Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
![]() ![]() |
Apr 20 2009, 05:24 PM
Post
#721
|
|
![]() |
I just tested it and it works fine. I had Catform state grant a bonus to attack and I had a damage increase with a normal attack. I think that's all I can help you with since I think your problem is just user error. Which version of the SBS are you using to test with? I'm testing with the EXTRA demo. It can't be user error considering I haven't changed anything other than the skill set to The User. Okay, it works for catform, the other transformation skills it does not work for. Any ideas on that? What's different about cat form in the script from the other transformation skills? After more testing, you'll see that the transformation skills are very much bugged and are only there for appearance. If you escape a battle after you reverted, you'll enter the next battle as a cat. If you use the buff and escape a battle, it'll become a permanent increase in damage. So if you have catform give 150% attack, and you use catform, and escape the battle, it doesn't cancel catform. So you'll just be running around with 150% attack until you win a battle, and catform is technically canceled, since it seems that catform is only truly canceled during the victory sequence of a battle. After doing some more testing, for some reason, now Ylva's not returning to normal. Her state is, meaning her attack is going back down to normal, but when I enter another battle, she's in catform again. Again, the only thing I have touched in this demo is that catform's state adds 150% attack. This post has been edited by Armisael191: Apr 20 2009, 05:38 PM -------------------- |
|
|
|
Apr 20 2009, 05:42 PM
Post
#722
|
|
![]() Type: Undisclosed Alignment: Unaligned |
If you use the buff and escape a battle, it'll become a permanent increase in damage. So if you have catform give 150% attack, and you use catform, and escape the battle, it doesn't cancel catform. So you'll just be running around with 150% attack until you win a battle, and catform is technically canceled, since it seems that catform is only truly canceled during the victory sequence of a battle. If you're concerned about running away with catform still applied, simply run a parallel process common event that makes sure it will get removed. Neither catform or the transformation add-on uses "OBJ_ANIM" which is why it's not applying through normal means. In the Transformation add-on line 50, change it to: CODE N01::ACTION["TRANSFORM_SEQ"] = ["BEFORE_MOVE","WAIT(FIXED)","TRANSFORM_ANIM", "OBJ_ANIM",
-------------------- I no longer support Tankentai.
|
|
|
|
Apr 20 2009, 05:53 PM
Post
#723
|
|
![]() |
If you're concerned about running away with catform still applied, simply run a parallel process common event that makes sure it will get removed. Neither catform or the transformation add-on uses "OBJ_ANIM" which is why it's not applying through normal means. In the Transformation add-on line 50, change it to: CODE N01::ACTION["TRANSFORM_SEQ"] = ["BEFORE_MOVE","WAIT(FIXED)","TRANSFORM_ANIM", "OBJ_ANIM", I can make transform: demon,wolf,and dragon and the revert skills work just fine the way I want them too. For some reason catform still will not work properly. Whether its ylva not restoring to a human form after victory, or anything. Cat form is very buggy, but I'm not having problems with the other 3 forms anymore. -------------------- |
|
|
|
Apr 20 2009, 10:39 PM
Post
#724
|
|
![]() Type: Undisclosed Alignment: Unaligned |
I can make transform: demon,wolf,and dragon and the revert skills work just fine the way I want them too. For some reason catform still will not work properly. Whether its ylva not restoring to a human form after victory, or anything. Cat form is very buggy, but I'm not having problems with the other 3 forms anymore. If you really want to use the cat form skill from the demo, you can change the "TRANSFORM_CANCEL" single-action to this: CODE "TRANSFORM_CANCEL" => ["change", false,"$ylva"], I am aware of the bug regarding transformation single-actions and how it can persist after battle, but I had thought it was limited to the ATB. This is the work-around fix. -------------------- I no longer support Tankentai.
|
|
|
|
Apr 21 2009, 12:22 AM
Post
#725
|
|
![]() "Everyone Is Unique In There Own Defined Way." ![]() Type: Writer Alignment: Chaotic Good |
I am having trouble understanding how to implement this:
For boss collapse animations, look in the SBS Configuration script for this section: #-------------------------------------------------------------------------- # ● Enemy Collapse Animation Settings #-------------------------------------------------------------------------- # return 1 (Enemy sprite stays on screen after death.) # return 2 (Enemy disappears from the battle like normal.) # return 3 (Special collapse animation.) <- Good for bosses. With a boss character that you would create. Would you declare this in the events section for that enemy? How is it properly done. -------------------- |
|
|
|
Apr 21 2009, 12:39 AM
Post
#726
|
|
![]() Type: Undisclosed Alignment: Unaligned |
I am having trouble understanding how to implement this: For boss collapse animations, look in the SBS Configuration script for this section: http://www.rpgmakervx.net/index.php?s=&...st&p=112935 -------------------- I no longer support Tankentai.
