iPhone App Directory
RPG Maker VX
 
Gallery Members Search Calendar Help


Welcome Guest ( Log In | Register )

Collapse

>Announcement

Keep an eye out for the upcoming 3rd Quarter Contest!
176 Pages V  « < 170 171 172 173 174 > »   
Reply to this topicStart new topic
> [ RPG Tankentai Sideview Battle System v3.4e & ATB v1.2c ], Battle System by Enu (Update: July 10, 2011)
Rating 4 V
Jay666Dark
post Feb 25 2012, 07:03 AM
Post #3421



Group Icon


Type: Artist




Nightmar, to your first question, you just have to make each cell in the sheet the same size. Its like 32x32 so make it about 50x50 a cell and it should fit. I use 100x100 per cell for mine.

As for the enemies holding weapons...I do believe using the note tag you should be able to give enemies weapons as well as have them swing them in action. Try checking out the note tags section.


--------------------
» Click to show Spoiler - click again to hide... «
Go to the top of the page
 
+Quote Post
   
shinraSOLDIER77
post Feb 26 2012, 07:47 AM
Post #3422



Group Icon


Type: Designer
Alignment: Unaligned




never mind, I figured it out, but too fix it so its compatible with my scripts I had to disable the surprise battle formula within the sideview2 battle script altogether, oh well, guess I'll just have to live with it, would've been nice if I could get the surprise battle formula to coup with my scripts though.(edited on Sunday, January 26)


Ok, I've followed the Issue reporting guidelines steps 1 -3 and didn't find anything, so I'm going to answer the questions with my issue that keeps coming up.

first I would like to state my issue before continuing with the guidelines.Please note I have absolutly no knowledge on scripting with ruby scripts and my solutions that I attempted was based on pure guestimation. I keep getting an error every so often, it rarely pop-ups, but it happens when I'm performing extensive game tests, particularly randomly when a random battle process occurs.

here's the error:
Attached File  Mirror_NilClass_error.png ( 669.26K ) Number of downloads: 15


so I've taken a look into the script itself on the given line and around that line to see what method was not particularly occurring.
Attached File  Script_error_line.png ( 660.54K ) Number of downloads: 9


I quickly came to guess this was interfering with the mirror tag attached to a enemy I created in the database. the problem was this rarely occurred and only happened every so often. I then realized that the only time the error didn't occur was when the battle wasn't a surprise or preemptive formula.

that being said, according to the script, when there is such a formula occurring, everything is flipped under the sideview 2 script, So I turned its values to false, but the problem still existed. I have little to no experience in scripts, particularly with Ruby, so I can't seemed to figure out whats making the error happen.

here's the answers to the guidelines now:

(questions below are provided by the request guidelines)
3: Did you do a topic search like I said at the top of the first post? I don't expect you to read through all the posts in this topic, but I expect you to at least utilize the topic search function.
Spoiler:
Yes, I did a topic search and found nothing related to it


4: Which version of the Sideview script are you using? You can find out by looking at the label of either the Sideview 1 and Sideview 2. You must answer this.
Spoiler:
Sideview 1 and 2 were provided with the demo I received, so I implemented both into my project, does doing so arise problems?


5: Which Sideview script setup are you using: Basic, EXTRA, ATB, Kaduki or IAB? You must answer this.
Spoiler:
Kaduki


6: What other custom scripts are you using if any? List them ALL! New users tend to think that if an error happens within one script, it is that script's fault. What they don't realize is that it may be caused by other scripts they are using.
Spoiler:
Including all the add-ons and scripts provided by the demo of the Kaduki version, I have...
  1. Modern Algebra's
    • Battle Scapes 1.0
    • Advanced Text System
  2. BulletXT's SwapXT
  3. High resoloution addon from mechacrash and Kyloc


7: What was the error message that you received if any? Error messages are important, BUT usually you need more information than just the error message to figure out the actual problem.
Spoiler:
Gave pick of it already but here it is again
Attached File  Mirror_NilClass_error.png ( 669.26K ) Number of downloads: 15


8: Can you reproduce your error in the demo you got your scripts from? If you can't, it may be end-user error (i.e. your fault).
Spoiler:
No, but the moment I got the error I knew it was my fault, but I can't figure out how to fix it due to lack of scripting knowledge


9: If you edited any of the Sideview scripts such as the Configurations and received an error, describe what you did before you got the error.
Spoiler:
I received the error before editing the script itself, and still received it after setting the lines of question value to false


If you could help me solve this problem, then thank you. If more information is need, please just ask, I really need to solve this.

