iPhone App Directory
RPG Maker VX
 
Gallery Members Search Calendar Help


Welcome Guest ( Log In | Register )

Collapse

>Announcement

The 2nd Quarter Contest has arrived! Go check it out in the Community Announcements now!
2 Pages V   1 2 >  
Reply to this topicStart new topic
> IRME - Icy Event Genertor Version 1.6e, Now 1.6e - Critical Bug Fixes (2 ups in 1 day!?)
Rating 5 V
IceDragon
post Sep 6 2010, 11:40 PM
Post #1


I demand cookies.
Group Icon


Type: Coder
Alignment: Neutral Good




IRME -Icy Random Map Encounters / Monsta Generata / Event Generator Version 1.6d


Introduction
laugh.gif As it was VERY necessary for my game.
I needed a kind of monster generator.
Sadly Reedo's Map encounters was toooooo complex for me..
I decided to make my own. rolleyes.gif

Features
Spoiler:

CODE
#==============================================================================#
# FEATURES
#------------------------------------------------------------------------------#
# 1.0
# Monster Generator (Manages its own spawns)
# Burn out Generator (Stops spawning permanently when it reaches its maximum spawn)
#
# 1.3 Addons
# Area based spawning (Allows for the generator to spawn in given areas)
# Switch Operated (You can now turn off and on generators by assigning switches)
#
# 1.5 Addons
# Burst Generator (Spawns all at once)
# Multi Spawn     (Spawn in bulks)
# Clear Generator (Requires a spawn count of 0 before spawning)
# Spawn Animation and Spawn SE (Animation and or Sound Effect when Spawning)
# Manual Spawn    (Manual Spawning)
# Turn off Auto Spawn (Won't automatically spawn even when condition are met)
#==============================================================================#



laugh.gif Well I think I covered the basis of it.

Screenshots
Spoiler:

One Screenie

The hornets following Baron(Whiteish haired character) where spawned from the hole under the tree (I was trying to hide it.. tongue.gif )


How to Use?
Spoiler:

Well you can use it for a lot of things.
Minigames.
*Map encounters
Army simulation

And plenty of other things.

If you want an event to be a generator.
Simply create a comment within the event with the following.
<GENERATOR> # Declare that this event is a generator
<MONSTERS 1> # This will spawn Event 1, located on the encounter map, from this generator. You can use this tag multiple times to create a wide array of events to spawn.


Donwload For use an Application Consult the Demos.
Script
Current Version 1.6e
IRME - Icy Random Encounters V1.6e >> Script
IRME - Icy Random Map Encounters V1.6e Script Download

IRME - Icy Random Encounters V1.6b >> Demo
IRME - Icy Random Map Encounters V1.6b Demo Download

FAQ
Spoiler:

Q . Are you really a dragon?
A . No.

Q . Want to work for me?
A . No.

Q . Do you take script requests
A . Yes, but it depends. (I won't make a custom battle system. SO DON'T EVEN ASK, also its really rare I like to make patches for other people scripts, unless the problem is with one of mine.)


Credits
Credit me IceDragon if you use this script.
If you want to use this in a commercial project. ASK ME!!

Author's Notes
Ahhhhh......Happy Event Generating!
And Help spread the News!
CODE
[url="http://www.rpgmakervx.net/index.php?s=&showtopic=36164&view=findpost&p=342098"][IMG]http://i695.photobucket.com/albums/vv315/IceDragon200_bucket/EventGeneratorBar.png[/IMG][/url]



This post has been edited by IceDragon: Nov 16 2010, 11:25 PM


--------------------
Spoiler:





To be Hexa-fied


Spoiler:
Other/Reminders--
Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
Go to the top of the page
 
+Quote Post
   
wltr3565
post Sep 7 2010, 04:18 AM
Post #2


The best BAKA ever
Group Icon


Type: Undisclosed
Alignment: True Neutral




Hey, follow the script posting template, we need something more explainable than this...

Monster generator? Is this for an ABS game? I would say it's very goodly built, I praise for this one wink.gif


--------------------
This place is empty, just like I restarted myself.
Go to the top of the page
 
+Quote Post
   
ShadoweD
post Sep 7 2010, 05:33 AM
Post #3



Group Icon


Type: Designer
Alignment: Chaotic Neutral




Omfg i'm using events to do the same >.< it causes lots of lags because I have to make the events run on parallel process :/

is there a way to make those events check if the character is within a certain distance of the player and change their "Local Switch" to ON and OFF?

if you could make they do that without the need of making then paralell process (So my anti lag can stop loading then when they're out of the screen) this script would solve 40% of my lag problem xD