|
|
|
|
Apr 21 2009, 01:24 AM
Post
#727
|
|
![]() ![]() Type: Undisclosed Alignment: Unaligned |
ok, i have a few questions myself
in my RPG, i have the ATB version SBS, and i'm using created skills. the "spells" work great, but the "skills", the ones that should go to the enemy don't work. example: Justine (my rogue) has a poisoning strike. but inside of her going to the enemy and poisoning, all it does is the graphic and adds the status. same goes for other moves i have these overdrives in my game that work to an extent, for the battles only KGC's Overdrive and Steal basically: how can i make it so that some abilities actually go at the enemy and then do the animation or attack? i'm sure this was answered, but my head hurts from trying to figure this out, so i'm going to try to search for it. edit: awesome battle system, too bad i now have to fix my bosses >_< This post has been edited by Xalidir: Apr 21 2009, 01:27 AM -------------------- My Request: Great Kingdoms RTP Portraits Request Form IMPORTANT TO READ!!! Board Rules Want to Sprite? An Introduction to Frankenspriting and Editing Spoiler: |
|
|
|
Apr 21 2009, 01:53 AM
Post
#728
|
|
![]() Type: Undisclosed Alignment: Unaligned |
When it comes to skills, your project can't read your mind. You have to tell your game, in the script form, how you want your skill to look like. That's why there are so many examples in the configuration scripts.
QUOTE Here's a very basic way of assigning a regular a melee attack to a skill. In the SBS Config script, look for a section named "Skill ID Sequence Assignments." In that section, find these lines: CODE when 92 return "NORMAL_ATTACK" What you want to do is add skill ID numbers after "when" separated by commas. For example, let say you want skill IDs 114, 225 and 43 to have a melee attack animation like a regular attack. Add those numbers in the "when" line like this: CODE when 92, 114, 225, 43 return "NORMAL_ATTACK" 114, 225 and 43 will now use "NORMAL_ATTACK", the action sequence key that is normally used for melee attacks. Understand? This is one of the first steps in understanding action sequences and how they are assigned and used. You don't need any extra add-ons to do this. What I just explained is called a case expression. The SBS and ATB Configuration scripts uses this type of code a lot. If you don't understand how to add to a list of case expressions... well, that's not my problem. I don't know why you mentioned Overdrive. As for KGC_Steal, it is not completely compatible with the SBS. The stealing function works, but a steal skill won't process an action sequence. -------------------- I no longer support Tankentai.
|
|
|
|
Apr 21 2009, 02:12 AM
Post
#729
|
|
![]() ![]() Type: Undisclosed Alignment: Unaligned |
many thanks
yeah, i agree with steal, meh, oh well -------------------- My Request: Great Kingdoms RTP Portraits Request Form IMPORTANT TO READ!!! Board Rules Want to Sprite? An Introduction to Frankenspriting and Editing Spoiler: |
|
|
|
Apr 21 2009, 04:38 AM
Post
#730
|
|
![]() ![]() Type: Coder |
I didn't know about the issue for KGC_Steal since I'm not doing skill sequences yet in my game.
I did a small edit in the aliased "execute_action_skill" of the KGC_Steal script. By default, we have : CODE alias execute_action_skill_KGC_Steal execute_action_skill def execute_action_skill skill = @active_battler.action.skill if skill.steal? execute_action_steal @status_window.refresh else execute_action_skill_KGC_Steal end end If you're doing this for your own game using RPG Tankentai SBS, this small modification should work : EDIT : -Not working properly : Removed- But for me, the real fix which should be implemanted in this script for the SBS with the RFTD addition would be : EDIT : -Not working properly : Removed- This way it will adapt if the user is using Sideview or not. I just quickly edited the script and tested steal and some other skills and did not see any issue, if you see something wrong just forget this. ^^ This post has been edited by Moonlight: Apr 21 2009, 05:47 PM |
|
|
|
Apr 21 2009, 10:09 AM
Post
#731
|
|
![]() The best BAKA ever ![]() Type: Undisclosed Alignment: True Neutral |
Can I ask to? This thing bugs me.
