QUOTE (mudducky @ Sep 10 2008, 06:39 PM)
I can honestly add, I'm looking forward to seeing another demo xP.
Sorry, I wasnít sure why I asked that since I can see now it has been made very clear on the first page o___O;
I'm guessing it took you forever to get all the eventing to work?
The demo I have out now is about 67% of the game so the next release will be the full game
And yes, It took me a long time to get the eventing to work and when I finally released it to the public I spent a lot of time fixing the bugs that the members found.
I barely work on this project anymore but I'll finish it up in the near future.
My next project's Eventing is even more tedious
QUOTE (sanderf90 @ Sep 9 2008, 05:08 PM)
It's great, brilliant and the events are FANTASTIC.
Greatly evented and
Mapping, is great but sometimes can be improved, looks empty (adding this for con reasons)
Database hasn't changed much, no new skills. (again for con reasons)
For the rest just continue the way you are, especially the way you event stuff
Thanks Sander! I know I'm not the best mapper and also I fail at changing database.
I will keep mapping and database in mind next time I'm poking around with Kazeko again.
QUOTE (aero003 @ Sep 9 2008, 06:59 PM)
have you though of Action battle system, not for walking around but when an enemy catches you and you batte you could have the ABS scriptf of battle activate and when they get knocked out like usual you turn off the script
My next project is roguelike, which is like a turn-based ABS.
This post has been edited by Prof. Meow Meow: Sep 11 2008, 12:55 AM
8 lives remaining.