==Edit

Wltr, this works for lots of things... I'm using some eventing to do this to make the events appear on the map and take out those random battles...

to give a chance for the player to run away...

what this script does is make a EXACT COPY of the events from the other map, this means EVERYTHING that are on the pages of those events will still work. You can make some "random" events or rare encounters/npcs with this

This post has been edited by ShadoweD: Sep 7 2010, 05:36 AM


--------------------
I support
Spoiler:
Go to the top of the page
 
+Quote Post
   
FenixFyreX
post Sep 7 2010, 06:07 AM
Post #4


I'm on fire 24/7 >:3
Group Icon


Type: Coder
Alignment: Lawful Good




You know, this could be a very, very neat script if someone could put it to use in an original way. And even if they don't, it's still genius. An instant like, IceDragon wink.gif
Go to the top of the page
 
+Quote Post
   
IceDragon
post Sep 7 2010, 01:21 PM
Post #5


I demand cookies.
Group Icon


Type: Coder
Alignment: Neutral Good




The script does make an EXACT copy of the original event.
The only thing it changes is the Events Id.
I started at 500 for Event Ids.

Thanks for the support everyone!

@wltr3565
Don't rush me...
I'll get the intro and stuff down....later....soon....maybe?


--------------------
Spoiler:





To be Hexa-fied


Spoiler:
Other/Reminders--
Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
Go to the top of the page
 
+Quote Post
   
IceDragon
post Sep 7 2010, 03:32 PM
Post #6


I demand cookies.
Group Icon


Type: Coder
Alignment: Neutral Good




QUOTE (Speed@ @ Sep 7 2010, 09:36 AM) *
You could go and check if the event with that ID exists in a recursive call. If it doesn't, it's okay and it breaks the recursion, otherwise it continues until it finds an empty ID.


Actually, or rather funny you should say that...
It does check for that....but before I had it start from 500... if you want just go down to the line with the variable for the start and change it if you want to..

I just used 500 to avoid trouble later..

(Cause I'm sure no one would have more than 255 events on the map)


--------------------
Spoiler:





To be Hexa-fied


Spoiler:
Other/Reminders--
Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
Go to the top of the page
 
+Quote Post
   
wsensor
post Sep 11 2010, 06:32 AM
Post #7


Worthless Tinkerer
Group Icon


Type: Undisclosed
Alignment: Unaligned




I keep getting an error
CODE
Script `Game_Event` line 29: nomethoderror occurred.
undefined method `x` for nil:nilclass


I copied it out of the demo.
Set encounter map to 7 instead of 2.

set up 1 generator.

set up 1 npc.

npc has default stuff. animation. wait for 30frames. than it sets its switch to A.
A switch contains a battle if it touches player.


--------------------
Spoiler:

Go to the top of the page
 
+Quote Post
   
IceDragon
post Sep 11 2010, 12:27 PM
Post #8


I demand cookies.
Group Icon


Type: Coder
Alignment: Neutral Good




The NPC must be on Map 7 then..
AND, NOT ON THE MAP, WITH THE GENERATOR!

Also when you set <Monster event_id> you replace event_id with the event_id of the one on the Encounter Map.

This post has been edited by IceDragon: Sep 11 2010, 12:30 PM


--------------------
Spoiler:





To be Hexa-fied


Spoiler:
Other/Reminders--
Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
Go to the top of the page
 
+Quote Post
   
wsensor
post Sep 11 2010, 03:38 PM
Post #9


Worthless Tinkerer
Group Icon


Type: Undisclosed
Alignment: Unaligned




I figured it out. I had to disable a script I had (did not even need it I forgot it was there lol).


--------------------
Spoiler:

Go to the top of the page
 
+Quote Post
   
jiveturkey09
post Sep 12 2010, 01:56 PM
Post #10


All Hail The Turkey's!!!
Group Icon


Type: Designer
Alignment: True Neutral




With the burn out feature does that make it so that it will never work again until reloaded...?
And if so could you make a slight tweek..? so thatonly one NPC can be on the map at a time and when that one dies another will spawn...?


--------------------

Yes I am...

Go to the top of the page
 
+Quote Post
   
IceDragon
post Sep 12 2010, 02:30 PM
Post #11


I demand cookies.
Group Icon


Type: Coder
Alignment: Neutral Good




Set the Spawn Limit To 1 for that generator.
By using
CODE
<SPAWN COUNT 1>


A burn out generator will stop spawning when it reaches its maximum spawn count, even after the spawns die IT will not spawn anymore until you change maps.


