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Mar 18 2009, 05:59 AM
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#621
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![]() Needs a Tablet ![]() Type: Spriter |
Hmm hey Mr.Bubbles I have a question about Skill Animations (not sprite animations)
So I was trying out an All-Target spell like Blizzard but there was something I encountered In Default Battle, no matter where the enemy is how many there are, there will always be only 1 Blizzard animation at the center of the screen But in the SBS system, there will be X Number of Blizzard Animations (With X being the Enemies) and they will not be on the center of the screen, rather center of the enemy character So how can one set so there will only be 1 animation for an all-target spell at the center of the screen rather than multiple animations? -------------------- |
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Mar 18 2009, 07:23 AM
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#622
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![]() Type: Undisclosed Alignment: Unaligned |
@EFG: Follow these directions:
1) In the script 'Sideview 2', go to lines 1100-1101 and find this code: CODE @animation_ox = x - ox + width / 2 @animation_oy = y - oy + height / 2 Change it to CODE @animation_ox = x - ox + width / 2 unless @animation.position == 3 @animation_oy = y - oy + height / 2 unless @animation.position == 3 This will restore the "Screen" animation position to an extent. 2) Go into the Skills Tab and find RTP skill 65, Blizzard. Make sure the Animation drop-down tab says "None". 3) Go into the Animations Tab and find RTP animation 63, Ice/Whole1. Make sure the Position is "Screen". 4) Paste this add-on below the core sideview scripts: » Click to show Spoiler - click again to hide... « 5) Read the comments as they tell you how you should set up the hashes. 6) To test this skill, simply use RTP the Blizzard skill, ID 65, in battle. This post has been edited by Mr. Bubble: Mar 18 2009, 07:24 AM -------------------- I no longer support Tankentai.
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Mar 18 2009, 09:41 AM
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#623
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![]() Needs a Tablet ![]() Type: Spriter |
wow that was quick, thanks again Mr.Bubbles!
By the way when you said "I have yet to see someone push the SBS system to it's limit," how can one 'Push it to the limit' -------------------- |
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Mar 18 2009, 06:34 PM
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#624
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![]() ![]() Type: Undisclosed |
I could use a little help. I'm trying to make a turn based battle event that starts on turn 0. The event displays some text and then it is supposed to go to the battle, however the text keeps looping. I tested the event without the ATB and it worked fine so I know it's not a problem of my own. Is there a way to fix this so I can have this event work?
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Mar 19 2009, 09:10 AM
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#625
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![]() Type: Undisclosed Alignment: Unaligned |
wow that was quick, thanks again Mr.Bubbles! By the way when you said "I have yet to see someone push the SBS system to it's limit," how can one 'Push it to the limit' Well, I'm not expecting everyone to make something incredibly epic, but I've said before that Enu's Sideview script is very flexible. There are limitations, of course, but the script provides tools to create some nice visual battle effects and battle formula changes even for those who do not have a scripting background. I think everyone can make something unique with the help of this script. But it seems like a lot of people (at least the vocal ones that post) don't bother putting some effort into learning and want things handed to them on a silver platter. I'm thinking of making a beginner's tutorial explaining how to make action sequences, but it would take awhile to create. I could use a little help. I'm trying to make a turn based battle event that starts on turn 0. The event displays some text and then it is supposed to go to the battle, however the text keeps looping. I tested the event without the ATB and it worked fine so I know it's not a problem of my own. Is there a way to fix this so I can have this event work? I can't replicate it in the demo unless the Span option is set to "Moment." Can you replicate it in the demo yourself? "Turn" and "Battle" does not loop a message. -------------------- I no longer support Tankentai.
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Mar 20 2009, 01:27 AM
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#626
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100101 ![]() Type: Designer Alignment: Chaotic Evil |
i have 1 last question:
how do u give the enemy weapons i have a scripts already. -------------------- |
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Mar 20 2009, 02:12 AM
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#627
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![]() Needs a Tablet ![]() Type: Spriter |
i have 1 last question: how do u give the enemy weapons i have a scripts already. CODE #-------------------------------------------------------------------------- # ● Enemy Equipped Weapon #-------------------------------------------------------------------------- # return 0 (Unarmed/No weapon equipped.) # return 1 (Weapon ID number. (1~999)) def weapon case @enemy_id when 1 # Enemy ID return 0 # Weapon ID end # Default weapon for all unassigned Enemy IDs. return 0 end this. It is at line 1265 in the config script -------------------- |
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Mar 20 2009, 11:44 AM
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#628
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I study RPG maker just for hobby ![]() Type: Undisclosed |
Thank a lot Mr.Bubble .......
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Mar 20 2009, 01:08 PM
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#629
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![]() Type: Undisclosed |
Hey, whats the best 2D sideview battle system?
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Mar 20 2009, 05:41 PM
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#630
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You can dance if you want to, you can leave your friends behind. ![]() Type: Coder |
Hey, everyone, I'm posting a script I made here that I posted on RRR, for your benefit.
