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> [-Mapping-] Dark Forests/Jungles, Mack tiles only! D:<
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CrayDragon
post Aug 17 2010, 09:00 PM
Post #1


RMVX > Social life
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Type: Designer
Alignment: Neutral Evil




Here's a tutorial on creating
Dark Forests and Jungles
...with Mack's tiles!
Look at the bottom for the final product!

Part 1: Base
Spoiler:
This is the point where I'm always thinking to myself: This map is not gonna be good...
Fear not, it'll get better.
Using the tree autotiles, make some blotches here and there.
Spoiler:

Now fill in the grass. This should be very easy if you know how to create shapes other than squares.
Spoiler:


Part 2: Randomizing Trees
Spoiler:
Now, as soon as the words "dense forest" and "tile b" come into your mind, don't just go gallivanting off making SQUARES.
Spoiler:

Eeeugh! No! Squares suck. So now what?
Pick a tree, any tree, and place it at random intervals of the map. But don't let this one take up too much room,
as you'll need to have room for other trees too.
Spoiler:

Now, take another kind of tree and place it at only semi-random places. Use the first trees as guidelines.
You will end up taking off bits of the previous trees. We'll fix that later.
Spoiler:

Yes, yes my pretties! Randomize! But leave walking space for the player. If not, the player will be caught at a dead end when he's supposed to keep going, and that's no good.
Once again, keep adding trees and pay attention to the boundaries of where the player can walk.
Spoiler:


Part 3: Little Plants
Spoiler:
Pay. Attention. To the boundaries. That's most of what I have to say here.
So, it's a bit hard to see, but I placed little bushes here in exchange for some tree bits. Once again, we will replace those. You'll see how.
Spoiler:

Those I set as impassable. the next is a teensy bit tricky, so don't fall asleep.
Spoiler:

I've set up some flower patches here and there. But there is a desired order for them to be placed.
Spoiler:
From Left to Right, it goes from Outside to Inside.


Part 4: Events
Spoiler:
And now, we add empty events to fill in the spots we removed.
Like so....
Spoiler:

And make sure whichever ones you want the player to walk under are set to "Above Characters" priority!
Make a new event now. Parallel Process. Top corner of the map (so its easy to find).
Click tint screen, and for best results, do the following:
Spoiler:

Of course, if it doesn't look right to you, you may tweak it.
Make sure the amount of frames to wait is 1, and tick off the box that makes the player wait!


Things you may want to consider about forest mapping (optional):
Spoiler:
Little bit of scripting to consider:
Spoiler:
Using this image
(put it in Graphics/Pictures)

and woratana's Multiple Fog script, in the event that does Tint Screen, use the event command Script (not Comment!) to prompt the following command:
CODE
$fog.name = 'ForestShade'
$fog.hue = 0
$fog.tone = [0,0,0,0]
$fog.opacity = 41
$fog.blend = 0
$fog.zoom = 100
$fog.sx = 0
$fog.sy = 0

$fog.show(1)

look down for the result.


And so, now I give you the result!
Please note, I took away some of the things I had in the previous images and added a script for the tree canopy shadow across the map.


Support? Sure.

CODE
[url="http://www.rpgmakervx.net/index.php?showtopic=35226&pid=334107&st=0&#entry334107"][img]http://www.majhost.com/gallery/B-CrayDragon/Sigs/dfmbar.png[/img][/url]


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Dariathan
post Aug 17 2010, 10:48 PM
Post #2


Ignorance is Bliss, Arrogance is Blind
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This is a very nice tutorial on how to make a forest. I like it. tongue.gif
One thing I'd like to say though, is that in the last part with the red circles, Mack has a tile you place over those corners to make them better.
Other than that this will definitely help those with trouble in mapping forests.


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CrayDragon
post Aug 17 2010, 11:37 PM
Post #3


RMVX > Social life
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Ah. See, I just took the tilesets from Adela Isra. I didn't get that tongue.gif


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MagicKid
post Aug 18 2010, 10:25 AM
Post #4


I walk into walls.
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This is a really good tutorial, it'll help me with dark dark dark places biggrin.gif


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SamGreen
post Aug 18 2010, 10:58 AM
Post #5


Life Is Good.
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Very nice tut CrayDragon tongue.gif


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CrayDragon
post Aug 18 2010, 11:01 AM
Post #6


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Thank you guyse laugh.gif
The result is especially fancy when using Thomas Edison VX.
Of course, that's only when creating fantasy realms.


