QUOTE (Joerao @ Oct 20 2010, 05:12 PM)
Nice job! Nice general principles that'll certainly help novices. God knows I could have used this when I started...
QUOTE (landis17 @ Oct 20 2010, 05:15 PM)
Wow. I've never actually thought of using events as a mapping tool. Hmm. I continue to learn....
It's pretty handy. AlyMay made a nice video tutorial
about using events for mapping, if you want to know more.
QUOTE (//mitchi.exe @ Oct 20 2010, 06:54 PM)
Atmosphere can be done using pictures as well, and I think it would be easily done using parallax mapping.
Nice tutorial nonetheless. I like it when you said events could break the grid. And also, some games are better without breaking the grid,
because it guides the player more.
I think we might be talking about the same thing, since I sometimes use "overlay" to refer to using the "show picture" command...which I probably shouldn't do. XD It confuses terminology! At any rate, you're right about not everywhere needing to fear the grid. I should note it's best for when you want places that aren't stiff or unnatural; griddy places work better when they're man-made and not supposed to look natural.
I plan on making a separate tutorial for layered mapping once I get all my ducks in a row, too. I'm not a fan of using purely parallax maps, nor do I usually like using nothing but tilesets, so it'd be good to put out there.