Please and thank you!


This post has been edited by shinraSOLDIER77: Feb 26 2012, 09:50 PM


--------------------
got nothing... PIE!!!

I support:
Go to the top of the page
 
+Quote Post
   
klizferatu
post Feb 28 2012, 08:10 AM
Post #3423



Group Icon


Type: Undisclosed




Hi Mr Bubble can you please make a patch for this script

http://www.rpgrevolution.com/forums/index....mp;#entry550455

sp that it will work with takentai?
Go to the top of the page
 
+Quote Post
   
Nightmar
post Feb 28 2012, 02:29 PM
Post #3424



Group Icon


Type: Undisclosed




QUOTE (Jay666Dark @ Feb 25 2012, 08:03 AM) *
Nightmar, to your first question, you just have to make each cell in the sheet the same size. Its like 32x32 so make it about 50x50 a cell and it should fit. I use 100x100 per cell for mine.

As for the enemies holding weapons...I do believe using the note tag you should be able to give enemies weapons as well as have them swing them in action. Try checking out the note tags section.


thank you =happy.gif=


--------------------
Go to the top of the page
 
+Quote Post
   
memo7878
post Mar 3 2012, 12:14 AM
Post #3425



Group Icon


Type: Undisclosed




can someone help me

i downloaded the kaduki demo in this post
and when i tried to make a state for auto life
i followed the script comment on how to make an auto life
state but when i tried to test it i got this error"script'animation overlay patch' line 177 name error ocurred-
uninitialized constant scene_battle::RATE" I checked that script line but i dont know what to do.

does anyone know a way to fix this thanks in advance biggrin.gif

P.D the scripts i used are
notetags for tanketai v1.2
and animation overlay patch that came with the demo
and this is the way put the note tag in the notebox of the auto life state that i made:

<extensions>
autolife: 51
</extensions>
Go to the top of the page
 
+Quote Post
   
Odin22
post Mar 17 2012, 12:10 PM
Post #3426



Group Icon


Type: Undisclosed




hey guys! Im new to those forum and this is my first post lol!

Um i just wanted to ask if there are any tutorials for this kind of scripting and do i need some kind of scripting knowledge... i would very much like to make a nice game and this battle system is exactly what i wanted. I have never scripted before and i am very much willing to learn if there are tutorials for newbs like me.
Go to the top of the page
 
+Quote Post
   
Ostrich
post Mar 18 2012, 04:57 PM
Post #3427



Group Icon


Type: Undisclosed




CODE
@battler.act_count += @base_act_count


This error appears after a battle is started.
I have checked compatibility with scripts.
Still get this error.
The code above is the actual line of code that's giving an error


EDIT:
okay just tested a few things. and the evented character selection screen at the beginning of my game may be the problem.
you can choose male or female and one of three classes. your appearence changes wheter you are male or female and it changes with your class.
Anyways when I choose warrior or mage as my class and I'm male I get the error. But when playing as a male rogue it works just fine. So there is still an error but it is sort of singled out.

EDIT EDIT:
The female rogue also works just fine while female warrior and female mage throw the same error.

This post has been edited by Ostrich: Mar 18 2012, 05:09 PM


--------------------


You should like so totally click the spoiler and be amazed at my game there.
Spoiler:
http://www.rpgmakervx.net/index.php?showtopic=48925

Sorry no fancy pantsy little bar thing
Go to the top of the page
 
+Quote Post
   
Haikuri
post Mar 24 2012, 05:02 PM
Post #3428



Group Icon


Type: Undisclosed




I have a question for this. Are monster sprites also required, or are the default also available?

