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> IEX - Script Library V1.0, Last Update : 01/10/2011 - Finally a Demo! Thanks Sega7
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IceDragon
post Dec 7 2010, 04:54 PM
Post #1


I demand cookies.
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Type: Coder
Alignment: Neutral Good






Introduction
So what happened to the Intro you ask?
I have no idea... Probably never typed it to begin with!
Anyway this library contains all my latest scripts...
Most of them are requests I did over the year of 2010, a few are my own personal creations.
Its separated in sections (And the sections have the scripts in alphabetical order)
>.< I only sorted the Battle mechanics though (Since its the largest section)

If your a bit confused about my dates... I use the:
(MM/DD/YYYY) Method

Demo
IEX-Library V1 Last Modified 01/10/2011 << BUGGY!
http://www.mediafire.com/?4zegogb6mvozmoe

Scripts
Spoiler:

Battle Mechanics

- A -
AttackCosts/Patch * New 02/11/2011
A small patch that rewrites some of the default methods and classes to allow
* Necessary for non-BEM users

AttackCosts * New 02/11/2011
* Requires AttackCosts/Patch for non-BEM users
Based of BEMs custom skill costs, weapons can now be assigned costs.

Attacks Use Hp/Mp
Allows equipment to consume Hp/Mp, in addition to have the attack fail if it falls under the required amount.

- B -
Base Stat Formulae UPDATED! 01/08/2011
This is scripters kind of script, for those who want to customize there characters stats

Block Exp
This script allows you to set actors, who will never gain EXP (And I mean NEVER)

- C -
Can Attack EX * New 02/11/2011
* Recommend AttackCosts/Patch for non-BEM users
3rd Script in the Can Use EX collection.

Custom Stats NEW!
Finally a quick and almost easy way to create new stats, compatible with melody, this bad boy can allow you to dish out several new stats for your game,
just by simply dropping in a name.

- D -
DnD Damage Formulae
This replicates the DnD 3rd Gen(I think) damage formulaes.

- E -
Equipment Base Stat Mod
Equipment can now modify an actors, base stats, by a given rate.

Equipment - Skill Mp Cost Mod
Equipment can now further affect Skill Mp Cost

Equipment Skills V1.0a Updated 01/24/2011
Skill on Equip. As simple as that. >.> The wielder gains a skill as long as the equipment remains.

Equipment States
State on Equip. As simple as that. >.> The wielder gains a state as long as the equipment remains.

- I -
Item Can Use EX * New 01/31/2011
Basically the Copy 'n' Paste Version of Skill Can Use EX for items. xD

- R -
Race System
Implements a Race System (Works similar to the Base Stat Formulae, with some added spice.)

Random Gold + More Drops + Lucky Finish
Allows you to have the enemies drop random amount of gold/items in addition to getting a lucky finish (Multiply the gold by a rate set by you)

Random Enemy Hues Updated 01/02/2011
One of the oldest scripts here ported over to IEX, this script follows YEM Swap Enemy, and applies a random hue to any enemy you like.
1 Slime 16 Colors, sounds Good?

Random Enemy Names
One of the oldest scripts here ported over to IEX, this script follows YEM Swap Enemy, and applies a random name to any enemy you like.
It gets boring to see, Slime A Attacked..

- S -
Skills 'n' States
The big replacement for Skill Condition States, State Effect Skills, State Change Skills and Skill Effective By States

Skill Can Use EX * New 01/31/2011
You can use your skill if you have enough Hp/Mp, its all good.
BUT F*** lets spice it up a bit, how about skills which need a certain item + Hp + Mp + .....etc
Yeah.

Skill Condition States * Discontinued 01/08/2011
Let's add some more tactics to battle and throw in some more effects on the skills.
This script can add and remove certain states based on conditions (All state related)

State Effect Skills * Discontinued 01/08/2011
Skills that need a state on the user to work, skills that use states to increase and decrease damage. If that's what your looking for SES is the script for you!

State Change Skills * Discontinued 01/08/2011
1 Skill that can change into 8 others.. Sounds nice. Thats what SCS does, it allows you to have skills that change to other skills, based on the users states.

State Stacking ** Warning, do not use with BEM (Cause that would be plain Dumb)
Pretty much, BEMs State Stacking, stripped out and made into a snippet, I don't take any credit for this, even though I had debugging headaches...

- T -
TEC Updated! 01/16/2011
Full Name: SN-SCS TEC (Summon Night - Sword Craft Story TEC)
Something I picked up while playing Summon Night - Swordcraft Story, the more you used a weapon, the stronger you would be with it.
You can choose the stats you wish to affect, along with the rates for each.
Meaning this makes no serious changes to the weapon itself (Unless you want it to)


CORE

WindowBase Extended
Used by some of my custom window scripts

HM-WindowSelectable
Used by some of my custom window scripts


Custom Systems

Emblems System NEW! 01/08/2011
Its finally here! States with a purpose!

Traits System NEW! 01/08/2011
Its finally here! States with a purpose!

