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New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Nov 14 2010, 08:37 PM
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#41
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![]() Übers Ende der Welt ![]() Type: Designer |
Just tried it, WOW AMAZING! I definetley am going to use this script in a future game of mine, Already have crazy idea of games for it, Super amazing!!
My Suggestions: [+] Well one I think the number pops are waaay to fast, I dont even know what damage is being caused to me or being caused to the monster, I just know all of a sudden the monster is dead and my HP is either lost or not. So maybe clean it up in a way where its highly noticeable on whose doing what, Maybe monsters damage to player is bright blue and player to monster is bright red? [+] If you could add an option to include numbers in the HUD, I know the bars are there but I always love seeing the numbers of HP , MP, and EXP as well, With different settings, for one to not have ANY numbers, 2 to display the current and max values as in HP 200/ 500 and the third option to only show the current value of the HP MP and EXP! I would fall in love crazy with that! [+] I am sure you are going to upgrade the HUD when you add skills in the future for it to be known. So I am sure you already that in mind Known Issues: [+] Well When I changed the font of the game, the game would crash whenever I would battle a monsters due to a Numbers pop up issue? I will get further details on this if you need it. Questions: [+] How do I change the attacking animation? So it's not just the physical/ blow animation? So Final word is this has amaaaaaaaaazing potential to be absolutley amazing This post has been edited by KentaAmon: Nov 14 2010, 08:42 PM -------------------- Ich schrei in die Nacht für Dich, lass mich nicht im Stich,
Spring nicht. Die lichter fangen Dich nicht, sie betrügen Dich. Spring nicht. Erinner Dich, an Dich und mich. Die Welt da unten zählt nicht, Bitte spring nicht. |
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Nov 14 2010, 08:49 PM
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#42
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![]() Type: Undisclosed |
Isn't that changed in the script, something to do with changing the default animation or something is there.
I can try and have a look for you. |
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Nov 14 2010, 08:57 PM
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#43
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
>.> For anyone who is planing on dousing me with anymore "How to change the Attack Animation"
Please read the Instructions located in the Customization script. Spoiler: >.> Look for something like this. CODE ATTACKS["Light"] = [ "Target: E", "Thrust", "Lock Anim Direction", "Damage x: 0.3", "Rotate Anim", "Reverse Swing", "Hit anim id: 171", "Coord Hit: 1, 0", "Coord Hit: 1, 1", "Coord Hit: 1, -1" ] >.> If the Animation Id: is not present it will use the default one instead CODE "Animation Id: x" # Changed x to the desired anim Id >.> Oh and one more thing, for those who are asking me questions about the script, read the stuff in the customization (I said it before) If you don't find what your looking for in it, then ask me about it... This post has been edited by IceDragon: Nov 14 2010, 08:58 PM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Nov 14 2010, 09:10 PM
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#44
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![]() Übers Ende der Welt ![]() Type: Designer |
Yeah sorry about that I didn't look at the script first I am sorry, I found it before I even looked back :/
-------------------- Ich schrei in die Nacht für Dich, lass mich nicht im Stich,
Spring nicht. Die lichter fangen Dich nicht, sie betrügen Dich. Spring nicht. Erinner Dich, an Dich und mich. Die Welt da unten zählt nicht, Bitte spring nicht. |
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Nov 15 2010, 11:52 AM
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#45
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![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
I'm having a bit of trouble getting IRME to work with this script the way you say it can. Here's how I have the generator set up:
CODE <generator> <monster 1, 2, 3> <spawn time 120> but it isn't generating. I have the script grabbing the events from the proper map ID. If it helps, this the entire list of scripts I'm using, in current order from top to bottom: QUOTE Kingdom Hearts style HUD Yggdrasil scripts (minus Party shift, Dungeon Actor HUD, and Hp/Mp bars scripts) IRME IRME Die Reset Vampyr Logo Screen (it's a part of verus tempus proelium) my End Confirm script my Game End script my DOOM-Style main menu Variable window addon for my menu (I may get rid of this one; I dunno yet) Scene_End Integration patch for my menu script End Confirm integration patch for my menu script OriginalWij's and yanfly's Keybpard Input OriginalWij's Overhead Ceilings SwapXT my Animated Title script woratana's map credit script Tetris mini-game scripts my invisible timer script snippet piejamas' conditional button triggers snippet syvkal's menu bars my event-dependant Difficulty Selector script woratana's SMS (I may get rid of this one too) The keyboard input script can be found here: http://wiki.pockethouse.com/index.php?title=Keyboard_Input, otherwise all scripts are available on this site. This post has been edited by munkis: Nov 15 2010, 11:53 AM -------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
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Nov 15 2010, 03:08 PM
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#46
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
>.> There suppose to be an 's' on monster
CODE DO
<monsters: 1, 2, 3> # The regex is very sensitive DON"T <monster: 1, 2, 3> -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Nov 15 2010, 03:10 PM
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#47
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![]() I'm on fire 24/7 >:3 ![]() Type: Coder Alignment: Lawful Good |
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Nov 15 2010, 03:25 PM
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#48
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
>.> Actually I forgot to add it...
