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Announcement
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New threads (tutorials) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Sep 19 2010, 01:09 PM
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#1
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![]() Life Is Good. ![]() Type: Designer Alignment: Chaotic Neutral |
![]() ![]() ![]() ![]() I hope you found this tutorial helpful and that you have success one day whilst Parallax Mapping. Credits: Games: Mythology: Fall of Olympus (Pub Map and Pantry/Kitchen/Dark Outside maps) Siria’s Heart (Beach at Night map) Graphics: Celianna & Pokemon (Siria’s Heart Parallax) Enterbrain (Tilesets) Mack (Tilesets) Scripts: OriginalWij: Spoiler: Q: How do you take a screenshot? A: I have a simple tutorial for that here. Q: How do I add the tiles? A: You can COPY them from your tilesets and PASTE them in the map. Q: Do I need to overlay the picture in order for the character to walk under? A: If there is a part of your map where you need to walk under then YES! – If not then don’t bother Q: Can I use any tileset? A: As long as you think it’s suitable. I know there aren’t a great lot of questions but just ask This post has been edited by SamGreen: Dec 13 2010, 04:25 PM -------------------- |
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Sep 20 2010, 05:44 AM
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#2
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
Awesome tutorial, I'm not using this myself atm but after reading this I might be adding some more details in some maps...
gonna finish adding shadows to all maps first though... -------------------- |
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Sep 20 2010, 08:43 AM
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#3
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![]() Life Is Good. ![]() Type: Designer Alignment: Chaotic Neutral |
Thanks for your comments
The other thing I forgot to mention was, like with Penta's tutorial, you can use pictures to just add extra detail to certain places that can't be accessed by the player, or just to be placed above the player, withour actually having to parallax a map! -------------------- |
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Sep 20 2010, 11:19 AM
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#4
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![]() ![]() Type: Artist Alignment: Lawful Good |
Nice tut...
~removed~ This post has been edited by Hanzo Kimura: Sep 20 2010, 03:18 PM -------------------- |
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Sep 20 2010, 01:24 PM
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#5
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![]() Obligated To Love <3 ![]() Type: Undisclosed Alignment: Unaligned |
Ah, I'm sorry for sounding like a mean mod, but...Someone else's tutorial isn't a good place to talk about a script you're working on. n__n; Why not mention it in the screenshots thread? I'm sure lots of people would love to know how you make your maps~! And I know a parallax script is relevant in a tutorial about parallaxes, but you're only talking about the script and saying you might release it, instead of giving a resource for other people to use. And if you want to talk about how you make your maps, you could always write a tutorial explaining. <3
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Sep 20 2010, 03:10 PM
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#6
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![]() ![]() Type: Artist Alignment: Lawful Good |
ohhh its okay no need for sorry >.<
i just thought those readers might get interested on new ways of parallaxing the maps with ground effects and just thought i dont want to make -yet-another-parallaxing-tut- topic and just edit my post later on when i get the script release so they'll know... if they're interested This post has been edited by Hanzo Kimura: Sep 20 2010, 03:10 PM -------------------- |
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Sep 20 2010, 03:13 PM
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#7
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![]() Life Is Good. ![]() Type: Designer Alignment: Chaotic Neutral |
I'm not too fussed to be honest, Hanzo, but could you please put the shots in a spoiler at least (all of them)?
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Sep 20 2010, 03:17 PM
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#8
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![]() ![]() Type: Artist Alignment: Lawful Good |
nahhh i'll think i'll just remove them, sorry
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Sep 20 2010, 03:21 PM
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#9
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![]() Life Is Good. ![]() Type: Designer Alignment: Chaotic Neutral |
Okay
Thanks, but I really wasn't that bothered, i just don't want you stealing my possible thunder -------------------- |
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Sep 20 2010, 03:39 PM
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#10
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
OMG!! You have answered my prayers!
