Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Dec 7 2010, 04:54 PM
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#1
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
![]() Introduction So what happened to the Intro you ask? I have no idea... Probably never typed it to begin with! Anyway this library contains all my latest scripts... Most of them are requests I did over the year of 2010, a few are my own personal creations. Its separated in sections (And the sections have the scripts in alphabetical order) >.< I only sorted the Battle mechanics though (Since its the largest section) If your a bit confused about my dates... I use the: (MM/DD/YYYY) Method Demo IEX-Library V1 Last Modified 01/10/2011 << BUGGY! http://www.mediafire.com/?4zegogb6mvozmoe Scripts Spoiler: More to add later UwU, most are finished but only need documentation (Instructions). Spoiler: Bug Reporters heyoka Kyoshiro unknown2u brushfe I-Credits People I credit U-Credits People you credit IceDragon Note There were notes? This post has been edited by IceDragon: Mar 2 2011, 02:50 AM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Dec 7 2010, 08:49 PM
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#2
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![]() RPGMakerVX.net's official Seranille lover ![]() Type: Writer Alignment: Lawful Good |
It's brilliant! Especially the Equip scene rewrite. Thank you for that.
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Dec 7 2010, 10:50 PM
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#3
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![]() ![]() Type: Designer Alignment: Lawful Good |
Because you are soooooooo awesome..........I guess I'll make a demo for the holidays........
It's only because you asked nicely........and I'm hoping that you actually decide to make that TBS I just hope I can utilize everything correctly Now, back to work........It's been so evil this week...... This post has been edited by Nelderson: Dec 7 2010, 10:53 PM -------------------- STOP BEING A JAPFAG CRIMSON!!!
Meh.....F$#@ you Mike <=== Still applies....<_< |
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Dec 8 2010, 03:06 AM
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#4
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![]() The Fallen Angel ![]() Type: Writer Alignment: Neutral Good |
Hmm. I'm really looking forward to the script where your weapon gets stronger the more you use it. I'm a lazy person and I dislike having to make a lot of weapons, when I could just have a single weapon that grows stronger (Weapon leveling script). Yours doesn't even need levels, so yay. xD
-------------------- Creator of the Eastern Garden Touhou RP, part of RPUnion. Join us! Get on our IRC and chat with us, whether you're from Eastern Garden or not! |
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Dec 8 2010, 03:50 AM
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#5
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![]() Pixel Thief ![]() Type: Spriter Alignment: Lawful Good |
I've been looking for these, nice one!
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Dec 8 2010, 04:33 AM
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#6
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![]() Type: Designer Alignment: Chaotic Evil |
Wow.. Amazing. just amazing
-------------------- RPG Creator is my life,death and future.
Making a MMO using rpg maker is like: Finding a cave in a city, then Finding A haystack in the cave, Then finding a needle in the haystack. I garantee 100% YOU WILL FAIL. |
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Dec 8 2010, 09:34 AM
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#7
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![]() ![]() Type: Writer Alignment: Unaligned |
Thanks alot, i think i've found a little bug in Scene Shop CMV-ALT. When i switch between the item, weapon and armour-tags the window for the descriptions allways shows only the same description:
Spoiler: -------------------- |
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Dec 8 2010, 01:33 PM
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#8
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
-------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Dec 12 2010, 05:16 PM
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#9
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
OLD SES WAS HERE.
@_@ Check first post for updated version. This post has been edited by IceDragon: Jan 2 2011, 02:04 PM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Dec 29 2010, 06:58 PM
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#10
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
Update
- Battle Mechanics -
*Cough* X_X Damn cold... >.< This post has been edited by IceDragon: Jan 1 2011, 07:29 PM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Dec 29 2010, 07:22 PM
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#11
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![]() The Fallen Angel ![]() Type: Writer Alignment: Neutral Good |
State Change Skills sound like Stances to me. Sounds useful for martial artists.
-------------------- Creator of the Eastern Garden Touhou RP, part of RPUnion. Join us! Get on our IRC and chat with us, whether you're from Eastern Garden or not! |
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Dec 29 2010, 10:01 PM
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#12
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
>.> Hehehe...
Forgot these
-------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Dec 30 2010, 10:14 AM
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#13
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![]() Type: Undisclosed |
THANK YOU! Awesome scripts!
I did get an error when I used the BaseStateFormulae... it just didn't start the game. BTW lol i'm thinking of doing the demo for you ;P |
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Dec 30 2010, 12:03 PM
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#14
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![]() Type: Undisclosed |
Hey I've got a little problem with the state change skills...
To check it, I made it so when a character is poisoned, it's fire skill is replaced with a poison skill. But it doesn't work... Any ideas? |
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Dec 30 2010, 02:42 PM
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#15
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
@_@ I'll go check that out.
EDIT1: Oh I forgot to mention, the skill only changes when your about to use it. (So it will still look like the old one in the skill selection) Also the effect only works in battle. EDIT2: Found the problem. The skills id was being stripped down to 1 digit. (So only single digit skills would work) I'm lmao from this mistake, at least I learn't something. EDIT3: Okay check my 1st or 10th post for the updated version. This post has been edited by IceDragon: Dec 30 2010, 02:58 PM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Dec 30 2010, 02:57 PM
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#16
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![]() Type: Undisclosed |
lol ok then so i guess that's the problem I didn't use the skill cuz i didn't see it change
Thanks |
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Jan 1 2011, 07:19 PM
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#17
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![]() ![]() Type: Undisclosed Alignment: Chaotic Neutral |
I think I found a bug in the IEX(Icy Engine Xelion) - State Change Skills.
When you test run/normal play your game and use one of the skills that has the option to become another skill through a state than a tiny window pop up with an skill id. Just the skill id of the skill it's linked to. It happens only once each skill. here is a screenshot of the window that pops up:
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Jan 1 2011, 07:29 PM
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#18
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
*Facepalm*
>.> That's me for you... Always forgetting something. >.< Its a remnant from the debugging.. Kay. I update the script with the new one. -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Jan 1 2011, 08:17 PM
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#19
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
i'd like to see the harvest system. wow duplicating the HMBTN farm system, specifically the spawn time of the crops. lol.
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Jan 1 2011, 09:31 PM
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#20
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![]() ![]() Type: Undisclosed Alignment: Chaotic Neutral |
thanks for the fast fix and I'll be testing it tomorrow. I also would like to volunteer to make a demo with all the scripts. I think I'll have it finished somewhere on teusday or Wednesday.
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| Lo-Fi Version | Time is now: 26th May 2013 - 01:01 AM |
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