I kinda had a English mind set, when I see <monster: 1, 2, 3> I know its suppose to be <monsters: 1, 2, 3> Language thing Here's the new expression CODE MONSTERS = /<(?:MONSTER|team|monster group|event)s?:?[ ]*(\d+(?:\s*,\s*\d+)*)>/i # The s? is an option for 's' # If you use <team: 1> # Or <teams: 1> # It will still work You can try it for yourself http://www.rubular.com/ # This is a nice website where I test my regexp Just drop my expression into the bar and type in the box in the Bottom left. -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Nov 15 2010, 05:37 PM
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#49
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![]() ![]() Type: Writer Alignment: Lawful Evil |
Wonderful!
I can't wait till you add some of the suggested features (addons), when you done that, I'm thrilled to use it for real on my next game <3! |
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Nov 15 2010, 06:58 PM
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#50
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![]() Type: Undisclosed |
Eh.....is there any actual way to use skills or has that feature not been added yet?
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Nov 15 2010, 07:21 PM
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#51
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![]() The Lord of Sapharan (not Sarafan) ![]() Type: Undisclosed Alignment: Chaotic Evil |
For now, i think, Icy is fighting with that feature ^^ This ABS just borned, be patient.
-------------------- Be a part of Adventure Quest Worlds History!
Spoiler: |
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Nov 15 2010, 10:35 PM
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#52
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![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
Well that didn't work for me, but I copied an event from IRME into my game and it worked just fine
-------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
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Nov 16 2010, 01:19 AM
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#53
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Spoiler: I totally agree with him, if this script just had a handful of these things it would be 10x better than vampyr or PRABS could ever be. -------------------- Fear the Panda, for it knows all!
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Nov 16 2010, 03:35 AM
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#54
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![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
New issue: I can't seem to get the monster generators to be destructable. I have the proper comment tags in the event, but my attacks do nothing...?
-------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
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Nov 16 2010, 04:11 AM
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#55
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
>.> I think I know why IRME doesn't work well for you guys..
Do you put all the tags in 1 comment, if so separate them. >.> Its a weird thing, but only the first line of a comment is stored in its parameters. (Therefore everything after the first line of that comment is negated) This will be the same for Yggdrasil's event comments. -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Nov 16 2010, 03:08 PM
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#56
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![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
Yes, all the comments are separate.
EDIT: do the abs enemy and dead self switch tags need to be on a separate page? This post has been edited by munkis: Nov 16 2010, 03:10 PM -------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
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Nov 16 2010, 03:13 PM
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#57
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
>.> Put IRME below all other scripts and try again.
If that doesn't work.. O.o Then.... up a demo with the scripts and let me see it. -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Nov 16 2010, 03:42 PM
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#58
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![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
Just load the savefile and you'll be right where you need to be.
LINK REMOVED This post has been edited by munkis: Nov 17 2010, 10:24 AM -------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
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Nov 16 2010, 04:45 PM
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#59
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
Munkis
1. You can put all the tags on one page. 2. Try starting a new game, I did that and the generator worked 3. http://www.rpgmakervx.net/index.php?s=&...st&p=371925 Update the IRME its now 1.6d you had 1.6a 4. Wait a bit I'll update the Yggdrasil Demo with everything in it. Download Current Version 1.1 IEX - Yggdrasil Version 1.1 What's New? Spoiler: This post has been edited by IceDragon: Nov 16 2010, 11:33 PM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Nov 17 2010, 01:19 AM
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#60
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![]() ![]() Type: Artist Alignment: Chaotic Neutral |
Munkis 1. You can put all the tags on one page. 2. Try starting a new game, I did that and the generator worked 3. http://www.rpgmakervx.net/index.php?s=&...st&p=371925 Update the IRME its now 1.6d you had 1.6a 4. Wait a bit I'll update the Yggdrasil Demo with everything in it. Download Current Version 1.1 IEX - Yggdrasil Version 1.1 What's New? Spoiler: I'd just like to start off by saying that I really like your battle system. It's a very nice, fun, and unique system which I like very much and would love to use. Secondly, i'd like to say that I'm downloading now and can't wait to see what the "Etc" is in "what's new" -------------------- |
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| Lo-Fi Version | Time is now: 22nd May 2013 - 02:26 AM |
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