AlphaWhelp's Haste and Slow States for ATB 1.1c Behold! Haste and Slow states for Actors AND Enemies! Spoiler: TO USE: Place DIRECTLY BELOW ATB scripts, make sure to configure, other than that, plug and play. P.S. if you like this script, say so, and it will motivate me to make more. Minor Bug: There is a small bug regarding certain ATB Gauge configurations that causes the charge gauge to appear full while no action is being performed. I can only promise you that your action is being hasted or slowed properly as intended, and that this bug does not appear if all gauge options are set to "false" (i.e. Gauges halt as frequently as possible) Please credit me if you use it, thanks. Edit: updated to version 0.4a This post has been edited by AlphaWhelp: Mar 25 2009, 05:34 PM -------------------- My Scripts:
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Mar 20 2009, 05:46 PM
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#631
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![]() Veteran Gamer ![]() Type: Designer Alignment: Chaotic Good |
Can someone tell me why my game keeps freezing when I add weapons to the enemies in RPG Tankentai SBS + ATB Kaduki Eng?
Error: ![]() Heres my project if anyone's willing to help: http://www.mediafire.com/download.php?zgjtzc0dfit This post has been edited by misttribe: Mar 20 2009, 05:49 PM -------------------- ![]() |
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Mar 20 2009, 06:02 PM
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#632
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You can dance if you want to, you can leave your friends behind. ![]() Type: Coder |
Can someone tell me why my game keeps freezing when I add weapons to the enemies in RPG Tankentai SBS + ATB Kaduki Eng? Error: ![]() Heres my project if anyone's willing to help: http://www.mediafire.com/download.php?zgjtzc0dfit Looks like you're missing Enemy Equipped Weapons script, here it is... You will need to configure it, it is currently configured for the EXTRA demo which you are not using. Spoiler: -------------------- My Scripts:
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Mar 20 2009, 06:29 PM
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#633
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![]() Veteran Gamer ![]() Type: Designer Alignment: Chaotic Good |
Okay it works now! But I cant get the other brother to not use a gun. I'm trying to look into it.
The animated enemy weapons has him on weapon ID 4 which should be a staff. But he keeps using a gun. >_> -------------------- ![]() |
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Mar 20 2009, 06:36 PM
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#634
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You can dance if you want to, you can leave your friends behind. ![]() Type: Coder |
Okay it works now! But I cant get the other brother to not use a gun. I'm trying to look into it. The animated enemy weapons has him on weapon ID 4 which should be a staff. But he keeps using a gun. >_> How is he using a gun? Does he have a staff that shoots bullets like a gun? Is he running up to people and hitting them with the gun? Edit: catch-all suggestion that should solve everything, make a new weapon element for staff This post has been edited by AlphaWhelp: Mar 20 2009, 06:38 PM -------------------- My Scripts:
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Mar 20 2009, 06:41 PM
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#635
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![]() Veteran Gamer ![]() Type: Designer Alignment: Chaotic Good |
No he's using Weapon ID 3 which is the gun, but in the script i have him set to use the Staff, which is number 4.
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Mar 20 2009, 06:55 PM
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#636
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You can dance if you want to, you can leave your friends behind. ![]() Type: Coder |
No he's using Weapon ID 3 which is the gun, but in the script i have him set to use the Staff, which is number 4. umm, set him to use weapon id 5 and see if he's still using the gun, if he is, you have already declared him to be using a gun somewhere else in the script and the aliased weapon method is not overriding it. search your script for something that looks like class weapon case @id when (bro's id) return 3 <--- this is your problem, delete this line and the line above it when (some other stuff) return # end -------------------- My Scripts:
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Mar 20 2009, 06:58 PM
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#637
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![]() Veteran Gamer ![]() Type: Designer Alignment: Chaotic Good |
Alright, I will. Thank you for the help. It makes me feel like a noob though. >_>
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Mar 20 2009, 07:00 PM
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#638
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You can dance if you want to, you can leave your friends behind. ![]() Type: Coder |
Alright, I will. Thank you for the help. It makes me feel like a noob though. >_> You'll learn. I had no problems putting animated battlers in my game, so I really don't know what exactly your issue is, but hopefully it'll work out. -------------------- My Scripts:
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Mar 23 2009, 09:56 AM
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#639
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![]() ![]() Type: Designer |
Alright, I didn't have time to read all 32 pages, so I hope this hasn't been answered already. If it has, I'll feel bad for asking.
I just want you to know you're pretty much my hero by the way Mr. Bubble. I really really dislike the default battle system in VX and XP, so I was using RM2k3 for the longest time. I finally decided to just put up with the battle system in VX due to liking many of the new features in VX, then I found this topic about a week later. |
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Mar 23 2009, 03:09 PM
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#640
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![]() Type: Undisclosed Alignment: Unaligned |
@Takai: Don't use "Same as Normal Atk" as an animation for skills.
-------------------- I no longer support Tankentai.
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| Lo-Fi Version | Time is now: 22nd May 2013 - 02:40 AM |
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