jaydee15: Nov 28 2011, 07:21 AM
Attached thumbnail(s)
Attached Image
 


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Alexyn0o
post Aug 19 2010, 01:47 PM
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Sounds good! Keep it up, maybe some screenshots would fit best.

Nice day
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jaydee15
post Aug 19 2010, 02:09 PM
Post #4


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Type: Writer
Alignment: Lawful Good




UPDATE #1:
- Posted (even if not much) 2 screenshots!
- Posted the Story Overview!

This post has been edited by jaydee15: Aug 19 2010, 02:39 PM


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wltr3565
post Aug 19 2010, 02:11 PM
Post #5


The best BAKA ever
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Type: Undisclosed
Alignment: True Neutral




Based on your book... I do hope this is more like a sequel or spin off, to keep the originality. RPGs based on an existing story isn't that good.

I do praise your title screen, it's feels majestic and so golden.

16 + characters? I hope you do not plan to make 108 characters available for the party...

Sorry, I can't download this for now, the size's killing. Please remember that some players has a slow internet wink.gif, and good luck.

Wait, where's the battle screenie? Please, fulfill my battle lust in this game...
Spoiler:
Yeah, I do have commented on this before...


This post has been edited by wltr3565: Aug 19 2010, 02:13 PM


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jaydee15
post Aug 19 2010, 02:47 PM
Post #6


Something coherent... Also Muscle Milk
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Type: Writer
Alignment: Lawful Good




@Wltr3565:
LOL! Well, to answer your first query, I do add more than just what I have written. I knew that, if I were to do it letter-by-letter, word-for-word, it would have sucked. tongue.gif However, what good would the story be, if I did not add some spice into it? tongue.gif Secondly, the 16(+) characters are the "Main Actors." Although I would not like to spoil you, you get to control the Antagonists, as well as multiple parties. But worry not, for it all depends on the Chapter/Part in which you will be, in the game. It would be weird to see a full party of, let us say, 32 Actors (counting the Antagonists, too). LOL! Thirdly, I am sorry about the size. I may consider myself newbie, but I do not know how to shrink the size of the game file--and I had not been able to go to the computer a lot to be able to do so... sad.gif Fourth, I shall satisfy you with the Battle Screenie as soon as I can do so. smile.gif


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jaydee15
post Aug 21 2010, 07:53 PM
Post #7


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Alignment: Lawful Good




UPDATE #2:
- Posted 1 screenshot!

This post has been edited by jaydee15: Aug 21 2010, 07:54 PM


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jaydee15
post Aug 24 2010, 01:53 PM
Post #8


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Type: Writer
Alignment: Lawful Good




BUMP! No reviews of the DEMO v0.1 yet? I need it for further improvements. XD


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wltr3565
post Aug 28 2010, 04:41 PM
Post #9


The best BAKA ever
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Type: Undisclosed
Alignment: True Neutral




No lolis or any oasis for my eyes... As I thought, the game is lacking services other than burly service... I wish you to add more lolis or girls... I'm enough seeing old men. I'd rather controlling a skinny young hero that can wield a great sword like a toothpick rather than a scary faced old man.

Forget it. I'll play this in the morning or so, if I'm lucky enough.

On the side note, I wouldn't list sideview battle system as a feature if I were you. It's too common.

This post has been edited by wltr3565: Aug 28 2010, 04:46 PM


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jaydee15
post Aug 29 2010, 03:45 AM
Post #10


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Type: Writer
Alignment: Lawful Good




@Wltr3565:
Well, at the least it is a feedback... The first one, although I don't understand what "lolis" means. And, as I mentioned, there are 16+ characters. smile.gif But thank you for the comment. And you are right: stating SBS may be over-rated. dry.gif


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wltr3565
post Aug 29 2010, 12:45 PM
Post #11


The best BAKA ever
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Type: Undisclosed
Alignment: True Neutral




@jay:
I can give you some samples of lolis that I meant. I meant not lolipops, but lolitas. Click here if you want to know more, but it's not safe for work. And I'm afraid it can turn you into a lolicon, or worse.
Spoiler:
I'm already a lolicon anyway


More:
- The graphics are pretty outstanding, but the tone's too dark for a teenager for me... And burly services, my eyes hurt... That's why I prefer cocky young heroes than burly old men / grandmas.
- Not only that, the engine's pretty heavy too in some maps with much lights. Not good for weak PCs, really. The lights can block some texts too.
- Dozens of NPCs, but most of them does not talk. A waste of their existence, I guess...
- The language is Maturistic too, minus dirty words.
- The tints made the battle pretty dark too. I mean, it's almost pitch black, I can barely see the fighters there.
- Wow, I started my game with a very bad ass level. Level 15 in minimum... The highest level I've met in a professional game is level 10...
- The battles aren't that exciting for me. I wonder why...
- Not only that, my save file crashed too. The problem is located in the wora's caterpillar script.
- And I keep wondering why the both first playable characters
This game needs something more [outline=In meaning, more fresh characters, not some oldies]fresh[/outline], seriously. It's not my favorite demographic to be honest... But I do found this thing have potential. Keep it up.