And another one. Is there a place I could get Kaduki sprites with all four sets of one character? Like, packs or such? tongue.gif

This post has been edited by Haikuri: Mar 24 2012, 05:11 PM


--------------------
彼らの最強のパワーは、すべての想像力である

My blog:

http://www.rpgmakervx.net/index.php?autoco...477&cat=566
Go to the top of the page
 
+Quote Post
   
rpg_me
post Mar 25 2012, 01:59 AM
Post #3429



Group Icon


Type: Artist




Is it possible to hide the number of enemy's HP on its gauge? I mean only show the enemy's name, the gauge and state without '100/100'
another question: how can I make a longer HP gauge for enemy? (like message bar long)
thank you in advance that's it for now... excuse my english tongue.gif
Go to the top of the page
 
+Quote Post
   
Jeneeus Guruman
post Mar 25 2012, 09:02 AM
Post #3430


Jeneeus Guruman
Group Icon


Type: Coder
Alignment: True Neutral




QUOTE (memo7878 @ Mar 3 2012, 08:14 AM) *
can someone help me

i downloaded the kaduki demo in this post
and when i tried to make a state for auto life
i followed the script comment on how to make an auto life
state but when i tried to test it i got this error"script'animation overlay patch' line 177 name error ocurred-
uninitialized constant scene_battle::RATE" I checked that script line but i dont know what to do.

does anyone know a way to fix this thanks in advance biggrin.gif

P.D the scripts i used are
notetags for tanketai v1.2
and animation overlay patch that came with the demo
and this is the way put the note tag in the notebox of the auto life state that i made:

<extensions>
autolife: 51
</extensions>


The same problem with me but I fixed it by inserting this above def resurrection(target).
Spoiler:

CODE
RATE = N01::ANIMATION_RATE



QUOTE (rpg_me @ Mar 25 2012, 09:59 AM) *
Is it possible to hide the number of enemy's HP on its gauge? I mean only show the enemy's name, the gauge and state without '100/100'
another question: how can I make a longer HP gauge for enemy? (like message bar long)
thank you in advance that's it for now... excuse my english tongue.gif

place <hide hp> on enemy notetags to hide hp.


--------------------
My current script


Game in Progress
Spoiler:

A secret VX game: To be released on May 2013. It really took very long.

Under hiatus.

Finished but not yet uploaded and tested.
Go to the top of the page
 
+Quote Post
   
Dragon Slayer
post Mar 25 2012, 05:23 PM
Post #3431



Group Icon


Type: Undisclosed
Alignment: Unaligned




Please! Make this RMVXA. Take your time, but I think this would be great for VXA.


Thanks!


--------------------
--Dragonslayer

I support:
Spoiler:


Go to the top of the page
 
+Quote Post
   
Lord_Szekelys
post Mar 25 2012, 10:27 PM
Post #3432



Group Icon


Type: Designer




I have a problem with the script ATB 1.2C

Hope u guys can help me.

I am Hispanic, therefore I have the RPG Maker in Spanish. One difference is that in the Spanish version uses two vocab:
StartScape and StartScapeSolo.

The problem I have is that I do not know how to configure the script so that if my party more than one character says "StartScape" and if there is only one says "StartScapeSolo".
I hope you understand me, my English is terrible.

Here you have the section of the script that decides which vocab when used for escape.


CODE
@info_viewport.visible = false # hide the info viewport
@message_window.visible = true # show the message window
text = sprintf(Vocab::EscapeStart, $game_party.name) # format the escape text
$game_message.texts.push(text) # add it to the $game_message, so the message window grabs it next update
Sound.play_escape #play escape sound
if !success
$game_message.texts.push('\.' + Vocab::EscapeFailure)
# add fail message if necessary
end


Grettings!
Go to the top of the page
 
+Quote Post
   
rpg_me
post Mar 27 2012, 09:54 PM
Post #3433



Group Icon


Type: Artist




QUOTE
place <hide hp> on enemy notetags to hide hp.

I don't want to hide the gauge, but the numbers on it... like "100/100" and if it is possible make the bar longer.
Go to the top of the page
 
+Quote Post
   
Binkiwinki2
post Mar 29 2012, 04:35 PM
Post #3434



Group Icon


Type: Designer




I have a small question: so I made my own kaduri sprite with his different poses. But when it gets involved in battle is doesnt use the poses. (He doesnt use Actor#_01, Actor#_02 and Actor#_03) How come?


--------------------

Go to the top of the page
 
+Quote Post
   
Jeneeus Guruman
post Mar 30 2012, 01:50 PM
Post #3435


Jeneeus Guruman
Group Icon


Type: Coder
Alignment: True Neutral




I'm making a fast paced battle system based here. Am I allowed to modify some of its scripts?

