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This forum is for recruiting for games in development. Please do not post threads about games being made here.
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Aug 22 2010, 07:18 PM
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#1
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![]() Writer and Soon Programmer! ![]() Type: Writer Alignment: Neutral Good |
![]() ![]() Standoff: Frontline Combat is a non-commercial project currently in development by Circuit Studios (Name just there to spread our rep, Anyways, Standoff: Frontline Combat is a unique TBS game that takes place in modern times. It will use GTBS. By, "unique" I mean that the game will be a strategy game fused with heavy RPG story elements, and takes place in the near future. The story revolves around the decisions of the player, and uses a deep non-linear story, but more about that later. Or rather, in the first spoiler box (it's not really a spoiler, but you knew that!). We're currently recruiting artists, mappers, and voice actors. That's all we really need at the moment. Mappers are more for later use, and voice actors will begin receiving work as I write the games completely non-linear story. There's more about what we need in the "What We Need" Spoiler below. I have already said that this game is unique, and I mean it. To prove it, I have made a teaser trailer that showcases the human element of the story. There is no gameplay footage because the game isn't actually being built inside the RMVX engine yet. But I think you'll find it an interesting watch. http://www.youtube.com/watch?v=keVUipk0t5Y...p;feature=inbox It also shows off the games non-original music. I have made a conscious decision that original music wouldn't be beneficial to the game unless performed by a full orchestra. As it is, I can select thoroughly epic music from a very wide selection of non-original tracks. Of course, if someone could compose something good enough to impress me, I would like at least some original music within the games soundtrack. I would like an original main theme regardless, but it isn't needed. The song is Sad 3, by the SGI Mod Team. You can find out what SGI is here. http://www.moddb.com/mods/stargate-invasion Story Spoiler: Gameplay Spoiler: What We Need Spoiler: Please support Standoff: Frontline Combat, copy and paste this code into your signature! It's Standoff's Userbar Code. CODE [url="http://www.rpgmakervx.net/index.php?showtopic=35485"][img]http://i799.photobucket.com/albums/yy276/fallengamer13/Company/StandoffBar.png[/img][/url] ![]() Current Team Members Spoiler: This post has been edited by Obrusnine: Jan 18 2012, 01:10 AM -------------------- |
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Aug 24 2010, 09:52 AM
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#2
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FRS_SgtMassacre ![]() Type: Designer Alignment: True Neutral |
Hey Obrusnine, I got your sprite request, I will get onto them at the weekend as ive just started full time work so only get weekends off, will do soldiers first then the jets then tanks so expect them in that order as and when I can upload them
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Flesh Render Studios Ltd. Commercial Game Design Company ~~ Sign up and be part of the innovation today ======================================================================= Forum under construction (17/07/2011 hopefully finished 17/07/2011) :p ![]() Post Count-O-Meter Spoiler: Projects I Support:- Click To View Spoiler: |
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Aug 24 2010, 01:48 PM
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#3
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![]() Writer and Soon Programmer! ![]() Type: Writer Alignment: Neutral Good |
Hey Obrusnine, I got your sprite request, I will get onto them at the weekend as ive just started full time work so only get weekends off, will do soldiers first then the jets then tanks so expect them in that order as and when I can upload them Ok, awesome, looks like we're finally gonna get this show on the road. -------------------- |
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Aug 25 2010, 11:24 AM
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#4
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FRS_SgtMassacre ![]() Type: Designer Alignment: True Neutral |
ok ive started them now cuz i just got sacked
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Flesh Render Studios Ltd. Commercial Game Design Company ~~ Sign up and be part of the innovation today ======================================================================= Forum under construction (17/07/2011 hopefully finished 17/07/2011) :p ![]() Post Count-O-Meter Spoiler: Projects I Support:- Click To View Spoiler: |
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Aug 26 2010, 04:06 AM
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#5
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![]() Writer and Soon Programmer! ![]() Type: Writer Alignment: Neutral Good |
ok ive started them now cuz i just got sacked Ok, don't be so businesslike, we're friends right, Thanks anyway, and sry you got sacked O, and once your done with those, I made a new unit type announcement, so you can work on those to. Make sure there are diagonal versions in those spritesets please. Don't need any facesets atm. Will need much later in development. O, and remember to add our userbar into your sig, This post has been edited by Obrusnine: Aug 26 2010, 04:09 AM -------------------- |
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Aug 27 2010, 09:36 PM
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#6
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![]() Type: Designer Alignment: Unaligned |
Hmm this sounds good. I'm in two projects now but if you despretly need help I'll see what I can do. I can be a playtester anytime though. PMing me would be nice.