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jaydee15
post Aug 29 2010, 01:50 PM
Post #12


Something coherent... Also Muscle Milk
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Type: Writer
Alignment: Lawful Good




@Wltr3565:
Thank you for the comments nonetheless. As for the tints, should I make it less dark? I remarked that I did have to change some of the things, since it caused bugs and lags, and such. I was thinking of removing the Caterpillar (or maybe not). For the soldiers, they were placed as a test to see where they would fit. But thank you for pointing that out. As for the levels, I made it 15 because it is the minimum you have to have to resist the first mini-boss. Maybe shall I reduce it... And the "fresh" heroes, although I personally do not favor them at all, are included in the later chapters. After all, the demo is the Prologue. But again, I am glad that you took the time to comment/feedback my game. It gives me hope. smile.gif

UPDATE #3:
- Posted a To-Do List section for upcoming DEMOs!

This post has been edited by jaydee15: Aug 30 2010, 12:46 PM


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jaydee15
post Sep 7 2010, 02:15 PM
Post #13


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Type: Writer
Alignment: Lawful Good




BUMP!

UPDATE #4:
- Added a new Poll for the next DEMO release (v0.2)!


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landis17
post Sep 7 2010, 02:45 PM
Post #14


Yo...I'm back.
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Looks pretty good. I know your a talented writer, so the story is sure to kick ass.

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jaydee15
post Sep 9 2010, 01:06 PM
Post #15


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Alignment: Lawful Good




@Landis17:
Thank you so much! smile.gif

This post has been edited by jaydee15: Sep 10 2010, 10:39 PM


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jaydee15
post Sep 12 2010, 08:48 PM
Post #16


Something coherent... Also Muscle Milk
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Type: Writer
Alignment: Lawful Good




BUMP!

UPDATE #5:
- Added a new poll!
- Currently undergoing renovations for next DEMO release (v0.2)!

P.S.:
I may need some more reviews, just in case, so that I can see what to change/improve. Thank you very much for those who help me! smile.gif

This post has been edited by jaydee15: Sep 12 2010, 08:50 PM


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jaydee15
post Sep 25 2010, 05:56 PM
Post #17


Something coherent... Also Muscle Milk
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Type: Writer
Alignment: Lawful Good




It is time to BUMP!


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Blaziruku
post Sep 26 2010, 01:13 PM
Post #18


Back for Forgotten Legacy!
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Type: Designer
Alignment: True Neutral




I'm looking at your stuff, looks pretty good. The screenshots give it a nice olden feel to it. I'm a bid intimidated though. 16 characters? All playable? If it's jsut 16 characters though, that's fine. Usually there are lik 15+ characters for a normal rpg with a complicated thing (and then you go and help them for like 1 hour and leave)

Nice battlescreen views (the boxes and health bars) Where did you get those? biggrin.gif


Oh ya BTW on the battle the screenshot looks like the orc is kind of facing the wall, and thus if he attacks the top player, will run INTO the wall tongue.gif

This post has been edited by Blaziruku: Sep 26 2010, 01:14 PM


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jaydee15
post Sep 26 2010, 06:33 PM
Post #19


Something coherent... Also Muscle Milk
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Type: Writer
Alignment: Lawful Good




QUOTE (Blaziruku @ Sep 26 2010, 07:13 AM) *
I'm looking at your stuff, looks pretty good. The screenshots give it a nice olden feel to it. I'm a bid intimidated though. 16 characters? All playable? If it's jsut 16 characters though, that's fine. Usually there are lik 15+ characters for a normal rpg with a complicated thing (and then you go and help them for like 1 hour and leave)

Nice battlescreen views (the boxes and health bars) Where did you get those? biggrin.gif


Oh ya BTW on the battle the screenshot looks like the orc is kind of facing the wall, and thus if he attacks the top player, will run INTO the wall tongue.gif


Nope, it's not the wall, but the floor, indeed! tongue.gif Yes, about 16 PLAYABLE characters, each with their own stories and struggles. That is why I put a poll, so that people may vote on how I should distribute the parties; but it seems that I do not have a lot of vote. As for the HUD, Hanzo Kimura did them for me. smile.gif And, it is a Goblin, not an Ork; as my Orks have a different design: they are more attractive in the eyes of Men and Dwarves, and even some Elves. And Aldor has no Orks, as they hate Northern climates. smile.gif

This post has been edited by jaydee15: Sep 26 2010, 06:35 PM


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jaydee15
post Oct 8 2010, 09:26 PM
Post #20


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BUMP! I am not going to let this project die! XD


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