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> [-Mapping-] Dark Forests/Jungles, Mack tiles only! D:<
Rating 5 V
CrayDragon
post Dec 15 2010, 12:56 AM
Post #21


RMVX > Social life
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Type: Designer
Alignment: Neutral Evil




A big hug to the one who rated 5 stars.
<3


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>>deviantART!<<
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Dezz123
post Dec 16 2010, 08:43 PM
Post #22


Yes.
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Alignment: True Neutral




There. Now 2 votes for 5 stars. happy.gif
Also, I'm supporting this. Pure win in my opinion, Cray.
Great job.


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Oh, and yeah, I'm back! Why? 'Cause I can, I guess...
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MilkySorbet
post Jun 26 2011, 09:46 PM
Post #23



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Hey,
I'm sorry if i out myself as a newbie with this, but I have trouble using the script you wrote about.
I downloaded the image, but I think I might have put it in the wrong folder. The game won't use it and shows me an error message whenever I try to playtest. I triple checked the script already, and I looked for a tutorial on this, but I didn't find one (wrong search terms?) so I thought I'd just ask here.
Specifically, where do I need to put the Image so it will work? Or is there anything else I might have done wrong?
I hope it's the right place to ask about this (*.*)


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CrayDragon
post Jun 27 2011, 01:09 AM
Post #24


RMVX > Social life
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Did you put it in the Graphics/Pictures folder?


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MilkySorbet
post Jun 27 2011, 07:51 AM
Post #25



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QUOTE (CrayDragon @ Jun 27 2011, 03:09 AM) *
Did you put it in the Graphics/Pictures folder?


Yes. I used the import function and put it right there.


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MilkySorbet
post Jul 4 2011, 07:26 AM
Post #26



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Anyone still here? (°v°)'


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CrayDragon
post Jul 6 2011, 07:10 PM
Post #27


RMVX > Social life
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Type: Designer
Alignment: Neutral Evil




Eheh...sorry, I have no idea.
Well...
Did you use the "Comment" event command and enter the exact text I posted?


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scottsm
post Jul 9 2011, 09:20 PM
Post #28



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Yeah I'm having trouble with the blotches in step one. How in the world do I set em up like you do. I can't make that fancy border around the blotches/trees.
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CrayDragon
post Jul 14 2011, 09:05 PM
Post #29


RMVX > Social life
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Type: Designer
Alignment: Neutral Evil




QUOTE (scottsm @ Jul 9 2011, 05:20 PM) *
Yeah I'm having trouble with the blotches in step one. How in the world do I set em up like you do. I can't make that fancy border around the blotches/trees.

?
Fancy border? What? :/


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Kazuhira
post Nov 11 2011, 10:48 PM
Post #30



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QUOTE (KingShen @ Sep 19 2010, 03:32 PM) *
This tutorial is perfect for creating that eerie mood like something big is going to happen biggrin.gif Nice Job!


I love the effect but when I use the fog script I get an error message and the game crashes

NoMethodError occured while running script
undefined method 'name=' for nil:NilClass
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Uberwolfe
post Jan 2 2012, 01:25 PM
Post #31



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I know this is an old thread - but I had to register just to say thank you for this awesome tutorial.

I was about to give up on my RPG Maker VX career due to crappy maps.. never thought to use events for scenery.

Kudos and thanks again!

Lukas
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Twin1127
post Apr 19 2012, 09:10 PM
Post #32



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very good tutorial. but im having a problem. I followed your directions about how to do this but when i do it and try to test play my character wont cant move at all from the moment i walk into my forest. what could be the problem?
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habyunghun
post Jun 25 2012, 09:48 PM
Post #33



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QUOTE (Twin1127 @ Apr 19 2012, 04:10 PM) *
very good tutorial. but im having a problem. I followed your directions about how to do this but when i do it and try to test play my character wont cant move at all from the moment i walk into my forest. what could be the problem?

Is the ground passable?If it isn't,then why don't you make it passable?Click passage settings and check.


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GrandmaDeb
post Apr 27 2014, 06:07 PM
Post #34


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QUOTE (CrayDragon @ Aug 17 2010, 05:00 PM) *
Here's a tutorial on creating
Dark Forests and Jungles
...with Mack's tiles!
Look at the bottom for the final product!

Part 1: Base
Spoiler:
This is the point where I'm always thinking to myself: This map is not gonna be good...
Fear not, it'll get better.
Using the tree autotiles, make some blotches here and there.
Spoiler:

Now fill in the grass. This should be very easy if you know how to create shapes other than squares.
Spoiler:


Part 2: Randomizing Trees
Spoiler:
Now, as soon as the words "dense forest" and "tile b" come into your mind, don't just go gallivanting off making SQUARES.
Spoiler:

Eeeugh! No! Squares suck. So now what?
Pick a tree, any tree, and place it at random intervals of the map. But don't let this one take up too much room,
as you'll need to have room for other trees too.
Spoiler:

Now, take another kind of tree and place it at only semi-random places. Use the first trees as guidelines.
You will end up taking off bits of the previous trees. We'll fix that later.
Spoiler:

Yes, yes my pretties! Randomize! But leave walking space for the player. If not, the player will be caught at a dead end when he's supposed to keep going, and that's no good.
Once again, keep adding trees and pay attention to the boundaries of where the player can walk.
Spoiler:


Part 3: Little Plants
Spoiler:
Pay. Attention. To the boundaries. That's most of what I have to say here.
So, it's a bit hard to see, but I placed little bushes here in exchange for some tree bits. Once again, we will replace those. You'll see how.
Spoiler:

Those I set as impassable. the next is a teensy bit tricky, so don't fall asleep.
Spoiler:

I've set up some flower patches here and there. But there is a desired order for them to be placed.
Spoiler:
From Left to Right, it goes from Outside to Inside.


Part 4: Events
Spoiler:
And now, we add empty events to fill in the spots we removed.
Like so....
Spoiler:

And make sure whichever ones you want the player to walk under are set to "Above Characters" priority!
Make a new event now. Parallel Process. Top corner of the map (so its easy to find).
Click tint screen, and for best results, do the following:
Spoiler:

Of course, if it doesn't look right to you, you may tweak it.
Make sure the amount of frames to wait is 1, and tick off the box that makes the player wait!


Things you may want to consider about forest mapping (optional):
Spoiler:
Little bit of scripting to consider:
Spoiler:
Using this image
(put it in Graphics/Pictures)

and woratana's Multiple Fog script, in the event that does Tint Screen, use the event command Script (not Comment!) to prompt the following command:
CODE
$fog.name = 'ForestShade'
$fog.hue = 0
$fog.tone = [0,0,0,0]
$fog.opacity = 41
$fog.blend = 0
$fog.zoom = 100
$fog.sx = 0
$fog.sy = 0

$fog.show(1)

look down for the result.


And so, now I give you the result!
Please note, I took away some of the things I had in the previous images and added a script for the tree canopy shadow across the map.


Support? Sure.

CODE
[url="http://www.rpgmakervx.net/index.php?showtopic=35226&pid=334107&st=0&#entry334107"][img]http://www.majhost.com/gallery/B-CrayDragon/Sigs/dfmbar.png[/img][/url]



CrayDragon, your tutorial is great for VX or for Ace, and I will be including it is my beginner's list of tuts for Ace, and using it for my camp this year! =]


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Princess Amy
post May 23 2014, 09:41 AM
Post #35



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Wow, that looks great. I've not often seen canopies used well before.


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