Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
![]() ![]() |
Nov 10 2010, 10:29 PM
Post
#1
|
|
![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
![]() ![]() Version 1.5b1 Introduction Spoiler: Features Spoiler: Screenshot Spoiler: How to use? Spoiler: Download Version 1.5b1
Older Versions. Spoiler: Terms of Use
Notes
FAQ
This post has been edited by IceDragon: Mar 28 2013, 04:09 PM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
|
|
|
Nov 11 2010, 01:38 AM
Post
#2
|
|
![]() ![]() Type: Writer Alignment: Neutral Good |
That was an awesome demo. I'll definitely use this one!
Is there a way to use magic skills like fire, spark, etc.? |
|
|
|
Nov 11 2010, 01:39 AM
Post
#3
|
|
|
inactive. ![]() Type: Coder Alignment: Neutral Good |
So this is the rumored Yggdrasil? Lemme check this out. >:)
-------------------- |
|
|
|
Nov 11 2010, 01:50 AM
Post
#4
|
|
![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
That was an awesome demo. I'll definitely use this one! Is there a way to use magic skills like fire, spark, etc.? Forget that line, I'll just add it to the main script. So this is the rumored Yggdrasil? Lemme check this out. >:) I was kinda in a rush to finish the demo, (It was so damn cold, and it still is, my fingers are numb right now....). I kinda forgot to setup targeting type weapons, and some projectiles. Sorry about that.. This post has been edited by IceDragon: Nov 11 2010, 01:55 AM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
|
|
|
Nov 11 2010, 07:04 PM
Post
#5
|
|
![]() ![]() Type: Designer Alignment: Lawful Good |
IceDragon......This is definitely one of the better ABS I've seen out there.....
GOOD WORK!!! Rest assured I will try my hardest to try and break it......meanwhile I need to find my controller This post has been edited by Nelderson: Nov 11 2010, 07:19 PM -------------------- STOP BEING A JAPFAG CRIMSON!!!
Meh.....F$#@ you Mike <=== Still applies....<_< |
|
|
|
Nov 11 2010, 07:23 PM
Post
#6
|
|
![]() Yes. ![]() Type: Designer Alignment: True Neutral |
Wow, IceDragon. This looks epic.
Downloading now. -------------------- This is a signature. :3
Oh, and yeah, I'm back! Why? 'Cause I can, I guess... |
|
|
|
Nov 12 2010, 07:32 AM
Post
#7
|
|
![]() ![]() Type: Designer Alignment: Chaotic Evil |
wow, gotta check this up tonight
-------------------- |
|
|
|
Nov 12 2010, 09:18 AM
Post
#8
|
|
![]() Lol ![]() Type: Musician |
Very nice IceDragon, I played the demo and it's very good, fast paced and fun! I just want to give some suggestion for the addons, maybe this will help you :
-I want to have active party members, and usually people doesn't like to do solo hunting like that, A.I systems like Kingdom Hearts works well. -I wish I could Jump, run, swim,etc. because these thing will give you freedom in RPG . -Skill addons. Well, I can't think anymore, I will wait for the next release. -------------------- |
|
|
|
Nov 12 2010, 09:52 AM
Post
#9
|
|
![]() ![]() Type: Undisclosed Alignment: Unaligned |
I noticed something slightly annoying.