Game Pause NEW! 01/08/2011
Pause! Take a breather, and RESUME!



Debugging Tools

Event Monitor
This script shows the total number of events on map.

Sprite Monitor
This shows the total number of Sprite Characters on map.


Eventing Tools

Advance Item Check
This script allows you to check for multiple items in the inventory.

Distance From
Used to return the distance between an event/player to a specified point

Event Line Block
Instead of making 16 events (Just to block a linear path) let's use only 1 to block the entire line!

Event Fader
Me being lazy, the event fades out when the player stands on the same tile as it.



Map Effects/Other

Area TransferV1.0d UPDATED 01/22/2011
Makes use of the Area's now allows them to transfer the player!

Backtile Passage
Its another one of those, "I stripped down to take what I want" sort of scripts, this script takes the back tile passage stuff from Moonman's famous script, an puts it at your disposal.

Change Encounters
Add and Remove encounters from any map, anywhere.

Map Jumps
Brought back from the old ICY scripts, this bad boy (Hasn't really changed), same good old Map jumps.
So what was Map Jumps?
It was camera movement, you could "jump_to" a location on the map, with scrolling the camera.

Map Layering
Face it, your probably the guy/girl, who couldn't use Photoshop to draw a line, and you want to do parallax mapping. BUT your an excellent mapper, what to do... Oh right map layering, if you can use the RPG Maker, you can use this as a replacement for parallax mapping.

Map Merge
Now you can upgrade your house! (Okay so you can do a lot with this script), this allows you to merge multiple maps together (So now you can create your harvest moon game, with upgradable buildings WOOT!)

Map Overlays Updated 01/08/2011
So there are many of these around, but why not make my own! This adds a multi-fog effect to your maps.

Party Shift
Originally made for Yggdrasil, this script can go solo, allowing players to switch around the party on map in addition to party recovery.

Supa Balloons
Just amping up the Emo-Balloons

Switch Area Block
Making use of the areas, you can now have them Block whole sections of your map.

Text Pop IEX Version Updated 01/17/2011
The old text pop had some issues, so I ported it over to IEX for use with Yggdrasil, its a stand alone but you can install the global text pop addon.

Text Pop IEX Global Addon
Visually this fixes a little text problem where, if you moved while the text which popping, it would follow the screen. @_@



Scene Addons

Exteded Description V2
Version 2 - Uses the message window
This is an addon to the Item and Skill Scene, so now you can drop an even larger description onto your items/skills.
Also you can use your message window tags with no probs. Neat huh?

Exteded Description V1
Version 1 - Has its own window, but doesn't have the message support
This is an addon to the Default Item Scene, so now you can drop an even larger description onto your items!


Scene Rewrites

Scene Equip CMV * Updated 01/06/2011
Icons + Original Equip Scene + + Custom Skinning = Scene Equip CMV
This was a cosmetic rewrite of the Default Equipment Scene.

Scene Shop CMV-ALT V1 V1.0
Scene Shop CMV-ALT V2 V2.0c
Icons + Tabs + Custom Shop Name + Custom Skinning + Custom... you get the point= Scene Shop CMV-ALT
There are probably things I forgot to mention but what the heck.

Scene Gameover
Boring old Gameover got kicked, and was given a facelift!




More to add later UwU, most are finished but only need documentation (Instructions).
Spoiler:

Battle Mechanics

Stat Point Distribution - Let's share the love! Let your players decided how there characters will grow
Set Stat to 0 - Orginally done by Mithran (Also my crash course with Meta-Programming)I added some notetag support, you can set any enemies stat, and keep it there.


Custom Systems Requires Scripting Knowledge (And I can't make them any easier to use)

Harvest System - You knew it was coming, my attempt at replicating the Harvest Moon system! (Still needs some work)
TBS System - I promised I would tackle a TBS after Yggdrasil didn't I (Still needs alot of work)



Bug Reporters
heyoka
Kyoshiro
unknown2u
brushfe

I-Credits People I credit
wink.gif Yanfly (Thank you, without his scripts I would be lost)
tongue.gif BigEd (As much as you hate me, thank you, for pointing me in the right direction)
laugh.gif Mithran (Words can't begin to express my gratitude, The intro into meta-programming really helped me)

U-Credits People you credit
IceDragon

Note
There were notes?

This post has been edited by IceDragon: Mar 2 2011, 02:50 AM


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Kaimi
post Dec 7 2010, 08:49 PM
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It's brilliant! Especially the Equip scene rewrite. Thank you for that.


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Nelderson
post Dec 7 2010, 10:50 PM
Post #3



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Because you are soooooooo awesome..........I guess I'll make a demo for the holidays........ dry.gif


It's only because you asked nicely........and I'm hoping that you actually decide to make that TBS wink.gif


I just hope I can utilize everything correctly huh.gif



Now, back to work........It's been so evil this week......

