QUOTE (Kaze` @ Jan 28 2012, 05:26 PM)
Yes theres a way, read the documentation or search this topic.
Oh okie = ) I will look again :3 BTW my file names for my sprites are like this
Thank you. I got it working = D NOW, how do I set up the weapons D:
QUOTE (flipsomel @ Jan 23 2012, 09:18 PM)
Thank you Mr. Bubble for your constant support, without you many games wouldn't be as interesting as they currently are. I make Kaze's words my own.
To do that sort of skill animation, you need to use forced actions, that is you need define the action the skill-user will do, and the action the enemy will do.
A total of 2 action sequences. They will play in parallel.
Sequence_1 : First make the hero sequence, fly, uppercut, etc, return to coordinates.
Sequence_2: sequence the target will use, that is: going to mid-air, taking damage and be slammed to the ground.
FORCED_ACTION: Now you need to create a forced action that will force the target of the skill to do sequence_2.
Insert the FORCED_ACTION int the middle of Sequence_1 , that means, both sequences will play in parallel.
If you don't know how to make custom action-sequences, there are a lot of tutorials around. To simulate flying, change the distance between hero and his shadow (i don't remember where, but there is this option in the script).
I'm not sure i understand your problem, but if you have kaduki characters that only have one sprite sheet, they will not animate like the rest as they require the _1,_2 and _3. If you want to animate them in a different way, define new actions, and action sequences for that purpose, using only the available spritesheet.
Example, define a "WAIT_NEW" action, that only uses the 2nd line of the character sheet, then in the enemy notebox paste <standby: WAIT_NEW>, and the enemy will use WAIT_NEW as his default waiting/standby sequence. Check the "++ ENEMY NOTETAGS ++" part of the takentai notetags script to see which actions you have to define in order to animate this particular enemy correctly (hurt,evade,etc).
Thank you so very much for the reply, sorry for my late response @_@ I didn't noticed someone replied lmfao >< if you got any idea for a good tutorial for making custom skill's i love to see one. Now that I changed my game's hero's having that skill made would be a plus as the new hero Does In fact has wings now D:
This post has been edited by Nightmar: Jan 28 2012, 10:31 PM