iPhone App Directory
RPG Maker VX
 
Gallery Members Search Calendar Help


Welcome Guest ( Log In | Register )

Collapse

>Announcement

The 2nd Quarter Contest has arrived! Go check it out in the Community Announcements now!

> Notes for Complete Game Threads

This forum is for completed RPG Maker VX games. Please do not post threads about games being made in other engines here.

8 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> Kazeko and the Midnight Guild, Remade | Stealth | Time Trial | Now with Hardcore Difficulty!
Prof. Meow Meow
post Sep 4 2008, 05:02 PM
Post #21



Group Icon


Type: Designer
Alignment: Neutral Good




Ok SBS, those problems have been fixed in version 2.2. happy.gif


--------------------
8 lives remaining.
Go to the top of the page
 
+Quote Post
   
chuckethy
post Sep 5 2008, 07:18 PM
Post #22


Benevolent Soul
Group Icon


Type: Designer
Alignment: Unaligned




This was really good. I was surprised by the creativity of it and such. The first guard that caught me killed me, though...

I never was good at stealth games...
Go to the top of the page
 
+Quote Post
   
aero003
post Sep 6 2008, 05:59 AM
Post #23


Returner from the Void
Group Icon


Type: Writer
Alignment: True Neutral




lol this game is really cool it was super hard for me but i cought on 5/5


--------------------
My man hood is cold, but my womency is hot! Wait what?
Go to the top of the page
 
+Quote Post
   
poker158149
post Sep 8 2008, 09:12 PM
Post #24


The useless one.
Group Icon


Type: Writer
Alignment: Lawful Neutral




I absolutely love the game.

VERY entertaining.

I love the whole "sneak around and steal" theme.

I was wondering if I could use some of the features in your game for a new game I'm working on. Like the lock-picking and and stealing from guards and the hiding and everything.

I would change them around a bit so they weren't exactly like yours, but regardless I would give all credit to you.


--------------------

Kav has a confession.

Spoiler:

<Pyro> um
<Pyro> kav
<Pyro> why
<Pyro> are you using UK youtube
<Kav> uh..
<Kav> i have a confession
<C7> eww UK. get me off!
<Kav> i'm... actually british
* Jeff vomits
<Pyro> ..
<Kav> :x
<Pyro> gtfo
<Kav> :x@reactions
* C7 looks for a weapon
<Jeff> GET OUT OF HERE LIMEY
<Jeff> THIS IS AN AMERICAN CHATROOM



If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
Prof. Meow Meow
post Sep 9 2008, 07:34 PM
Post #25



Group Icon


Type: Designer
Alignment: Neutral Good




chuckethy & aero003,
The game does tend to be hard at first, especially during training. :3

poker158149,
My game and my systems rely on each other too much for them to be easily ripped.
But I don't really care if use my features as long as you credit me.

All,
Thanks for playing though!


--------------------
8 lives remaining.
Go to the top of the page
 
+Quote Post
   
Sander
post Sep 9 2008, 08:50 PM
Post #26


Reverse the Polarity of the Neutronflow
Group Icon


Type: Writer




Quick review:

It's great, brilliant and the events are FANTASTIC.

Pro's

Great story
Great characters
Great graphics
Great music
Greatly evented and

EXTREMELY FUN!

Con's

Mapping, is great but sometimes can be improved, looks empty (adding this for con reasons)
Database hasn't changed much, no new skills. (again for con reasons)

For the rest just continue the way you are, especially the way you event stuff wink.gif


--------------------
MY GAMES

Development blog

Support Cry of the Fox!

Support Lunara! Visit her blog!


I SUPPORT:
Spoiler:






Go to the top of the page
 
+Quote Post
   
aero003
post Sep 9 2008, 10:41 PM
Post #27


Returner from the Void
Group Icon


Type: Writer
Alignment: True Neutral




have you though of Action battle system, not for walking around but when an enemy catches you and you batte you could have the ABS scriptf of battle activate and when they get knocked out like usual you turn off the script


--------------------
My man hood is cold, but my womency is hot! Wait what?
Go to the top of the page
 
+Quote Post
   
poker158149
post Sep 10 2008, 05:02 AM
Post #28


The useless one.
Group Icon


Type: Writer
Alignment: Lawful Neutral




QUOTE
poker158149,
My game and my systems rely on each other too much for them to be easily ripped.
But I don't really care if use my features as long as you credit me.


Thank you so much.

I will definitely credit you.

I can find a way to work with them to make them work for me.

Excellent job with the entire thing.

It's amazing.


--------------------

Kav has a confession.