--------------------
Spoiler:





To be Hexa-fied


Spoiler:
Other/Reminders--
Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
Go to the top of the page
 
+Quote Post
   
IceDragon
post Sep 21 2010, 09:42 PM
Post #12


I demand cookies.
Group Icon


Type: Coder
Alignment: Neutral Good




Massive Update!
HUGE BUG FIXES
NEW FEATURES
GRAB THE LASTEST IRME!

Bug Fixes
- Spawn Time, Spawn Count didn't changed from events didn't work
- Generator Variable was never cleared properly, resulting in random crashes

New Features
- Area based Spawning!
- Switch Operated Generators!

So what are you WAITING FOR!!!! Start DOWNLOADING!! (Go to first post)


--------------------
Spoiler:





To be Hexa-fied


Spoiler:
Other/Reminders--
Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
Go to the top of the page
 
+Quote Post
   
Miacuro
post Sep 22 2010, 08:16 PM
Post #13


Fairly Odd Parent
Group Icon


Type: Designer
Alignment: Chaotic Good




B. U. Tiful..
This script has just inspired me to continue working on my main projects and to start a whole new one..
It solves the "random battles problem" completely.

I love it. Excellent work.
-Mia

**Edit**
I just thought of some really interesting things you can do with this script..

1) "Random" crop growth in an Area Generator.. set Events as plants, instead of enemies.

2) Someone above said a chance NPC encounter.. why not a chance merchant encounter? Show up from time to time to sell awesome s***!!

3) "Random" headquarters party selector. Generate mixes of classes to be in a HQ.. or a pub.. or an inn..

4) WHOLE TOWN NPCS!! All npcs in town can be generated (except key npcs that activate switches/variables/move the story along)!!

5) More to come..

This post has been edited by Miacuro: Sep 22 2010, 09:00 PM
Go to the top of the page
 
+Quote Post
   
Night Wolf
post Sep 25 2010, 11:17 PM
Post #14



Group Icon


Type: Designer
Alignment: Chaotic Neutral




Could you re-upload it to mediafire? My computer says it has a virus and deletes it... >.<
Never mind, my antivirus just is'nt working properly with all files with .exe...

Anyways the script sounds great!

EDIT:

Got it to works and it is great! Thanks!

This post has been edited by Night Wolf: Sep 26 2010, 02:00 PM


--------------------

Go to the top of the page
 
+Quote Post
   
Chris Gordon
post Sep 28 2010, 12:32 AM
Post #15


*o*
Group Icon


Type: Writer
Alignment: True Neutral




Can you explain how to make it so a battle starts when they touch the monster and how to make them stop chasing you after a certain point?
Go to the top of the page
 
+Quote Post
   
IceDragon
post Sep 28 2010, 12:40 AM
Post #16


I demand cookies.
Group Icon


Type: Coder
Alignment: Neutral Good




That would be eventing. Check the tutorials section.




This post has been edited by IceDragon: Sep 28 2010, 12:42 AM


--------------------
Spoiler:





To be Hexa-fied


Spoiler:
Other/Reminders--
Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
Go to the top of the page
 
+Quote Post
   
Chris Gordon
post Sep 28 2010, 02:40 AM
Post #17


*o*
Group Icon


Type: Writer
Alignment: True Neutral




I got it working now. I just copied the sheep from yours and put it in mine. Change the event and sprite and walla. =D
Go to the top of the page
 
+Quote Post
   
IceDragon
post Sep 28 2010, 02:42 AM
Post #18


I demand cookies.
Group Icon


Type: Coder
Alignment: Neutral Good




Glad to hear that! (Well the Sheepo saves the day, WOO HOO!)


--------------------
Spoiler:





To be Hexa-fied


Spoiler:
Other/Reminders--
Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
Go to the top of the page
 
+Quote Post
   
IceDragon
post Oct 19 2010, 05:45 PM
Post #19


I demand cookies.
Group Icon


Type: Coder
Alignment: Neutral Good




UPDATE!!
Bug Fix. Generated events weren't removed from the list and caused lag later on.
>.> Since its just a small fix, and not any new features I'll just drop the script here..


--------------------
Spoiler:





To be Hexa-fied


Spoiler:
Other/Reminders--
Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
Go to the top of the page
 
+Quote Post
   
mitchi.exe
post Oct 20 2010, 10:01 AM
Post #20


Welcome to RMVX.net, B*tch
Group Icon


Type: Designer
Alignment: Chaotic Evil




I have to try this out. Very useful, IceD, esp. the Area Spawn feature you had. smile.gif


--------------------


Spoiler:

CoA Playable Character Spr completion: 7/13 (~54%)
Spoiler:



Go to the top of the page
 
+Quote Post
   

2 Pages V   1 2 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 24th April 2014 - 11:26 AM

RPGMakerVX.net is an Privacy Policy, Legal.