Was it any tile in particular? Like the vanity, or the clothes? It's tough to get them out separately because the layers are merged, but I'll try if you let me know which tiles you want.
For example, I adapted this vanity from my XP tiles, and you're welcome to use it:
Shoot, I should have removed that download from the first post, since you'll have to replay it with chapter 2 ;_;
I hope you enjoy playing!
Thank you, and enjoy wrapping up the chapter!
I really appreciated the comment
Thanks so much for your review!
I'm so glad that the puzzles were enjoyable! It can be difficult to find that place between making puzzles challenging, but also keeping them from getting too frustrating for the player. I have plans to include a lot more puzzles, including some that will make use of your party members' strengths.
Even if it's been said before, I definitely want to hear about the mapping. I think everyone notices so many different details, and that's always such a treat for me. I probably spend more time than necessary on really tiny things, so to hear that someone noticed things like town layouts or that one of the houses had a pumpkin on the top shelf is just awesome It definitely makes me feel like all those little things were worth the effort.
The relationship between Alistair and Claudia is definitely an interesting one. While I was in the planning stages of the game, I'd pegged Claudia as the only female in the party that wouldn't
have any romantic ties to Alistair. But when I got to the actual eventing, they surprised me by having this naturally flirty relationship. All of a sudden the possibility of Claudia being a romantic interest was like a giant shining beacon, slapping me upside the head.
I don't want to spoil future events, but I will say that Alistair and Claudia's relationship isn't what it appears to be at first glance.
Was it the random group in the Ahmiran inn that you were talking about that broke the 4th wall? If so, stay tuned! There's a quest involving them that should be pretty fun :3
I'm super happy that you played it the whole way through and saw the ending. I just cannot wait to show off that part of the story. It's my second-favorite part of the whole plot.
Everyone was giving me a bug report about the attack command being gone. It was funny XD
But, yes, completely intentional to not have an attack command. Since I was planning on the player relaying mostly on skills anyway, it just made sense to remove attack from the equation altogether. Yes, it will take getting used to, but it will be much simpler when the skills are actually in. And then you won't have useless battle characters either (Poor Cordelia!)
The way the skills will be set up is like this:
- low SP cost, low damage/heal skills
- high SP cost, high damage/heal skills
- stat/resistance modifying skills
- SP-restoring skills
- once-per-battle skills
You're also be able to restore SP from items, such as Restoratives that you get in the first town as and a side quest reward. And there will most definitely be a battle tutorial - both at the beginning, and to review with an NPC in every town.
Thanks very much for your review! Looking forward to hearing your thoughts on the rest of it