Spoiler:

<Pyro> um
<Pyro> kav
<Pyro> why
<Pyro> are you using UK youtube
<Kav> uh..
<Kav> i have a confession
<C7> eww UK. get me off!
<Kav> i'm... actually british
* Jeff vomits
<Pyro> ..
<Kav> :x
<Pyro> gtfo
<Kav> :x@reactions
* C7 looks for a weapon
<Jeff> GET OUT OF HERE LIMEY
<Jeff> THIS IS AN AMERICAN CHATROOM



If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
mudducky
post Sep 10 2008, 11:00 PM
Post #29


Lurking...
Group Icon


Type: Undisclosed
Alignment: True Neutral




Did you make the sprites? They are very well made.

The idea's behind this game are excellent. I really enjoyed the event system you managed to create. The game plays very nicely. I was actually shocked when I played the demo. I enjoyed the maps you created as they fit very well into the theme. This was very enjoyable to play.


--------------------
Want help with learning the RPG Maker VX events?



Support. Check out these projects! They are not placed in top ranking order or anything like that.






Go to the top of the page
 
+Quote Post
   
Prof. Meow Meow
post Sep 10 2008, 11:08 PM
Post #30



Group Icon


Type: Designer
Alignment: Neutral Good




QUOTE (poker158149 @ Sep 10 2008, 12:20 AM) *
Thank you so much.

I will definitely credit you.

I can find a way to work with them to make them work for me.

Excellent job with the entire thing.

It's amazing.

Thanks again! You really know how to inflate an ego. biggrin.gif

QUOTE (mudducky @ Sep 10 2008, 06:18 PM) *
Did you make the sprites? They are very well made.

The idea's behind this game are excellent. I really enjoyed the event system you managed to create. The game plays very nicely. I was actually shocked when I played the demo. I enjoyed the maps you created as they fit very well into the theme. This was very enjoyable to play.

Thank you very much!

The sprite for Kazeko was done, by request, by our talented spriter PinedaVX.


--------------------
8 lives remaining.
Go to the top of the page
 
+Quote Post
   
mudducky
post Sep 10 2008, 11:21 PM
Post #31


Lurking...
Group Icon


Type: Undisclosed
Alignment: True Neutral




QUOTE (Prof. Meow Meow @ Sep 11 2008, 12:26 AM) *
Thanks again! You really know how to inflate an ego. biggrin.gif


Thank you very much!

The sprite for Kazeko was done, by request, by our talented spriter PinedaVX.

I can honestly add, I'm looking forward to seeing another demo xP.

Sorry, I wasnít sure why I asked that since I can see now it has been made very clear on the first page o___O;

I'm guessing it took you forever to get all the eventing to work?


--------------------
Want help with learning the RPG Maker VX events?



Support. Check out these projects! They are not placed in top ranking order or anything like that.






Go to the top of the page
 
+Quote Post
   
Prof. Meow Meow
post Sep 11 2008, 12:32 AM
Post #32



Group Icon


Type: Designer
Alignment: Neutral Good




QUOTE (mudducky @ Sep 10 2008, 06:39 PM) *
I can honestly add, I'm looking forward to seeing another demo xP.

Sorry, I wasnít sure why I asked that since I can see now it has been made very clear on the first page o___O;

I'm guessing it took you forever to get all the eventing to work?

The demo I have out now is about 67% of the game so the next release will be the full game wink.gif

And yes, It took me a long time to get the eventing to work and when I finally released it to the public I spent a lot of time fixing the bugs that the members found.

I barely work on this project anymore but I'll finish it up in the near future.

My next project's Eventing is even more tedious unsure.gif

QUOTE (sanderf90 @ Sep 9 2008, 05:08 PM) *
Quick review:

It's great, brilliant and the events are FANTASTIC.

Pro's

Great story
Great characters
Great graphics
Great music
Greatly evented and

EXTREMELY FUN!

Con's

Mapping, is great but sometimes can be improved, looks empty (adding this for con reasons)
Database hasn't changed much, no new skills. (again for con reasons)

For the rest just continue the way you are, especially the way you event stuff wink.gif

Thanks Sander! I know I'm not the best mapper and also I fail at changing database.
I will keep mapping and database in mind next time I'm poking around with Kazeko again.

QUOTE (aero003 @ Sep 9 2008, 06:59 PM) *
have you though of Action battle system, not for walking around but when an enemy catches you and you batte you could have the ABS scriptf of battle activate and when they get knocked out like usual you turn off the script

My next project is roguelike, which is like a turn-based ABS.

This post has been edited by Prof. Meow Meow: Sep 11 2008, 12:55 AM


--------------------
8 lives remaining.
Go to the top of the page
 
+Quote Post
   
mudducky
post Sep 12 2008, 06:41 PM
Post #33


Lurking...
Group Icon


Type: Undisclosed
Alignment: True Neutral




QUOTE (Prof. Meow Meow @ Sep 11 2008, 01:50 AM) *
The demo I have out now is about 67% of the game so the next release will be the full game wink.gif

And yes, It took me a long time to get the eventing to work and when I finally released it to the public I spent a lot of time fixing the bugs that the members found.