If you use attacks or change party member when you are standing in a teleportation event, it teleports you to the defined location. Pretty good so far, keep up the good work! |
|
|
|
Nov 12 2010, 10:37 AM
Post
#10
|
|
![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
I was kinda in a rush to finish the demo, (It was so damn cold, and it still is, my fingers are numb right now....). I'd figure you'd be used to that, being an ICE dragon and all Seriously though I have a couple ideas: 1) The boss tag could be used to give a special death animation to a particular monster. 2) You could add destructible monster generators like in soulblazer. -------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
|
|
|
Nov 12 2010, 02:33 PM
Post
#11
|
|
![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
Now for the comment stacking
@Nelderson O.< Don't break the controller. @Dezz122 @Snipah Remember to drop some suggestions after the demo. @Isumi O.O 1st - is a bit tricky. >.> I have the resources to do it but... yah..... 2nd - Yggdrasil doesn't really break anything really, there are a couple Jump, Swim and Run scripts lying around. So you can use those 3rd - I'm currently working that out, just a few more tweaks and it should be ready. @Heisenman Its because you move when attacking. Even though it is just a half tile move out. @munkis >.> Trust me, being IceDragon has a lot to it, but this sort of cold is a bit extreme even for me. Anyway 1 - Why didn't I think of that earlier! Also I plan to drop in the Big Boss Hud. 2 - IRME Handles this, and with Yggdrasil you can make it destructible by giving it an enemy tag. So now my Todo list is 1 - Skills System (About 80% Complete) 2 - Actions System (About the same as the skills) 3 - Boss special death anims, and big boss hud (Woot) 4 - Active party battling *May do these* 5 - Probably the Jumping, swimming, and running (Though I'm sure there are other scripts that do this) This post has been edited by IceDragon: Nov 12 2010, 02:34 PM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
|
|
|
Nov 12 2010, 04:17 PM
Post
#12
|
|
![]() I'm on fire 24/7 >:3 ![]() Type: Coder Alignment: Lawful Good |
This is quickly and efficiently becoming an ABS of utter awesomeness! Great job, Ice. I will definitely be using in one project or another XD
Oh, and a suggestion, a morale system. When you are taken by surprise by an enemy, they have the advantage for a set amount of time, and if you surprise them, you have the chance for double exp, easier kills, better drop items, etc. Have you ever played Infinite Undiscovery? Anyways, I think that would be a nice feature to have. And great job |
|
|
|
Nov 12 2010, 04:46 PM
Post
#13
|
|
![]() Every Moogle's Worst Nightmare; plus ramen ![]() Type: Coder Alignment: Chaotic Neutral |
QUOTE This is quickly and efficiently becoming an ABS of utter awesomeness! Great job, Ice. I will definitely be using in one project or another XD I echo these thoughts. Here's some suggestions for you: 1) A summon-type skill that summons a nonplayable/playable (definable of which) summon, similar to FFXII's or FFXIII's summoning system. 2) Active party battling support (summoning could perhaps make all party members other than summoner vanish for summon's duration) 3) Active party battling - when main character is so far away, they break off the attack, and pathfind their way back to the player This post has been edited by ???nOBodY???: Nov 12 2010, 09:08 PM -------------------- *It is time to update the Master Script List! Stop by and help out at the Master List Update Project.
*Oh? You have feedback for me? Take it to The Shadowed Topic. *By entering the RGSS2/Ruby Scripting section, you are agreeing to abide by The Coder's Creed. My Scripts Spoiler: ACK Script Requests Spoiler: My Heart (Resources) Spoiler: Projects Project AMBROSIA *something generically clever* Support Bars Spoiler: |
|
|
|
Nov 12 2010, 05:30 PM
Post
#14
|
|
![]() I'm on fire 24/7 >:3 ![]() Type: Coder Alignment: Lawful Good |
Or, maybe, the summoning system could represent that of Final Fantasy Tactics, where you summon the beast, a screen animation plays, and every monster within a radius of the player(definable radius) takes damage. And there would be a recharge for these skills/summons.
Just an idea, possibly both? :3 |
|
|
|
Nov 12 2010, 06:34 PM
Post
#15
|
|
![]() Type: Undisclosed |
For the boss tag why not just set a giant hp at the bottom of the screen to show its the boss?
