iPhone App Directory
RPG Maker VX
 
Gallery Members Search Calendar Help


Welcome Guest ( Log In | Register )

Collapse

>Announcement

The 2nd Quarter Contest has arrived! Go check it out in the Community Announcements now!
7 Pages V  « < 5 6 7  
Closed TopicStart new topic
> RMVX 2010 AWARDS: Mr. RMVX
Mr. RMVX
Who was Mr. RMVX in 2010?
BigEd781 [ 22 ] ** [27.16%]
Kaptain J [ 7 ] ** [8.64%]
PentagonBuddy [ 15 ] ** [18.52%]
PINEDAVX [ 7 ] ** [8.64%]
Sevith [ 6 ] ** [7.41%]
Touchfuzzy [ 24 ] ** [29.63%]
Total Votes: 91
  
Getdizzy
post Dec 20 2010, 12:40 AM
Post #121



Group Icon


Type: Undisclosed
Alignment: Unaligned




Go to the top of the page
 
+Quote Post
   
heisenman
post Dec 20 2010, 12:54 AM
Post #122



Group Icon


Type: Undisclosed
Alignment: Unaligned




I am under the impression the cat's desperately trying to escape.
Go to the top of the page
 
+Quote Post
   
Getdizzy
post Dec 20 2010, 12:59 AM
Post #123



Group Icon


Type: Undisclosed
Alignment: Unaligned




QUOTE (heisenman @ Dec 19 2010, 07:54 PM) *
I am under the impression the cat's desperately trying to escape.


Actually no, its trying to lick my face. That cat is ridiculously affectionate.
Go to the top of the page
 
+Quote Post
   
Xalidir
post Dec 20 2010, 02:56 AM
Post #124



Group Icon


Type: Undisclosed
Alignment: Unaligned




some cats are incredibly affectionate, i have a Maine Coon that's completely affectionate. he'll sit on my lap and occasionally move up to my face and give me a kiss on the lips, literally. stick a finger near his mouth and he licks it.

so far, the campaign may have given Touch the W, deadline's almost here. however, who am i but someone who voted for the "other guy", no sense in my head rolleyes.gif

either way, it'll be cool to see who wins


--------------------
| |

My Request: Great Kingdoms RTP Portraits Request Form
IMPORTANT TO READ!!!
Board Rules

Want to Sprite?
An Introduction to Frankenspriting and Editing

Spoiler:
QUOTE (PINEDAVX @ Dec 20 2010, 08:22 PM)
If tomorrow we want to ban all idiots we have, we'll do it and no one has any right to appeal. Guess what? You don't have rights here, only privileges. Privileges we can and will take away from you as we see fit.

Pretty much, being here is a priviledge, and it CAN be revoked.

Supports:

---
Jet's Handed Weapon Snippet (Requested by me, ask Jet for permission)
Spoiler:
CODE
#===============================================================================
# Handed Weapons
# By Jet10985 (Jet)
# Requested by: Xalidir
#===============================================================================
# This snippet allows you to specify if a weapon is main or off-handed.
# Main handed can only be equiped in the first weapon slot.
# Off handed can only be equipped in the second weapon slot.
# This script has: 0 customization options.
#===============================================================================
# Overwritten Methods:
# None
#-------------------------------------------------------------------------------
# Aliased methods:
# Scene_Equip: update_item_selection
#===============================================================================
=begin
To make an item Main-Handed, put this in the notebox:

<main hand>

To make an item off-handed, put this in the notebox:

<off hand>
--------------------------------------------------------------------------------
Note: Off-handed weapons cannot be equipped at all if the actor can't dual-wield
=end

class RPG::BaseItem
  
  def hand
    if @hand.nil?
      i = 0
      for note in [/<main hand>/i, /<off hand>/i]
        @hand = self.note[note].nil? ? nil : i
        break if @hand != nil
        i += 1
      end
      @hand = 2 if @hand.nil?
    end
    return @hand
  end
end

class Scene_Equip
  
  alias jet9842_update_item_selection update_item_selection unless $@
  def update_item_selection
    if Input.trigger?(Input::C)
      item = @item_window.item
      equip_type = @equip_window.index
      if equip_type == 0 and !item.nil?
        Sound.play_buzzer if item.hand == 1
        return if item.hand == 1
      elsif equip_type == 1 and !item.nil?
        Sound.play_buzzer if item.hand == 0
        return if item.hand == 0
      end
    end
    jet9842_update_item_selection
  end
end


How to Fix Actor Related Variables the Lazy Way
Spoiler:
In the Game_Interpreter script, there's a line that is messed up.
CODE
Line: 750      actor = $game_actors[@parameters[1]]
Line: 751      actor = $game_actors[@params[4]]

To fix this, change Line: 750 from above to the one below
CODE
when 4 # Actor

This will fix any Actor Related Variables for you. I recommend grabbing the Variables Fix from the site.
Go to the top of the page
 
+Quote Post
   
Celianna
post Dec 20 2010, 03:06 AM
Post #125



Group Icon


Type: Artist
Alignment: Chaotic Evil




Hah! You see that BigEd, Touch loves cats!