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Aug 27 2010, 10:14 PM
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#7
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![]() Writer and Soon Programmer! ![]() Type: Writer Alignment: Neutral Good |
We are desperately in need of help, any that you could provide would be really awesome. Also, if anyone from your two other projects would be willing to help, I'd be willing to trade my (excellent, not that I mean to brag...) writing skills for the help,
Remember to put up that userbar! And, which section of the team board do I add you to? This post has been edited by Obrusnine: Aug 27 2010, 10:14 PM -------------------- |
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Aug 27 2010, 10:29 PM
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#8
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![]() Type: Designer Alignment: Unaligned |
Eventer? I did not see that up there but...I'm getting the demo right now. Is there a up to date verson out there.
I can't read it... This post has been edited by aaronfeld: Aug 27 2010, 10:41 PM -------------------- |
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Aug 28 2010, 01:37 AM
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#9
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![]() BrokenMessiah ![]() Type: Spriter Alignment: Chaotic Neutral |
Is this gonna be like advance wars? If so I have the charactersets . . .
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Aug 28 2010, 02:54 PM
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#10
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![]() Type: Designer Alignment: Unaligned |
Hmm that's an idea but it's an RTS I believe.
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Aug 28 2010, 06:24 PM
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#11
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![]() BrokenMessiah ![]() Type: Spriter Alignment: Chaotic Neutral |
Advance Wars Duel Strike had rts in it. Pretty fun too.
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Aug 28 2010, 06:27 PM
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#12
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![]() Type: Designer Alignment: Unaligned |
Hmm I'll check that out then. I've only played the first one and not much for that matter.
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Aug 28 2010, 07:39 PM
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#13
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![]() Writer and Soon Programmer! ![]() Type: Writer Alignment: Neutral Good |
This isn't advance wars. It's it's own RTS. It will have a unique story, and unique gameplay twists. Whenever we get someone to edit our script at least, >.<
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Aug 28 2010, 08:11 PM
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#14
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![]() BrokenMessiah ![]() Type: Spriter Alignment: Chaotic Neutral |
You never went into detail on what kind of tactical control you wanted. I really do like this battle system but it is hard to use.
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Aug 28 2010, 08:45 PM
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#15
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![]() I cann spel fine: Soo in ur fase!!! ![]() Type: Designer Alignment: True Neutral |
I think I finally solved my login problem! I noticed that the totally f**king stupid highspeed was the problem, so I set up a free dial up connection with NoCharge.com to have an internet that could only remain static! I'm really hoping that this posts, that way things can really get moving!
EDIT: YEAH!~ It worked! This post has been edited by killzonly: Aug 28 2010, 08:46 PM -------------------- |
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Aug 28 2010, 10:34 PM
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#16
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![]() Writer and Soon Programmer! ![]() Type: Writer Alignment: Neutral Good |
You never went into detail on what kind of tactical control you wanted. I really do like this battle system but it is hard to use. We want the ability to click on a unit, then, moving your cursor across the map, click again to send the unit to that spot. And if a unit is in that position, the unit you are controlling will attack the enemy unit clicked on. Obviously, it's easy to say, and hard to do. It would also help if we could get a draw box, but it really doesn't matter. Also, we seem to not be able to assign buildings health. Although I think I could event it anyway... This post has been edited by Obrusnine: Aug 31 2010, 03:43 PM -------------------- |
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Aug 29 2010, 04:35 AM
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#17
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![]() I cann spel fine: Soo in ur fase!!! ![]() Type: Designer Alignment: True Neutral |
Actually, I do have a way of giving buildings health. I figured out how when studying the script that we are using.
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Aug 29 2010, 11:39 AM
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#18
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![]() Writer and Soon Programmer! ![]() Type: Writer Alignment: Neutral Good |
ok, cool
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Aug 29 2010, 06:18 PM
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#19
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![]() BrokenMessiah ![]() Type: Spriter Alignment: Chaotic Neutral |
I'd like to know how myself lol
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Aug 29 2010, 09:24 PM
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#20
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![]() I cann spel fine: Soo in ur fase!!! ![]() Type: Designer Alignment: True Neutral |
Its simple after you notice the treasure chest parts of the script. Obviously, I would need a MEGA big sprite sheet of a building about 4x the size of a normal one, if not larger. The treasure chests that randomly drop down or spawn from a creature actually have a HP of 1 and a DEF of 0 making them One-Hit-Kills. I could create a player-team unit that starts at the beginning of the round with perhaps a HP of about 500 to 1000 with 50 DEF and 0 to 50 ATK depending on the building type. Obviously a research center wouldn't fight back as compared to a barracks that would be filled with troops!
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