This post has been edited by Nelderson: Dec 7 2010, 10:53 PM


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kirinelf
post Dec 8 2010, 03:06 AM
Post #4


The Fallen Angel
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Alignment: Neutral Good




Hmm. I'm really looking forward to the script where your weapon gets stronger the more you use it. I'm a lazy person and I dislike having to make a lot of weapons, when I could just have a single weapon that grows stronger (Weapon leveling script). Yours doesn't even need levels, so yay. xD


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pjcr
post Dec 8 2010, 03:50 AM
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I've been looking for these, nice one!


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Poipoi
post Dec 8 2010, 04:33 AM
Post #6



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Wow.. Amazing. just amazing rolleyes.gif


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Kyoshiro
post Dec 8 2010, 09:34 AM
Post #7



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Thanks alot, i think i've found a little bug in Scene Shop CMV-ALT. When i switch between the item, weapon and armour-tags the window for the descriptions allways shows only the same description:

Spoiler:


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IceDragon
post Dec 8 2010, 01:33 PM
Post #8


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@_@ I forgot to set the help window, for each tab...
GRAHH!!

Here we go.
Scene Shop V1.0a CMV-ALT


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IceDragon
post Dec 12 2010, 05:16 PM
Post #9


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OLD SES WAS HERE.


@_@ Check first post for updated version.

This post has been edited by IceDragon: Jan 2 2011, 02:04 PM


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IceDragon
post Dec 29 2010, 06:58 PM
Post #10


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Update
- Battle Mechanics -

Custom Stats NEW! (Currently, offering tutorial if required.)
Finally a quick and almost easy way to create new stats, compatible with melody, this bad boy can allow you to dish out several new stats for your game,
just by simply dropping in a name.

State Change Skills Updated 01/01/2011 ~NEW!
1 Skill that can change into 8 others.. Sounds nice. Thats what SCS does, it allows you to have skills that change to other skills, based on the users states.

State Effect Skills * Updated 12/29/2010
Skills that need a state on the user to work, skills that use states to increase and decrease damage. If that's what your looking for SES is the script for you!



*Cough* X_X Damn cold... >.<

This post has been edited by IceDragon: Jan 1 2011, 07:29 PM


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kirinelf
post Dec 29 2010, 07:22 PM
Post #11


The Fallen Angel
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State Change Skills sound like Stances to me. Sounds useful for martial artists.


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IceDragon
post Dec 29 2010, 10:01 PM
Post #12


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>.> Hehehe...
Forgot these

Equipment Skills
Skill on Equip. As simple as that. >.> The wielder gains a skill as long as the equipment remains.

Equipment States
State on Equip. As simple as that. >.> The wielder gains a state as long as the equipment remains.


--------------------
Spoiler:





To be Hexa-fied


Spoiler:
Other/Reminders--
Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
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unknown2u
post Dec 30 2010, 10:14 AM
Post #13



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THANK YOU! Awesome scripts! smile.gif

I did get an error when I used the BaseStateFormulae... it just didn't start the game.

BTW lol i'm thinking of doing the demo for you ;P
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unknown2u
post Dec 30 2010, 12:03 PM
Post #14



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Hey I've got a little problem with the state change skills...
To check it, I made it so when a character is poisoned, it's fire skill is replaced with a poison skill.
But it doesn't work...

Any ideas?
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IceDragon
post Dec 30 2010, 02:42 PM
Post #15


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@_@ I'll go check that out.
EDIT1:
Oh I forgot to mention, the skill only changes when your about to use it. (So it will still look like the old one in the skill selection)
Also the effect only works in battle.

EDIT2:
Found the problem.
The skills id was being stripped down to 1 digit. (So only single digit skills would work) laugh.gif
I'm lmao from this mistake, at least I learn't something.

EDIT3:
Okay check my 1st or 10th post for the updated version.


This post has been edited by IceDragon: Dec 30 2010, 02:58 PM


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To be Hexa-fied


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Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
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unknown2u
post Dec 30 2010, 02:57 PM
Post #16



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lol ok then so i guess that's the problem I didn't use the skill cuz i didn't see it change smile.gif
Thanks
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heyoka
post Jan 1 2011, 07:19 PM
Post #17



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I think I found a bug in the IEX(Icy Engine Xelion) - State Change Skills.

When you test run/normal play your game and use one of the skills that has the option to become another skill through a state than a tiny window pop up with an skill id. Just the skill id of the skill it's linked to. It happens only once each skill.

here is a screenshot of the window that pops up:



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IceDragon
post Jan 1 2011, 07:29 PM
Post #18


I demand cookies.
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*Facepalm*
>.> That's me for you... Always forgetting something.
>.< Its a remnant from the debugging..

Kay. I update the script with the new one.


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Spoiler:





To be Hexa-fied


Spoiler:
Other/Reminders--
Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
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new
post Jan 1 2011, 08:17 PM
Post #19



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i'd like to see the harvest system. wow duplicating the HMBTN farm system, specifically the spawn time of the crops. lol.


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heyoka
post Jan 1 2011, 09:31 PM
Post #20



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thanks for the fast fix and I'll be testing it tomorrow. I also would like to volunteer to make a demo with all the scripts. I think I'll have it finished somewhere on teusday or Wednesday.


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