QUOTE (Dragon Slayer @ Mar 26 2012, 01:23 AM) *
Please! Make this RMVXA. Take your time, but I think this would be great for VXA.


Thanks!


there is already a beta version on the original site (the untranslated one)

QUOTE (Binkiwinki2 @ Mar 30 2012, 12:35 AM) *
I have a small question: so I made my own kaduri sprite with his different poses. But when it gets involved in battle is doesnt use the poses. (He doesnt use Actor#_01, Actor#_02 and Actor#_03) How come?


did you include the $ sign before the file name?

Example: $Actor#_01, $Actor#_02 and $Actor#_03


--------------------
My current script


Game in Progress
Spoiler:

A secret VX game: To be released on May 2013. It really took very long.

Under hiatus.

Finished but not yet uploaded and tested.
Go to the top of the page
 
+Quote Post
   
Binkiwinki2
post Mar 30 2012, 04:38 PM
Post #3436



Group Icon


Type: Designer




QUOTE (Jeneeus Guruman @ Mar 30 2012, 03:50 PM) *
did you include the $ sign before the file name?

Example: $Actor#_01, $Actor#_02 and $Actor#_03

Yes $Actor4, $Actor4_01, $Actor4_02 and $Actor4_03


--------------------

Go to the top of the page
 
+Quote Post
   
Jeneeus Guruman
post Mar 31 2012, 02:19 AM
Post #3437


Jeneeus Guruman
Group Icon


Type: Coder
Alignment: True Neutral




QUOTE (Binkiwinki2 @ Mar 31 2012, 12:38 AM) *
Yes $Actor4, $Actor4_01, $Actor4_02 and $Actor4_03


Remove '0' in the file name after the underscore.

Example: $Actor#_1, $Actor#_2 and $Actor#_3


--------------------
My current script


Game in Progress
Spoiler:

A secret VX game: To be released on May 2013. It really took very long.

Under hiatus.

Finished but not yet uploaded and tested.
Go to the top of the page
 
+Quote Post
   
Binkiwinki2
post Mar 31 2012, 06:48 PM
Post #3438



Group Icon


Type: Designer




QUOTE (Jeneeus Guruman @ Mar 31 2012, 04:19 AM) *
Remove '0' in the file name after the underscore.

Example: $Actor#_1, $Actor#_2 and $Actor#_3


Worked :)Thanks


--------------------

Go to the top of the page
 
+Quote Post
   
CAB_333
post Apr 3 2012, 04:24 PM
Post #3439


I am still here - Making things. :)
Group Icon


Type: Designer
Alignment: Chaotic Good




I have recently installed Tankentai to an existing project. Since I have noticed that the "One enemy dual" kind of attack does not work with tankentai, I decided to quickly remodel your MULTI_ATTACK action from the Battler config. I have put in the notebox for the attack:

<action: MULTI_ATTACK>

<extensions>
no overkill
</extensions>

But, the actor only attacks once, and doesn't even go near the enemy. What am I missing?
I have even re-copied the Battler config from the demo, and the skill Rapid Attack. If I change it in the demo, it works fine. If I try in my current project, I get me single-attack problem. Any assistance? I hope this doesn't sound too noobish.

I am using SBS 3.4e, with the plugins from the demo, alongside others (they probably don't need mentioning, there seems to be no conflicts.)

Anyone who helps will have my thanks, I seem to be loosing hope of continuing my project over THIS.... :/

CAB_333

This post has been edited by CAB_333: Apr 3 2012, 04:27 PM


--------------------
I like to use THIS FONT on the forum.




I support





Go to the top of the page
 
+Quote Post
   
vaznan syarial
post Apr 11 2012, 12:21 PM
Post #3440



Group Icon


Type: Designer
Alignment: Chaotic Neutral




Hello Mr.Bubble, i want to ask you something,
i want to playtest a battle with a boss, but this error showed up

Script '[SBS] Battler Configuration' line 891: SyntaxError occured

the line 891 says:

"ENEMY_UNARMED_ATK" => [

is there something i have to change? sorry for my bad english


--------------------
I'm working on my 1st Project, wish me luck :)
Sorry for my bad english ;)
Go to the top of the page
 
+Quote Post
   

176 Pages V  « < 170 171 172 173 174 > » 
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 1st October 2014 - 05:06 AM

RPGMakerVX.net is an Privacy Policy, Legal.