As for skill can you make like a Barrier kind of effect? Like were the skill would surround you and hurt any enemies that get too close will get hurt and get pushed back. That could be a skill type. |
|
|
|
Nov 12 2010, 07:32 PM
Post
#16
|
|
|
Worthless Tinkerer ![]() Type: Undisclosed Alignment: Unaligned |
For the boss tag why not just set a giant hp at the bottom of the screen to show its the boss? As for skill can you make like a Barrier kind of effect? Like were the skill would surround you and hurt any enemies that get too close will get hurt and get pushed back. That could be a skill type. That would be cool... Might want to add in SUBBOSS tag... or support for more than 1 bosses hp tag if you have it. MultiBoss Tag: Could make a 3part boss. IE: 3 different monsters that make up 1 BOSS hp bar at the top/bottom/side of the screen and that hp bar goes down little by little and you can actually kill one of them at a time. (Could add in a resurrection skill/timer that takes 5 minutes and brings one of the multibosses back to life and adds their hp back to the top of the screen.) Would have to disable EXP gain till all 3 were dead if they had a resurrection skill/timer. -------------------- Spoiler: |
|
|
|
Nov 12 2010, 08:38 PM
Post
#17
|
|
![]() ![]() Type: Designer Alignment: Chaotic Evil |
Tried the demo and I must say it's pretty damn good
suggestions: 1. Hotkey function like the PRABS one. Should be able to hotkey both items and skills (selected as 'hotkeyed' with a tag or something) 2. A shortcut (opens up when pressing some button) window where all hotkeyable items/skills will show. On that same window/menu you should be able to change hotkeyed item/skill. 3. Breakable events like stones etc... for example; add a comment in the first event tab to make it a breakable item. Triggered by chosen skills/items instead of the character using it as ordinary events. 4. Pets, just for company or autoattacking. well the list could go long but I guess you're already pretty busy with this so I'll stop here for now -------------------- |
|
|
|
Nov 12 2010, 08:47 PM
Post
#18
|
|
![]() still doesn't trust onions. ![]() Type: Coder Alignment: Chaotic Good |
Allow me to sum this up in one word.
Epic. We all love you, man! Thank you for this! -------------------- |
|
|
|
Nov 12 2010, 11:35 PM
Post
#19
|
|
![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
O.O.. Wow..
Okay so, guys can someone write me another todo list or something, cause these are a lot of suggestions. Also I have finished Skill and Item usage. Only need to fine tune the script before release. -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
|
|
|
Nov 12 2010, 11:48 PM
Post
#20
|
|
![]() Every Moogle's Worst Nightmare; plus ramen ![]() Type: Coder Alignment: Chaotic Neutral |
QUOTE Okay so, guys can someone write me another todo list or something, cause these are a lot of suggestions. Not sure if you're serious about that question, but I already had them typed up, so... well, here you go. Updated: 11/15/2010 1 - 100% - Skills System 2 - 100% - Actions System 3 - 100% - Boss special death anims, and Big Boss HUD 4 - 0% - Active Party Battling 5 - 0% - Morale System 6 - 25% - Summon Skills/Script Call (Summons as a skill or pet, controllable or not, party vanishing or not) 7 - 33% - <Boss> tag, <MultiBoss> tag, <Subboss> tag 8 - 0% - Barrier effect 9 - 50% - Hotkey function, shortcut window, Breakable events 10 - 0% - <kill weapon x> tag, <boss_atk> tag 11 - 0% - Battle conditions ("if monster x have y% hp then something") 12 - 0% - Divide size of animations 13 - 0% - Weapon icons for actors and enemies 14 - 0% - Random gold drop and HP/MP healing items *May do these* ? - Probably the Jumping, swimming, and running (Though I'm sure there are other scripts that do this) See More (Skills & Enemies) Spoiler: And if that was rhetorical, I beg of you not to turn me into an icicle. This post has been edited by ???nOBodY???: Nov 18 2010, 07:25 PM -------------------- *It is time to update the Master Script List! Stop by and help out at the Master List Update Project.
*Oh? You have feedback for me? Take it to The Shadowed Topic. *By entering the RGSS2/Ruby Scripting section, you are agreeing to abide by The Coder's Creed. My Scripts Spoiler: ACK Script Requests Spoiler: My Heart (Resources) Spoiler: Projects Project AMBROSIA *something generically clever* Support Bars Spoiler: |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 21st May 2013 - 08:07 PM |
|
|