Yay for kitties.
Go to the top of the page
 
+Quote Post
   
Oceano
post Dec 20 2010, 03:07 AM
Post #126


I Shot The Sheriff
Group Icon


Type: Designer
Alignment: Unaligned




QUOTE (Xalidir @ Dec 19 2010, 09:56 PM) *
some cats are incredibly affectionate

OR are thedy?


ha


--------------------

MISS MAY I
ROSE FUNERAL
EMMURE


Go to the top of the page
 
+Quote Post
   
Xalidir
post Dec 20 2010, 03:25 AM
Post #127



Group Icon


Type: Undisclosed
Alignment: Unaligned




that's just fur, Oceano, no proof. besides, my favorite cat digs his claws into my arm when i hold him, some cats stick their claws out when they're incredibly happy, and my cat's an example to that, and he wasn't the first, i had one who dug into my shoulder, which hurt like crap


never expected Touch to be a cat person though, always thought him a medium sized dog person (black lab sized)


--------------------
| |

My Request: Great Kingdoms RTP Portraits Request Form
IMPORTANT TO READ!!!
Board Rules

Want to Sprite?
An Introduction to Frankenspriting and Editing

Spoiler:
QUOTE (PINEDAVX @ Dec 20 2010, 08:22 PM)
If tomorrow we want to ban all idiots we have, we'll do it and no one has any right to appeal. Guess what? You don't have rights here, only privileges. Privileges we can and will take away from you as we see fit.

Pretty much, being here is a priviledge, and it CAN be revoked.

Supports:

---
Jet's Handed Weapon Snippet (Requested by me, ask Jet for permission)
Spoiler:
CODE
#===============================================================================
# Handed Weapons
# By Jet10985 (Jet)
# Requested by: Xalidir
#===============================================================================
# This snippet allows you to specify if a weapon is main or off-handed.
# Main handed can only be equiped in the first weapon slot.
# Off handed can only be equipped in the second weapon slot.
# This script has: 0 customization options.
#===============================================================================
# Overwritten Methods:
# None
#-------------------------------------------------------------------------------
# Aliased methods:
# Scene_Equip: update_item_selection
#===============================================================================
=begin
To make an item Main-Handed, put this in the notebox:

<main hand>

To make an item off-handed, put this in the notebox:

<off hand>
--------------------------------------------------------------------------------
Note: Off-handed weapons cannot be equipped at all if the actor can't dual-wield
=end

class RPG::BaseItem
  
  def hand
    if @hand.nil?
      i = 0
      for note in [/<main hand>/i, /<off hand>/i]
        @hand = self.note[note].nil? ? nil : i
        break if @hand != nil
        i += 1
      end
      @hand = 2 if @hand.nil?
    end
    return @hand
  end
end

class Scene_Equip
  
  alias jet9842_update_item_selection update_item_selection unless $@
  def update_item_selection
    if Input.trigger?(Input::C)
      item = @item_window.item
      equip_type = @equip_window.index
      if equip_type == 0 and !item.nil?
        Sound.play_buzzer if item.hand == 1
        return if item.hand == 1
      elsif equip_type == 1 and !item.nil?
        Sound.play_buzzer if item.hand == 0
        return if item.hand == 0
      end
    end
    jet9842_update_item_selection
  end
end


How to Fix Actor Related Variables the Lazy Way
Spoiler:
In the Game_Interpreter script, there's a line that is messed up.
CODE
Line: 750      actor = $game_actors[@parameters[1]]
Line: 751      actor = $game_actors[@params[4]]

To fix this, change Line: 750 from above to the one below
CODE
when 4 # Actor

This will fix any Actor Related Variables for you. I recommend grabbing the Variables Fix from the site.
Go to the top of the page
 
+Quote Post
   
Kaptain J
post Dec 20 2010, 04:17 AM
Post #128


Death says "Hi"
Group Icon


Type: Writer
Alignment: Lawful Evil




QUOTE (Xalidir @ Dec 19 2010, 08:56 PM) *
however, who am i but someone who voted for the "other guy"


Is THAT what they call me these days?


--------------------


Come join Team Smash today!


Other stuffz:
Spoiler:






RPGMakerVX.net Awards:
Spoiler:




Check out my tutorial and articles:
How to Write a Story
The Kaptain's Article Dump

Go to the top of the page
 
+Quote Post
   

7 Pages V  « < 5 6 7
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 17th April 2014 - 12:32 AM

RPGMakerVX.net is an Privacy Policy, Legal.