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quigonkeichy
post Aug 19 2010, 09:04 PM
Post #7


I MOVE THE STARS FOR NO ONE.
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awesome tutorial, has inspried me to map a kinda elvish forest. incidentally, the maps are nice with some silent hill 2 tunes on em smile.gif


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CrayDragon
post Aug 19 2010, 09:26 PM
Post #8


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Glad. laugh.gif
Horror is, actually, the mood meant to be set by maps like this.

This post has been edited by CrayDragon: Aug 19 2010, 09:26 PM


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moneymenace
post Aug 20 2010, 02:08 PM
Post #9


Moneymenace makes music more than moss. /=
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Wow! That's a really cool effect! I always sucked at forests. I did squares as you told us not to. I always also forget to use the tinting function, which can make the most out of a scene.

This post has been edited by moneymenace: Aug 20 2010, 02:09 PM


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CrayDragon
post Aug 20 2010, 02:42 PM
Post #10


RMVX > Social life
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Type: Designer
Alignment: Neutral Evil




QUOTE (moneymenace @ Aug 20 2010, 10:08 AM) *
Wow! That's a really cool effect! I always sucked at forests. I did squares as you told us not to. I always also forget to use the tinting function, which can make the most out of a scene.

Yuup!~ tinting helps.
...
Remember to randomize your trees or I shall bite your head off.
(^,..,^)


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feedingwolves
post Aug 22 2010, 07:11 AM
Post #11



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Great tutorial! I might try this method but with cave tiles to make my caves less linear.
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chorrol
post Aug 25 2010, 06:58 PM
Post #12


Trololo
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Nice tut, good use of autotiles. I never use them myself when I map woods (Wonder why..)
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CrayDragon
post Aug 25 2010, 07:27 PM
Post #13


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It's because they're blocky as hell.
But you can't really map a closed-in place without autotiled walls. So what better for a dense forest than the trees?


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Sketcy-Sketch
post Aug 26 2010, 05:41 AM
Post #14


♫ I'm a lazy writer ♫
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Thanks for the tutorial. I don't know why I never thought to use events to overlap the trees.
I guess I never occured to me. I don't use the Mack trees that often, but now I think I will.
Your maps look great. Thanks for posting.


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TheHunter1787
post Sep 11 2010, 05:19 PM
Post #15


Wherz teh choklet chipz!?
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Outstanding.
This is a way quicker way to do those eventing trees than my way.
Thanks.
tongue.gif


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QUOTE
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xendra
post Sep 18 2010, 10:36 PM
Post #16


Xendra Ferdanz
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Where did you get the tileset? This an actual epic win smile.gif


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Current Project :
Dragon's Chronicle : The First Adventure

Progress :
<div style="margin-top:5px"><div class="quotetitle">Spoiler: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" />
<div class="quotecontent"><div style="display: none;">Storyline : 5%
Script : 10%
Sprites And Pictures : 0%
Music : 0%</div></div></div></div>

My FAVORITE characters :
Spoiler:


LOVE THE EPIC TRAITOR



LOVE SPIKY RED HAIR
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CrayDragon
post Sep 18 2010, 10:42 PM
Post #17


RMVX > Social life
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Type: Designer
Alignment: Neutral Evil




The ones I'm currently using are:
Spoiler:









All credit goes to Mack. But if you could, please don't use the glowing tree smile.gif


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xendra
post Sep 19 2010, 01:10 PM
Post #18


Xendra Ferdanz
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Type: Writer
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QUOTE (CrayDragon @ Sep 19 2010, 05:42 AM) *
The ones I'm currently using are:
Spoiler:









All credit goes to Mack. But if you could, please don't use the glowing tree smile.gif


Well, alright, I won't... smile.gif


--------------------
I support :




Current Project :
Dragon's Chronicle : The First Adventure

Progress :
<div style="margin-top:5px"><div class="quotetitle">Spoiler: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" />
<div class="quotecontent"><div style="display: none;">Storyline : 5%
Script : 10%
Sprites And Pictures : 0%
Music : 0%</div></div></div></div>

My FAVORITE characters :
Spoiler:


LOVE THE EPIC TRAITOR



LOVE SPIKY RED HAIR
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CrayDragon
post Sep 19 2010, 01:12 PM
Post #19


RMVX > Social life
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Type: Designer
Alignment: Neutral Evil




Thank you. It's crucial to my game, and majhost won't let me upload an edited image of my TileB.


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KingShen
post Sep 19 2010, 08:32 PM
Post #20



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This tutorial is perfect for creating that eerie mood like something big is going to happen biggrin.gif Nice Job!


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