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> [-Eventing-] How to make randomly cracking floors.
post Jul 28 2008, 01:36 PM
Post #1

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I'm going to teach people how to make a floor that randomly cracks.

Step 1:
Choose where the cracks will be.

Step 2:
Create a new event where the cracks will be.

Step 3:
Make a page 2 and use what the cracked floor will look like (I use the black hole in tileset D).

Step 4:
On the second page, turn on self switch A. Also, set it to player touch.

Step 5:
Set page 1 to player touch as well.

Step 6:
Insert a control variable on page 1.

Step 7:
Make the variable a random number 0-whatever you want it to be. You can make it 0-0 for cracked when stepped on, or 0-10 to make breaking really rare.

Step 8:
Insert a conditional branch and make the variable if equal to 0 to turn on self switch A and teleport the player to the floor below.

Now test it out, it should work!

I'm including a test demo, and also inside is how a poison tile could work.

In addition, you could make it that a certain class can disarm the poision tiles or the breaking by making a conditional branch by seeing is the person who is the disarming class and if they are that nothing happens, but if not, then the regular processes take place.


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post Jul 28 2008, 02:17 PM
Post #2

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Type: Undisclosed

Wow, thanks for the tutorial! I will try this out ASAP, as it sounds like just what I need for my 1st dungeon! Good job!

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post Jul 28 2008, 05:10 PM
Post #3

The Annyoing Noob
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Type: Undisclosed
Alignment: Chaotic Neutral

Very nice and easy to follow. I'll have to check this out.


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post Aug 1 2008, 12:18 PM
Post #4

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Type: Designer
Alignment: Unaligned

Pretty clever idea, thanks for this.
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