I always wanted to know about parallax mapping. Thanks SamGreen! -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Sep 20 2010, 04:43 PM
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#11
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![]() ![]() Type: Artist Alignment: Lawful Good |
lol it's okay no hard-feelings at all
~Love your tut btw, very descriptive and nice presentation... -------------------- |
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Sep 21 2010, 02:44 AM
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#12
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![]() ![]() Type: Undisclosed Alignment: Unaligned |
god dang I wish I could read this on my phone. The main lacking point of mine is interesting mapping. I have got the basics down and intermediate stuff, so now I am ready for my maps to come alive. This tut helps, but I can't view images on my phone...
-------------------- QUOTE (PinedaVX) If you can't be a normal human being, then get the fuck out Support: Spoiler: |
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Sep 21 2010, 03:39 AM
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#13
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![]() Type: Writer |
Sam to the rescue once again! So you screenshot a map, edit it, re-import it, change passibility settings, play it and you're good to go?
Thanks once again. |
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Sep 21 2010, 05:36 AM
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#14
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![]() Life Is Good. ![]() Type: Designer Alignment: Chaotic Neutral |
In short, kind of yeah
But seriously, you have to be careful of sizes and everything -------------------- |
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Sep 21 2010, 06:03 AM
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#15
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
just a quick question. That script is it the same as this one?
CODE #============================================================================== # Fixed Pictures #============================================================================== # Author : OriginalWij # Version : 1.0 #============================================================================== #============================================================================== # To use: put the tag [FIXED] in the picture's filename #============================================================================== #============================================================================== # Sprite_Picture #============================================================================== class Sprite_Picture < Sprite #-------------------------------------------------------------------------- # Update (Mod) #-------------------------------------------------------------------------- alias ow_fixed_picture_update update unless $@ def update ow_fixed_picture_update if @picture_name.include?("[FIXED]") self.x += (self.ox - ($game_map.display_x / 8)) self.y += (self.oy - ($game_map.display_y / 8)) end end end Just making sure there are a couple differences, but i think it's the same right? Looks like an updated version of sorts. BTW, that's a great tut! This post has been edited by neosky: Sep 21 2010, 06:05 AM -------------------- ![]() Tarris Hold Website 95% complete. Now contains content. only two pages to go. Forums completed. Come watch me work and play on Twitch.tv Other stuff Spoiler: |
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Sep 21 2010, 03:32 PM
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#16
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![]() Life Is Good. ![]() Type: Designer Alignment: Chaotic Neutral |
Hmm, I suppose so... :S
I don't know much about it (it's origins), I got it off Celianna in C-7's tutorial. -------------------- |
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Sep 21 2010, 04:13 PM
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#17
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Jinjo ![]() Type: Musician Alignment: Lawful Good |
I'm confused, I have a script where you put in the screen coordinates as usual, but it interprets them as map coordinates if you flip a switch. But this [FIXED] thing seems like an easier solution, except for the fact I wouldn't be able to fix small pictures low down in the map.
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Sep 21 2010, 04:22 PM
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#18
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![]() Life Is Good. ![]() Type: Designer Alignment: Chaotic Neutral |
And why would that be?
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Sep 21 2010, 07:32 PM
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#19
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![]() Spreading the Valentine's joy ![]() Type: Artist Alignment: Chaotic Good |
I'm confused, I have a script where you put in the screen coordinates as usual, but it interprets them as map coordinates if you flip a switch. But this [FIXED] thing seems like an easier solution, except for the fact I wouldn't be able to fix small pictures low down in the map. You just need to make a transparent picture of size of the complete map and place the small thing in the bottom wherever you want in this transparent picture. If I understood correct... This post has been edited by Scinaya: Sep 21 2010, 07:33 PM -------------------- ;u; Thank you: ![]() ![]() ![]() |
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Sep 21 2010, 07:45 PM
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#20
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Jinjo ![]() Type: Musician Alignment: Lawful Good |
You just need to make a transparent picture of size of the complete map and place the small thing in the bottom wherever you want in this transparent picture. If I understood correct... Yes, but surely that'd take up a lot of memory if it was a big map. the advantage of my current script is that you can place a small picture anywhere. If you had a 10000x10000 map (not that you would), you could fit in a tiny little picture at one place. That would be less memory than a huge picture taking up the whole map. That's my point. |
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| Lo-Fi Version | Time is now: 19th June 2013 - 08:27 AM |
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