I'm using sideview ver. 3.3+ ATB 1.1 Kaduki. Why the surprise attack doesn't occurred at all? I'm using modern algebra's diffrent BGM script as well. Thanks in advance (any helps) EDIT: Just forgot to tell you, I have the back attack switch on. This post has been edited by wltr3565: Apr 21 2009, 10:14 AM -------------------- This place is empty, just like I restarted myself.
|
|
|
|
Apr 21 2009, 04:13 PM
Post
#732
|
|
![]() Type: Undisclosed Alignment: Unaligned |
Thanks Moonlight. I will test it out after my exam. :x
I'm using sideview ver. 3.3+ ATB 1.1 Kaduki. Why the surprise attack doesn't occurred at all? I'm using modern algebra's diffrent BGM script as well. Thanks in advance (any helps) I'm not familiar with modern algebra's script, but your problem is likely user error or script incompatibility. -------------------- I no longer support Tankentai.
|
|
|
|
Apr 21 2009, 04:28 PM
Post
#733
|
|
![]() ![]() Type: Undisclosed Alignment: Unaligned |
i just tried both alterings on a monster i know i can steal from, gives me the "Has nothing to steal"
any idea how to fix this slight problem -------------------- My Request: Great Kingdoms RTP Portraits Request Form IMPORTANT TO READ!!! Board Rules Want to Sprite? An Introduction to Frankenspriting and Editing Spoiler: |
|
|
|
Apr 21 2009, 05:08 PM
Post
#734
|
|
![]() ![]() Type: Coder |
This is true. Actually it seems the first item in the steal list of a monster can't be stolen and that failed attempt count as if the item was stolen.
This is a weird issue, I'll see what I can do to fix this. ^^' EDIT : Ok, so forget my previous post and restore your "execute_action_skill" if you modified it. This time I edited execution action steal in a small patch that you should put below RPG Tankentai Scripts and KGC_Steal This post has been edited by Moonlight: Apr 21 2009, 05:46 PM
Attached File(s)
|
|
|
|
Apr 21 2009, 05:43 PM
Post
#735
|
|
![]() ![]() Type: Undisclosed Alignment: Unaligned |
cool, i'll take a look
edit: sweeeeeet, it works, the monster lost his precious item This post has been edited by Xalidir: Apr 21 2009, 05:54 PM -------------------- My Request: Great Kingdoms RTP Portraits Request Form IMPORTANT TO READ!!! Board Rules Want to Sprite? An Introduction to Frankenspriting and Editing Spoiler: |
|
|
|
Apr 21 2009, 05:49 PM
Post
#736
|
|
![]() ![]() Type: Coder |
I'm done and edited my post, tell me if you see anything wrong with this. ^^'
Edit : Thanks for the good news This post has been edited by Moonlight: Apr 21 2009, 05:59 PM |
|
|
|
Apr 22 2009, 12:25 AM
Post
#737
|
|
![]() Type: Undisclosed |
No one answered my post so I assume I must have done something wrong, but I searched through all 37 pages of the forum and found no answers.
Basically a character with a weapon with dual_attack checked will only attack once but do double damage. I checked an original rpg maker VX game and the character is supposed to attack twice when equipped with a dual_attack weapon. This error is in the demo of this script as well. Please help. Btw, I'm using the normal sideview script without ATB and no additional scripts. This post has been edited by tilton372: Apr 22 2009, 12:26 AM |
|
|
|
Apr 22 2009, 03:26 AM
Post
#738
|
|
![]() Back for Forgotten Legacy! ![]() Type: Designer Alignment: True Neutral |
For the regular battlers (not kaduki) script, when I use Ragnarok monsters (the ones with _1, _2, _3) how do I make it that they use an attacking animation? (The ones in I think _2 or _3) It works, the Ragnarok monsters, but when they attack, they just walk up to you (Not in sync with feet) and hit you with no animation?
-------------------- I'm back to remake Forgotten Legacy! Visit my blog to check for daily updates!
Visit the blog for all my updates! Updated 15/10/2011 AWESOME SIG BY EVENANGELS! ![]() |
|
|
|
Apr 22 2009, 08:53 AM
Post
#739
|
|
![]() The best BAKA ever ![]() Type: Undisclosed Alignment: True Neutral |
I'm not familiar with modern algebra's script, but your problem is likely user error or script incompatibility. ... But why the back attack doesn't occurred at all? Is there any bug in my SBS script or what? -------------------- This place is empty, just like I restarted myself.
|
|
|
|
Apr 22 2009, 09:34 AM
Post
#740
|
|
![]() ![]() Type: Coder |
How can you tell it doesn't occur at all ? If the average agi of your team is higher than the average agi of the enemy troop the chances a surprise attack will occur is only 3% if it's lower it's 5%. As far as I know you can't edit these numbers without editing the game scripts. Keep in mind that in a evented fight preemptive or surprise attack has to be forced to occur.
In the demo, if you put 100% chance by editing the Scene_Map script, suprise attack happens everytime so yeah, it seems to be an user error or a wrong statement. I don't know the Modern Algebra's script you're using either but by its name I can say you may have issues if it's anything about transition between Map and Battle BGMs. ^^' This post has been edited by Moonlight: Apr 22 2009, 09:37 AM |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 24th May 2013 - 10:44 AM |
|
|