Introduction So what happened to the Intro you ask? I have no idea... Probably never typed it to begin with! Anyway this library contains all my latest scripts... Most of them are requests I did over the year of 2010, a few are my own personal creations. Its separated in sections (And the sections have the scripts in alphabetical order) >.< I only sorted the Battle mechanics though (Since its the largest section)
If your a bit confused about my dates... I use the: (MM/DD/YYYY) Method
- A - AttackCosts/Patch * New 02/11/2011 A small patch that rewrites some of the default methods and classes to allow * Necessary for non-BEM users
AttackCosts * New 02/11/2011 * Requires AttackCosts/Patch for non-BEM users Based of BEMs custom skill costs, weapons can now be assigned costs.
Attacks Use Hp/Mp Allows equipment to consume Hp/Mp, in addition to have the attack fail if it falls under the required amount.
- B - Base Stat Formulae UPDATED! 01/08/2011 This is scripters kind of script, for those who want to customize there characters stats
Block Exp This script allows you to set actors, who will never gain EXP (And I mean NEVER)
- C - Can Attack EX * New 02/11/2011 * Recommend AttackCosts/Patch for non-BEM users 3rd Script in the Can Use EX collection.
Custom Stats NEW! Finally a quick and almost easy way to create new stats, compatible with melody, this bad boy can allow you to dish out several new stats for your game, just by simply dropping in a name.
Random Enemy Hues Updated 01/02/2011 One of the oldest scripts here ported over to IEX, this script follows YEM Swap Enemy, and applies a random hue to any enemy you like. 1 Slime 16 Colors, sounds Good?
Random Enemy Names One of the oldest scripts here ported over to IEX, this script follows YEM Swap Enemy, and applies a random name to any enemy you like. It gets boring to see, Slime A Attacked..
- S - Skills 'n' States The big replacement for Skill Condition States, State Effect Skills, State Change Skills and Skill Effective By States
Skill Can Use EX * New 01/31/2011 You can use your skill if you have enough Hp/Mp, its all good. BUT F*** lets spice it up a bit, how about skills which need a certain item + Hp + Mp + .....etc Yeah.
Skill Condition States * Discontinued 01/08/2011 Let's add some more tactics to battle and throw in some more effects on the skills. This script can add and remove certain states based on conditions (All state related)
State Effect Skills * Discontinued 01/08/2011 Skills that need a state on the user to work, skills that use states to increase and decrease damage. If that's what your looking for SES is the script for you!
State Change Skills * Discontinued 01/08/2011 1 Skill that can change into 8 others.. Sounds nice. Thats what SCS does, it allows you to have skills that change to other skills, based on the users states.
State Stacking ** Warning, do not use with BEM (Cause that would be plain Dumb) Pretty much, BEMs State Stacking, stripped out and made into a snippet, I don't take any credit for this, even though I had debugging headaches...
- T - TEC Updated! 01/16/2011 Full Name: SN-SCS TEC (Summon Night - Sword Craft Story TEC) Something I picked up while playing Summon Night - Swordcraft Story, the more you used a weapon, the stronger you would be with it. You can choose the stats you wish to affect, along with the rates for each. Meaning this makes no serious changes to the weapon itself (Unless you want it to)
Distance From Used to return the distance between an event/player to a specified point
Event Line Block Instead of making 16 events (Just to block a linear path) let's use only 1 to block the entire line!
Event Fader Me being lazy, the event fades out when the player stands on the same tile as it.
Area TransferV1.0d UPDATED 01/22/2011 Makes use of the Area's now allows them to transfer the player!
Backtile Passage Its another one of those, "I stripped down to take what I want" sort of scripts, this script takes the back tile passage stuff from Moonman's famous script, an puts it at your disposal.
Map Jumps Brought back from the old ICY scripts, this bad boy (Hasn't really changed), same good old Map jumps. So what was Map Jumps? It was camera movement, you could "jump_to" a location on the map, with scrolling the camera.
Map Layering Face it, your probably the guy/girl, who couldn't use Photoshop to draw a line, and you want to do parallax mapping. BUT your an excellent mapper, what to do... Oh right map layering, if you can use the RPG Maker, you can use this as a replacement for parallax mapping.
Map Merge Now you can upgrade your house! (Okay so you can do a lot with this script), this allows you to merge multiple maps together (So now you can create your harvest moon game, with upgradable buildings WOOT!)
