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Sep 6 2010, 11:40 PM
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#1
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
IRME -Icy Random Map Encounters / Monsta Generata / Event Generator Version 1.6d Introduction I needed a kind of monster generator. Sadly Reedo's Map encounters was toooooo complex for me.. I decided to make my own. Features Spoiler: Screenshots Spoiler: How to Use? Spoiler: Donwload For use an Application Consult the Demos. Script Current Version 1.6e IRME - Icy Random Encounters V1.6e >> Script IRME - Icy Random Map Encounters V1.6e Script Download IRME - Icy Random Encounters V1.6b >> Demo IRME - Icy Random Map Encounters V1.6b Demo Download FAQ Spoiler: Credits Credit me IceDragon if you use this script. If you want to use this in a commercial project. ASK ME!! Author's Notes Ahhhhh......Happy Event Generating! And Help spread the News! CODE [url="http://www.rpgmakervx.net/index.php?s=&showtopic=36164&view=findpost&p=342098"][IMG]http://i695.photobucket.com/albums/vv315/IceDragon200_bucket/EventGeneratorBar.png[/IMG][/url]
This post has been edited by IceDragon: Nov 16 2010, 11:25 PM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Sep 7 2010, 04:18 AM
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#2
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![]() The best BAKA ever ![]() Type: Undisclosed Alignment: True Neutral |
Hey, follow the script posting template, we need something more explainable than this...
Monster generator? Is this for an ABS game? I would say it's very goodly built, I praise for this one -------------------- This place is empty, just like I restarted myself.
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Sep 7 2010, 05:33 AM
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#3
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![]() Type: Designer Alignment: Chaotic Neutral |
Omfg i'm using events to do the same >.< it causes lots of lags because I have to make the events run on parallel process :/
is there a way to make those events check if the character is within a certain distance of the player and change their "Local Switch" to ON and OFF? if you could make they do that without the need of making then paralell process (So my anti lag can stop loading then when they're out of the screen) this script would solve 40% of my lag problem xD ==Edit Wltr, this works for lots of things... I'm using some eventing to do this to make the events appear on the map and take out those random battles... to give a chance for the player to run away... what this script does is make a EXACT COPY of the events from the other map, this means EVERYTHING that are on the pages of those events will still work. You can make some "random" events or rare encounters/npcs with this This post has been edited by ShadoweD: Sep 7 2010, 05:36 AM -------------------- I support
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Sep 7 2010, 06:07 AM
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#4
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![]() I'm on fire 24/7 >:3 ![]() Type: Coder Alignment: Lawful Good |
You know, this could be a very, very neat script if someone could put it to use in an original way. And even if they don't, it's still genius. An instant like, IceDragon
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Sep 7 2010, 01:21 PM
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#5
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
The script does make an EXACT copy of the original event.
The only thing it changes is the Events Id. I started at 500 for Event Ids. Thanks for the support everyone! @wltr3565 Don't rush me... I'll get the intro and stuff down....later....soon....maybe? -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Sep 7 2010, 03:32 PM
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#6
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
You could go and check if the event with that ID exists in a recursive call. If it doesn't, it's okay and it breaks the recursion, otherwise it continues until it finds an empty ID. Actually, or rather funny you should say that... It does check for that....but before I had it start from 500... if you want just go down to the line with the variable for the start and change it if you want to.. I just used 500 to avoid trouble later.. (Cause I'm sure no one would have more than 255 events on the map) -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Sep 11 2010, 06:32 AM
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#7
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Worthless Tinkerer ![]() Type: Undisclosed Alignment: Unaligned |
I keep getting an error
CODE Script `Game_Event` line 29: nomethoderror occurred. undefined method `x` for nil:nilclass I copied it out of the demo. Set encounter map to 7 instead of 2. set up 1 generator. set up 1 npc. npc has default stuff. animation. wait for 30frames. than it sets its switch to A. A switch contains a battle if it touches player. -------------------- Spoiler: |
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Sep 11 2010, 12:27 PM
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#8
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
The NPC must be on Map 7 then..