I barely work on this project anymore but I'll finish it up in the near future.


Well you now seem in no doubt a master at eventing, so it was worth the time and effort xP
I wish you luck with your next project and be sure to download the game once it's completed. =)


--------------------
Want help with learning the RPG Maker VX events?



Support. Check out these projects! They are not placed in top ranking order or anything like that.






Go to the top of the page
 
+Quote Post
   
Guest_Urban95Chicken_*
post Oct 24 2008, 05:13 PM
Post #34





Guests




Mint Game!!!
Go to the top of the page
 
+Quote Post
   
Cynda the Great
post Nov 30 2008, 05:16 PM
Post #35



Group Icon


Type: Spriter




Wel well, another eye-catching game! Still, it looks good. Cant wait for the full version to come out!


--------------------
|| DEVELOPER OF ||


Completion: 1%

My adoptables!

» Click to show Spoiler - click again to hide... «

Supporter of:

» Click to show Spoiler - click again to hide... «

Misc!

» Click to show Spoiler - click again to hide... «
Go to the top of the page
 
+Quote Post
   
holocalistic
post Dec 1 2008, 08:33 PM
Post #36



Group Icon


Type: Designer




This game is great biggrin.gif

Its a very unique style of game play considering the program used to make it,
I also like the lock picking system.
I'm looking forward to the full version

This post has been edited by holocalistic: Dec 1 2008, 08:35 PM


--------------------
Go to the top of the page
 
+Quote Post
   
Thaeodora
post Dec 9 2008, 05:39 AM
Post #37



Group Icon


Type: Undisclosed




OH my god I was SOOO upset when the deom ended, i thought I would dieee
( I still have withrdrawl symptons, ha ha)
It is by far one of my favourite games ever, I got soooooo into it.
Now, I can't find a game to play in the mean time cause I'm always like " Sigh... it isnt like... Kazeko and the Midnight guild... this sucks..."
It is so not easy for me.

Can't wait for the next Demo update~

Lots of heaping mounds of love in your direction my darling Professor <3


This post has been edited by Thaeodora: Dec 11 2008, 12:26 PM


--------------------
-----------




Working On:
Plague Runners

I'm currently playing:


I'm currently supporting with all my soul:



Go to the top of the page
 
+Quote Post
   
Prof. Meow Meow
post Dec 11 2008, 04:19 AM
Post #38



Group Icon


Type: Designer
Alignment: Neutral Good




I thank you all very much for the positive feedback!

The finished game will be released very very soon wink.gif

EDIT:
Okay, full game released ^^ -It's in "beta testing" now. The game still needs to be balanced and polished but it is very much completed and available! Have fun and let me know what you think! ~Professor

This post has been edited by Prof. Meow Meow: Dec 12 2008, 03:21 AM


--------------------
8 lives remaining.
Go to the top of the page
 
+Quote Post
   
Thaeodora
post Dec 12 2008, 07:19 AM
Post #39



Group Icon


Type: Undisclosed




Hey, I was just playing throught on a new file since I've downloaded it now, and there are a couple things..

first off, I cant advance cause the stairs off the basement room in the dungeons arent working. I was horrifide, ha ha.
I checked in the game and those events are blank.

Second, in the teasure room, when you defeat the skeletal guard, his " line of sight light" thing still stays when he is gone.
So yea, just thought you should know~

Much love----

This post has been edited by Thaeodora: Dec 12 2008, 07:24 AM


--------------------
-----------




Working On:
Plague Runners

I'm currently playing:


I'm currently supporting with all my soul:



Go to the top of the page
 
+Quote Post
   
Prof. Meow Meow
post Dec 12 2008, 08:10 PM
Post #40



Group Icon


Type: Designer
Alignment: Neutral Good




QUOTE (Thaeodora @ Dec 12 2008, 02:37 AM) *
Hey, I was just playing throught on a new file since I've downloaded it now, and there are a couple things..

first off, I cant advance cause the stairs off the basement room in the dungeons arent working. I was horrifide, ha ha.
I checked in the game and those events are blank.

Second, in the teasure room, when you defeat the skeletal guard, his " line of sight light" thing still stays when he is gone.
So yea, just thought you should know~

Much love----


Thanks for pointing that out! I am notorious for careless mistakes like that.. I will fix that tonight or tomorrow.
(Also, if you plan to continue the game after I update, you should be able to move your saved game over to the updated version and continue where you left off. Sorry about that!)

The line-of-sight light remains there because the script I use to create the light effect won't allow me to turn the light off :s


--------------------
8 lives remaining.
Go to the top of the page
 
+Quote Post
   

8 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 25th April 2014 - 01:00 AM

RPGMakerVX.net is an Privacy Policy, Legal.