Map Overlays Updated 01/08/2011 So there are many of these around, but why not make my own! This adds a multi-fog effect to your maps.
Party Shift Originally made for Yggdrasil, this script can go solo, allowing players to switch around the party on map in addition to party recovery.
Switch Area Block Making use of the areas, you can now have them Block whole sections of your map.
Text Pop IEX Version Updated 01/17/2011 The old text pop had some issues, so I ported it over to IEX for use with Yggdrasil, its a stand alone but you can install the global text pop addon.
Text Pop IEX Global Addon Visually this fixes a little text problem where, if you moved while the text which popping, it would follow the screen. @_@
Exteded Description V2 Version 2 - Uses the message window This is an addon to the Item and Skill Scene, so now you can drop an even larger description onto your items/skills. Also you can use your message window tags with no probs. Neat huh?
Exteded Description V1 Version 1 - Has its own window, but doesn't have the message support This is an addon to the Default Item Scene, so now you can drop an even larger description onto your items!
Scene Equip CMV * Updated 01/06/2011 Icons + Original Equip Scene + + Custom Skinning = Scene Equip CMV This was a cosmetic rewrite of the Default Equipment Scene.
Scene Shop CMV-ALT V1 V1.0 Scene Shop CMV-ALT V2 V2.0c Icons + Tabs + Custom Shop Name + Custom Skinning + Custom... you get the point= Scene Shop CMV-ALT There are probably things I forgot to mention but what the heck.
Scene Gameover Boring old Gameover got kicked, and was given a facelift!
More to add later UwU, most are finished but only need documentation (Instructions).
Stat Point Distribution - Let's share the love! Let your players decided how there characters will grow Set Stat to 0 - Orginally done by Mithran (Also my crash course with Meta-Programming)I added some notetag support, you can set any enemies stat, and keep it there.
Custom Systems Requires Scripting Knowledge (And I can't make them any easier to use)
Harvest System - You knew it was coming, my attempt at replicating the Harvest Moon system! (Still needs some work) TBS System - I promised I would tackle a TBS after Yggdrasil didn't I (Still needs alot of work)
Bug Reporters heyoka Kyoshiro unknown2u brushfe
I-Credits People I credit Yanfly (Thank you, without his scripts I would be lost) BigEd (As much as you hate me, thank you, for pointing me in the right direction) Mithran (Words can't begin to express my gratitude, The intro into meta-programming really helped me)
U-Credits People you credit IceDragon
Note There were notes?
This post has been edited by IceDragon: Mar 2 2011, 02:50 AM
Hmm. I'm really looking forward to the script where your weapon gets stronger the more you use it. I'm a lazy person and I dislike having to make a lot of weapons, when I could just have a single weapon that grows stronger (Weapon leveling script). Yours doesn't even need levels, so yay. xD
Custom Stats NEW! (Currently, offering tutorial if required.) Finally a quick and almost easy way to create new stats, compatible with melody, this bad boy can allow you to dish out several new stats for your game, just by simply dropping in a name.
State Change Skills Updated 01/01/2011 ~NEW! 1 Skill that can change into 8 others.. Sounds nice. Thats what SCS does, it allows you to have skills that change to other skills, based on the users states.
State Effect Skills * Updated 12/29/2010 Skills that need a state on the user to work, skills that use states to increase and decrease damage. If that's what your looking for SES is the script for you!
*Cough* X_X Damn cold... >.<
This post has been edited by IceDragon: Jan 1 2011, 07:29 PM
@_@ I'll go check that out. EDIT1: Oh I forgot to mention, the skill only changes when your about to use it. (So it will still look like the old one in the skill selection) Also the effect only works in battle.
EDIT2: Found the problem. The skills id was being stripped down to 1 digit. (So only single digit skills would work) I'm lmao from this mistake, at least I learn't something.
EDIT3: Okay check my 1st or 10th post for the updated version.
This post has been edited by IceDragon: Dec 30 2010, 02:58 PM
I think I found a bug in the IEX(Icy Engine Xelion) - State Change Skills.
When you test run/normal play your game and use one of the skills that has the option to become another skill through a state than a tiny window pop up with an skill id. Just the skill id of the skill it's linked to. It happens only once each skill.