AND, NOT ON THE MAP, WITH THE GENERATOR! Also when you set <Monster event_id> you replace event_id with the event_id of the one on the Encounter Map. This post has been edited by IceDragon: Sep 11 2010, 12:30 PM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Sep 11 2010, 03:38 PM
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#9
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Worthless Tinkerer ![]() Type: Undisclosed Alignment: Unaligned |
I figured it out. I had to disable a script I had (did not even need it I forgot it was there lol).
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Sep 12 2010, 01:56 PM
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#10
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![]() All Hail The Turkey's!!! ![]() Type: Designer Alignment: True Neutral |
With the burn out feature does that make it so that it will never work again until reloaded...?
And if so could you make a slight tweek..? so thatonly one NPC can be on the map at a time and when that one dies another will spawn...? -------------------- |
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Sep 12 2010, 02:30 PM
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#11
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
Set the Spawn Limit To 1 for that generator.
By using CODE <SPAWN COUNT 1> A burn out generator will stop spawning when it reaches its maximum spawn count, even after the spawns die IT will not spawn anymore until you change maps. -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Sep 21 2010, 09:42 PM
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#12
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
Massive Update!
HUGE BUG FIXES NEW FEATURES GRAB THE LASTEST IRME! Bug Fixes - Spawn Time, Spawn Count didn't changed from events didn't work - Generator Variable was never cleared properly, resulting in random crashes New Features - Area based Spawning! - Switch Operated Generators! So what are you WAITING FOR!!!! Start DOWNLOADING!! (Go to first post) -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Sep 22 2010, 08:16 PM
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#13
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![]() Fairly Odd Parent ![]() Type: Designer Alignment: Chaotic Good |
B. U. Tiful..
This script has just inspired me to continue working on my main projects and to start a whole new one.. It solves the "random battles problem" completely. I love it. Excellent work. -Mia **Edit** I just thought of some really interesting things you can do with this script.. 1) "Random" crop growth in an Area Generator.. set Events as plants, instead of enemies. 2) Someone above said a chance NPC encounter.. why not a chance merchant encounter? Show up from time to time to sell awesome s***!! 3) "Random" headquarters party selector. Generate mixes of classes to be in a HQ.. or a pub.. or an inn.. 4) WHOLE TOWN NPCS!! All npcs in town can be generated (except key npcs that activate switches/variables/move the story along)!! 5) More to come.. This post has been edited by Miacuro: Sep 22 2010, 09:00 PM |
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Sep 25 2010, 11:17 PM
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#14
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![]() ![]() Type: Designer Alignment: Chaotic Neutral |
Never mind, my antivirus just is'nt working properly with all files with .exe... Anyways the script sounds great! EDIT: Got it to works and it is great! Thanks! This post has been edited by Night Wolf: Sep 26 2010, 02:00 PM -------------------- |
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Sep 28 2010, 12:32 AM
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#15
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![]() *o* ![]() Type: Writer Alignment: True Neutral |
Can you explain how to make it so a battle starts when they touch the monster and how to make them stop chasing you after a certain point?
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Sep 28 2010, 12:40 AM
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#16
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
That would be eventing. Check the tutorials section.
This post has been edited by IceDragon: Sep 28 2010, 12:42 AM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Sep 28 2010, 02:40 AM
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#17
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![]() *o* ![]() Type: Writer Alignment: True Neutral |
I got it working now. I just copied the sheep from yours and put it in mine. Change the event and sprite and walla. =D
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Sep 28 2010, 02:42 AM
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#18
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
Glad to hear that! (Well the Sheepo saves the day, WOO HOO!)
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Oct 19 2010, 05:45 PM
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#19
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
UPDATE!!
Bug Fix. Generated events weren't removed from the list and caused lag later on. >.> Since its just a small fix, and not any new features I'll just drop the script here.. -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Oct 20 2010, 10:01 AM
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#20
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![]() Welcome to RMVX.net, B*tch ![]() Type: Designer Alignment: Chaotic Evil |
I have to try this out. Very useful, IceD, esp. the Area Spawn feature you had.
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| Lo-Fi Version | Time is now: 24th May 2013 - 10:35 PM |
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